Showing posts with label bushiroad. Show all posts
Showing posts with label bushiroad. Show all posts

Thursday, 23 October 2014

New Preorder Promotion :D


Le-vanguard TD promotion.
Preorder is now open for
G-TD01 "Awakening Of The Interdimensional Dragon" (Gear Chronicle)
G-TD02 "Divine Swordsman of the Shiny Star" (Royal Paladin)
Release Date: 21st November 2014
Usual Price: $18
ORDER NOW: $16 for 1 TD, $60 for 4 TD
Closing order date: 17th November 2014
Sms me at 96379686 or drop me a PM me via facebook https://www.facebook.com/SkyeLovesDespair to place your order.

Friday, 18 July 2014

Legion: the basics

This is basically an article talking about the basics of the newest mechanic, Legion. Enjoy :)

For all who watched S4, you would know about Legion. Legion is a new mechanic in Vanguard, released by Bushiroad in BT16. 
What exactly is Legion?
It is an ACT ability to return 4 cards from your drop zone to your deck, search for a specified "mate" and perform Legion. The Legion Mate is usually a Grade 2, placed on the left of the Grade 3 unit. 

How do I Legion?
When performing Legion, most people would send back 3-4 triggers or some key cards, depending on the contents of their drop zone. People generally want to perform Legion early for high numbers pressure. To do this, it is important to have 1-2 Quintet Walls in a deck consisting of Legion units. The QWs will help to build the drop zone quickly, allowing you to perform Legion sooner. However, do note that if you defend early-game, you may not have enough defenses for mid-late game. So do be careful on how you Legion :D

Examples of Legion units:

Royal Paladin: Seeker, Thing Saver Dragon + Blaster Blade Seeker
Shadow Paladin: Revenger, Phantom Blaster "Abyss" + Revenger, Blaster Dark "Abyss"
Genesis: Cosmic Regalia, CEO Yggdrasil + Regalia of Fate, Norn
Narukami: Brawler, Big Bang Knuckle Buster + Brawler, Big Bang Slash Buster
DP: Metalborg, Sin Buster + Metalborg, Ur Buster
DI: Psychier of Ash, Hadar + Psychier of Dust, Izaya(Monthly Bushiroad promo)
NN: Penoy Musketeer, Martina + Peony Musketeer, Thule
GP: Bluish Flame Liberator, Percival + Liberator of Oath, Aglovale
LJ: Star Vader, Garnet Star Dragon + Companion Star Vader, Photon
Spike Brothers: Bloody Ogre + Frozen Ogre
OTT: Battle Sister, Jelly + Battle Sister, Pudding(Monthly Bushiroad promo)

This is just a list of Legion cards that have already been released by Bushiroad. If your favourite clan doesn't have a Legion unit yet, fret not, because more Legion cards are coming your way in the upcoming boosters. 

Remember, Vanguard is all about havig fun, so have fun, and Seek the Mate!! :D

For more information on Legion, do read 
http://cardfight.wikia.com/wiki/Legion. They have an extensive article written on Legion here, for anyone who is still unsure of the mechanics :)

Signing off, 
Megan Lee

Tuesday, 15 October 2013

Cray Journal: Link Jokers

Hey folks, Imma just write a mini tourney report and a cray journal about my experience at Chak Fung's 2 man team tourney.

Before that lets talk about my journey for the past 2 weeks since i entered with CBD.
Here was my 1st decklist when i entered.

SVG: Dust tail Unicorn
G0:
4x Meteor Liger
4x Vice Soldat
4x Nebula Captor
4x Stellar Garage

G1
4x Promethium
4x Palladium
3x Chaos Beat Dragon
3x Neon

G2
4x Colony maker
3x Mobius Breath Dragon
4x Radon

G3
4x Infinite Zero Dragon
4x Chaos breaker Dragon

Reviews and experience after playing with this decklist.

Problem 1: Chaos beat dragon
6k base... Get poke by anything and almost everything.
He isn't a good rearguard booster if ya have a 9k rearguard such as colony maker and mobius breath dragon. 15k rearguard collumn gives a 5k guard for rearguard.

So ya telling me to put this behind the vanguard of CBD for a 21k column... Hmmm... right.... So what would ya normally do when ya guarding the middle lane? 20k 2 pass? or just negate? How bout putting the CBD as a rearguard? What card would ya discard as a fodder for CBD and Kanzen? A jam card like a G3 right? And ya get a palladium that will shut down that collumn.

Problem 2: Chaos Breaker Dragon
I am not high to mention this. But CBD has a notorious problem of decking out and unable to end games. Lets all Draw, Deck out, and Lock each other rearguards.

Here is the modded decklist that I used for Link Joker and the team tourney

SVG: Dust tail Unicorn
G0:
4x Meteor Liger
4x Vice Soldat
4x Nebula Captor
4x Stellar Garage

G1
4x Promethium
4x Palladium
4x Demonic Claw Star-vader, Lanthanum
2x Neon

G2
4x Colony maker
3x Mobius Breath Dragon
4x Radon

G3
4x Infinite Zero Dragon
3x Chaos breaker Dragon
1x Nebula Lord Dragon

Reviews and experiences after testing the new decklist.
Nebula Lord Dragon: It help end games. Break Riding a nebula over an Infinite zero is just very pain for late game when the game is stagnant and keeps ya opponent at the edge of his seat. +3k to all front row for each locked unit.

Nebula lord dragon isnt there to use his CB. Ya use the palladium to lock units with CB1 than use the CB2. just imagine all ya columns get +9k and ya control a Lanthanum.

Lanthanum: He combos very well with Radon and CBD given CBD's nature to only lock once per turn. he easily becomes a 9k booster and able to drive a 21k column easily and also as explained good for feeding Steroids and Ecstasy for Final turn. 7k base also makes it a better option over the chaos beat dragon.

Chak Fung Team Tourney Report.
Participants 16 teams.(32 man)
Deck Distribution.
Chaos Breaker
Shadow paladins - Revengers
Dimension Police
Narukami
Kagero
Nubatam

Round 1
Rfd vs CBD( Khai) Win
Rfd vs CBD (Khant Nyar) Loss
Tie Breaker
RFD vs CBD(Khai) Win

Round 2
DP vs CBD(khant)Win
CBD vs CBD(Khai)Loss
Tie Breaker
CBD vs CBD (Win)

Round 3
DP vs CBD(Khai)Win
RFD vs CBD(Khant)Win
.
.
to cut the long story short.

It all lies down to this match. The Most Crucial Match.
Kagero(DDD-inferno) vs CBD(Khai)
Nubatama vs CBD(Khant)
Outcome: Lose-Lose

Notable Experiences faced:
1. Misgrade at mobius for 1 turn in 2 games and still win matches.
2. Survived Daikaiser Twiced. Playing granblue and DI really help me. Credits to Aetas Kun for teaching me :D
3. Loss to Kagero and nubatama which got me stunned at the edge of my seat.

So what actually happened here. It got us really stunned. Just when everyone expect an RFD or CBD to top and kill Link Jokers.

Lets leave ya guys in suspense for now. Imma not gonna reveal how we lost that match which cost us the top 2 positions. Stay tune for the next journal where i am gonna explain in further details.

Sunday, 15 September 2013

Cray Journal: Nova grapplers

Random Journal about Nova Grapplers written by Kinston Ang.
When I look at my NG deck, all I think about was stand, stand and stand.Nova Grapplers can have crazy number of attacks if you do good link of skills.So this is my current list .

G0
Riot Hornx1
4x of all beast deity triggers

G1
2xG1 Kay clone
4xMax Beat
4xSolar Falcon
4xBlank Marsh

G2
4xBrainie Papio
4xHartred Chaos
4xGolden Anglet

G3
4xEthics Buster
3xEthics Reverse

So, this deck.....Well no words to describe it. Once you play this deck.Wow, I tell you, you are going to love it.Brainie Papio can enable you to stand Max Beat and combo-ed with Max Beat skill, wow! Stand another unit.So how does this works? Brainie hits.CB 1 to stand Max Beat.Max Beat skill to stand another unit.This could easily help you stand a coloum.

Currently, im still thinking whether to play Clay doll Mechanic for the unflipper to continuesly use the counterblast without having to worry about the cost.Well, I tried this deck a few times and this deck can really crush your opponent even without a grade 3.Just spam all your units on daaa field and chiong early game.If they don't have guards they are really dead.Just combo Brainie with Golden Anglet and riot horn you can stand a coloum.SO Strong!!

So this was my G2 formation when I played with my friend

Brainie-Brainie-Golden Anglet
| |
BlankMarsh RiotHorn

Well I can tell you this is a deadly combo.First Riot and Anglet swings. Then Branie boosted by Blank Marsh.Pressure!!! Oppenent guards one pass, awww yea lucky day critical trigger! All effects to VG.Yay seems like it hits.Well Brainie Cb1- look here stand Anglet and Riot! Whewww another column with just cb1.CrAZzYy!

Okay now onto the ultimate finisher style.STAND STAND STAND! BREAKRIDEEEE Ethics Reverse.Okay activate skill +10000.And Ethics R skills, Cb2 lock 2 discard two. Swings in with both rear guards first.I leave a riot horn behind my Anglet. And another Anglet unboosted.Vanguard swings in for 21k and bam ! BREAKRIDE SKILL, Stand front row ! Trigger check, no trigger. Vanguard stands again! Both rear guards attack with extra 3k due to standing in battle phase. Then Vanguard takes aim! Now breakride skill again!! Stand front row! Another 3k ! 15k each Anglet. 8 ATTACKS IN A BREAKRIDE TURN.
CRAZYYYYYY!

Okayy.Time for my Ver 2 list!
G0
SVG→Night Jackal
8Stands
4Crits
4Heal
G1
4xMax Beat
4xKanzen
2xBlank marsh
4x10k swinger
G2
4Anglet
4Hatred
3 brainie
G3
2Ethics R
2Ethics Extreme
4Ethics.

Same old finisher but in case finisher doesn't works, we got Ethics Extreme to save us from the the terror!!! Ethics Extreme STAND Streaming Burst! Check G1 ! STAND UP ANOTHER ONE STAND UP.Swings two more attacks at opponent!

And heres the finish of the Nova Grapplers review.Bleh. Getting bored of typing that much.

Saturday, 7 September 2013

Khai's Cray Journal: Dark Irregulars

Hey folks. Just a random section here. Its called Khai's Cray Journal. :D
Where I just talk about what I learn in vanguard :D

Entry 1:
The east side Cardfighters kinda taught me something vry useful today. Sometime there are times that a deck doesn't suit you or doesn't match ya playstyle or doesn't work. Well what I've learn't is that to look at the deck and a card at a different perspective. Thats when the magic starts to happen and ya somewhat learn to appreciate and abuse a card. Eg. For the case of Dantalian, king of Masks.

TBH I almost gonna make a decision of trading away DI. Until I found something good in it that fits my playing style. Hmm... Who knows that a humble card like dantalian can do so much devastating damage :D

DI playstyles.
How I used to play the clan...
~~~~~~~~~~~~~~~~~~
Oh its like granblue...
Dun spam soul charge, later all triggers you sway...
Soulcharge and stack triggers..
Still Double crit and ALL IN!!
Problems that I've encountered. Oh I got a huge hand-size of 8 at late game and I can't kill you. Ended up decked out and DIE.
Its when I realized that I'm playing and abusing it wrongly..... DI isn't supposed to be defensive clan and field control...

My Previous DeckList
Starter:
Fate Collector

Trigger Line Up.
9x Crit
3x Draw
4x Heal

Grade 1
2x Creeper
4x Poet Of Darkness, Amon
4x Vlad Specula
4x Hell's Deal

Grade 2
4x Phu Geenlin
4x Hell's draw
3x Gwin the Ripper

Grade 3
2x Dantalian
3x Amon
3x Amon Reverse

Reflections on this decklist.
I realised that if imma want to focus on the 10k amon, imma need to play 4 creepers.
Well the Mistake I made here is playing 2. Where i shood be playing 4. I mean come on its amon.... Ya can charge that guy in easily...

Gwin the ripper, that guy is good for a field control if you got an amon as a vanguard for early game.

12k whacker + POD = 21k column 15k guard.

Dantalian. For goodness sake, that guy is so jam on the field when ya ride him. You gotta play 4 amon, 4 amon R. Dantalian just breaks the whole synergy of the deck. And if ya planning to stack triggers like a granblue ruin shade? Dantalian is the worst card for you to ride which totally kills the whole synergy and the triggering of the deck.

Dun give me reasons on dantalian can give a +1 soul charge everyturn... That BS... it slows the deck down and turn your Hell's draw and Hell's Deal to a vanilla which makes you jacked. Break ride and feed rear with steroids? dun think about it. Doesnt work... Been there and tried that....

Hmm 9 crits Cool... thats pretty normal to run 9 to 10 crits in the deck. Your fate collector is as good as a draw trigger where you can draw as an when you want. Which the point of this whole deck is to stock up the soul ASAP and triggering you at late game. However I felt that I used it wrongly and triggering from beginning to the end which I realised why I dun have much soul at early game...

So what I decide to do is to improvise this deck... which gives you 2 options.
A. Built a Full Amon Deck. And REMOVE THOSE DANTALIANS.
B. Focus around Break riding and abuse its power.

So its either BreakRide or Amon.

Amon Build:
SVG:
Starter:
Fate Collector

Trigger Line Up.
10x Crit
2x Draw
4x Heal

Grade 1
3x Creeper
3x Poet Of Darkness, Amon
4x Vlad Specula
4x Hell's Deal

Grade 2
4x Phu Geenlin
4x Hell's draw
3x Gwin the Ripper

Grade 3
4x Amon
4x Amon Reverse

And this deck will double crit you if you guard 2 pass :D

Dantalian Build:
SVG:
Fate Collector

Trigger:
9x Crit
3x Draw
4x Heal

G1
3x alluring Succubus
3x Creeper
4x Poet of Darkness, Amon
4x Vlad specula

G2
4x Psycho Glaives
2x Story Teller
2x Gwin the Ripper
3x Phu Geenlin

G3
4x Dantalian
4x Amon Reverse

The deck mechanics is simple and straightforward. Its meant to abuse dantalian and breakride. Where you 1st aim is to breakride. How it works is ya rush your opponent vanguard and pressure them from beginning to the end. With dantalian along with cards like psycho glaives and alluring succubus to keep on soul charging. break riding with a huge soul is no problem. And break riding everyturn just drains all the kanzen away for late game pressure when you ride the amon R.

Story teller is for the rearguard pressure and defense of drawing additional card if it were to hit where high chance your opponent can't guard this if ya whack their rear with it or when it is already high on Ecstasy. This kinda overcome DI's problem of low handsize on late game and the lack of draws in the deck which makes more space for crits and still double criting you opponent.

~Signing Off Khai~

Monday, 26 August 2013

Bushiroad Festival 2013


Hey there readers! Thanks for stopping by the le vanguard blog. I hope you find this post interesting.
So anyway for those of you who didn't know there was a Bushiroad festival held at Suntec City on the 24 and 25 of September. For those of you who did go for this event i hope you guys and girls enjoyed it as much as i did. We all probably still have the blue or purple stamp marks on our arms (damn they are annoying when you try and get it off) from the Cardfight Vanguard and Weis Schwarz events held on their respective days. There were tons of prizes that were distributed on these two days. An example of these loots would include limited edition deck cases from the mini games there, mouse pads, PR cards and files.
It was also the only time where players could grab the Fighters Collection 2013, a extinct booster that is high on demand. Despite the long queue in the morning and the countless hours of standing, I personally feel that the wait was well worth it as i managed to snag the deck cases as well as the shirts and other prizes.
Overall it was time well spent as not only did i get to fight fighters from all over the nation, I could also get some sweet deals for boosters and other TCG products. I mean where else can u find a promotion that says $10 for 5 boosters? I highly encourage you guys and girls to come down to these events held by Bushiroad in the future as they are not only enriching for your Vanguard or Weis Schwarz journey to gain experience but these events also act as a platform to make new friends and to learn more about the games.
Thank you for reading this post and we hope to meet you guys in person during the next official Bushiroad event.
~Jonathan 

Sunday, 25 August 2013

Late Night Article 1: The Machining Files

So I was bored and couldn't sleep. Hence the reason I'm typing this on my phone at 12am. (I'll probably post this in the morning.)

Seeing that more and more people are playing meta clans, I've decided to dedicate this article to one of the oldest (and rarely-used) clans of this game- Megacolony. More specifically, the EB-exclusive series, the Machinings.

First, let's take a look at the support it receives.

-Machining Worker Ant
When this card is placed on the Vanguard Circle or a Rearguard Circle, you may choose one of your "Megacolony" Rearguards with "Machining" in its name and stand it. This card combos nicely with Machining Stag Beetle, standing the Rearguard you've just superior called in rest. If you superior called a Machining Mantis and this in rest, Mantis' skill gives it +3k (provided that you have a card with "Machining" in its name in your soul), and with this card's skill, you can stand Mantis. Machining Stag Beetle gets +14k, letting it hit 24k unboosted. 

-Machining Mosquito
Found in EB03, this card is a Felucca clone, letting you soulcharge 1 when it enters the Vanguard Circle or a Rearguard Circle. I normally use this card to get more Machinings into soul. 

-Machining Hornet
When you place this unit on a Vanguard or Rearguard Circle, and you have a card with "Machining" in your soul, this unit gains power +3000 until the end of the turn. Since Machining Worker Ant will always be in your soul until you ride to Grade 3, this is like free power. You can also rush opponents like this. 

-Machining Mantis
It's the same as Machining Hornet.

-Machining Armor Beetle 
When this unit is placed on a Rearguard or the Vanguard Circle, and you have a "Megacolony" Vanguard, you can choose one of your "Megacolony" Rearguards and move it into soul. If you do, choose an opponent's Rearguard and that unit cannot stand next Stand Phase. You can use this card to move more Machinings into soul, and paralyze your opponent's columns.

-Machining Stag Beetle
An RR found in EB01, it has an on ride skill that lets you superior call 2 cards with "Machining" in their name from your soul in rest and then it gains the power of those two cards.

In a Machining deck, I would normally run 4 Heals, 4 Draws, 4 Crits and 4 Stands, but you can also run 4 Heals, 8 Crits and 4 Draws. Also, I would run 4 of each Machining, including Armor Beetle if I can find any (it's a Promo). Since the deck does not require Counterblasts, I also run Master Beetle and Megacolony Battler B. 

The main weakness of the Machinings is that if you time it wrongly, your opponent would just throw a kanzen, and if you do not have the right units in soul or in hand, your formation is pretty much screwed.  

Overall, in the hands of a skilled player, it's a pretty decent and interesting deck. I won't post a decklist as I am strongly against netdecking. 

~Eclipse

Thursday, 4 July 2013

Link Joker Part 2 SchwarzChild Dragon

Hey folks, This is le-jester over here. I am here to share a few Extra spoilers, decklist of the SchwarzChild Dragon build that you might want to play with link jokers.

Schwarzschild Dragon
BT12-006-RRR (Sample)
[ACT] (VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Choose a card named "Schwarzschild Dragon" from your hand, and discard it] Choose up to three of your opponent's rear-guards, lock them, and this unit gets [Power]+10000/[Critical]+1 until end of turn. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn) [AUTO]:[Counter Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to one card named "Schwarzschild Dragon" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck. [CONT]:If you have a card named "Gravity Collapse Dragon" in your soul, this unit gets [Power]+1000.

My comments on this Badass:
Whoa... Lock 3 cards. Triangle lock and ya GG.com Persona blast? Seriously? Its way too counterblast heavy. A chain ride ride for LJ. Its been time chain ride got respawned into the meta after being on hiatus and unpopular for so long.

Gravity Collapse Dragon
Gravity Collapse
[CONT](VC): When you have a card named "Gravity Ball Dragon" in your soul, this unit gets [Power]+1000.[AUTO]: When this unit rides on "Gravity Ball Dragon" and you have a card named "Micro-hole Dracokid" in soul, choose up to one of your opponent's rearguard and lock it.(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)

Gravity Ball Dragon
Gravity Ball
[CONT](VC): If you have a card named "Micro-hole Dracokid" in your soul, this unit gets [Power]+1000. [AUTO]: When a grade 2 «Link Joker» other than a card named "Gravity Collapse Dragon" rides this unit, if you have a card named "Micro-hole Dracokid" in your soul, look at up to seven cards from the top of your deck, search for up to one card named "Gravity Collapse Dragon" from among them, ride it, and shuffle your deck.

Micro-hole Dracokid
Micro-Hole
[AUTO]: When a card named "Gravity Ball Dragon" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Gravity Collapse Dragon" or "Schwarzschild Dragon" from among them, reveal it to your opponent, put it to your hand, and shuffle your deck. [AUTO]: When a «Link Joker» other than a card named "Gravity Ball Dragon" rides this unit, you may call this card to (RC).

So now we can conclude the 2 distinct build in Link Jokers
BT12 S05 SPVSBT12-006-RRR (Sample)
Here is my decklist for Schwarzchild dragon.

SVG:
1x Micro-Hole Dracokid

G0:
4x Star-vader, Vice Soldiert (Critical Trigger)
4x Star-vader, Meteor Liger (Critical Trigger)
4x Star-vader, Nebula Captor (Draw Trigger)
4x Star-vader, Stellar Garage (Heal Trigger)

G1:
4x Gravity Ball Dragon
4x Barrier Star-vader, Promethium
4x Demonic Claw Star-vader, Lanthanum
2x One Who Opens the Black Door OR Hollow Twin Blades, Binary Star

G2:
4x Gravity Collapse Dragon
4x Gamma Burst Fenrir
3x One Who Shoots Gravitational Singularities

G3:
4x Star-Vader, Infinite Zero Dragon
4x SchwarzChild Dragon

Comments on this decklist:
This deck focuses on locking your opponent consistently every turn and gain pluses via the chain ride.
Reason why I played Lanthanum is its a 9k booster when your opponent has a locked rearguard.
I also picked One Who Opens the Black Door for consistency and speed in getting the extra copy of SchwarzChild Dragon ASAP and to hasten the process.

Gravity Collapse is an effective card that locks your opponent units freely without any counterblasts. Which is the prefered card to play over a mobius breath whose condition is harder to fulfill. Fenrir for a 11k beatstick and Singularities for Further Pressure.

This deck focuses on Riding IZD as your grade 3 over SZD. As it helps to buy you time to stock up the other piece and do a devastating persona blast later on. This deck doesn't uses much counterblasts at all with exception of SZD for the "Final Turn" and the triangle lock. This deck is quite fast ya may say with the chain ride. However every chain ride has only ONE major weakness which will cause it to lose to itself which is missing the chainride.

Signing off,
 Le Jester

Tuesday, 25 June 2013

Lock and Link Jokers

Hey folks, this is le jester over here. Today I am gonna enlighten you about the playstyle of link jokers and reverse cards such as Vowing Saber Dragon Reverse.

So who are the Link Jokers?
Link Jokers are the scourge of planet cray which is used by multiple characters in Season 3 of the Cardfight!! Vanguard Anime and is the avatar of Void. Link jokers are corrupted the corrupted counterparts of existing cards such as the case of Soaring Star-vader, Krypton who is the counterpart of Knight of Darkness, Rugos
TD11-004 VS BT04-023EN-R
see the similarity in the art?

Link jokers also happen to have their own archetype called Star-Vader
The forerunners of "Link Joker", which is the incarnation of "Void" and the invaders threatening Cray. Their main mission is to investigate the indigenous creatures and collect the data of powerful beings, and dominate their bodies if possible. However, it is said that they would annihilate weaker beings in the process, finding their data not valuable enough to be collected. They possess multiple technologies that do not exist on Cray, and can manipulate the mysterious power "Lock" freely.

So what is the playstyle of Link Jokers?
Link jokers revolved around locking your opponent units similar to binding them in the rearguard circle which would stun your opponent and disable the card's potential and ability it has on the rearguard circle. Link jokers often goal and objective is to disrupt your field, at the same time stunning you and limiting your actions for subsequent turns. This lock ability not only immobilize and stun your units, it also allows themselves to gain card advantage through the locking. Imagine, if your opponent front row interceptors got locked, Logically, they would need to guard their vanguard with cards from their hand, which eventually reduce their handsize. At the same time, it also help them conserve their handsize as they have to guard for lesser attacks and smaller attacks that will eventually give them enough time to gain a larger handsize than your opponent.

What is the "lock mechanism"?
When a card is affected by lock, it is turned face down until the end of its owning player's turn (the card remains where it is). A unit turned face down by lock cannot be used to perform any action; it cannot attack, boost, use skills, be used to pay a cost, move to another circle or zone (including intercept) or be retired by calling another unit over it. The card is not considered a unit and the card and the circle it is on are considered to not exist for the duration of the lock skill. When a unit is unlocked, it is not considered to be called back to the field, and thus on call skills are not activated.

Lets take a look at the badass cards that link joker has to offer to us.
Star-vader, Nebula Lord Dragon

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, all of your «Link Joker» in your front row get [Power]+3000 for each of your opponent's locked units. [ACT](VC):[Counter Blast (2)] Choose one of your opponent's rear-guards in the back row, and lock it. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn) [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Star-vader, Infinite Zero Dragon
TD11-001
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Link Joker» rides this unit, choose one of your opponent's rear-guards in the front row and back row, lock them, choose your vanguard, and that unit gets [Power]+10000 until end of turn. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn) [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

So what happen if I were to Break ride a Nebula Lord Dragon on an Infinite Zero Dragon?
Obviously, you would want to lock the vanguard booster and a one attacking front row with IZD's effect. Next I would want to lock the backrow of one of his attacking rearguards.Thus, Your opponent has an 11k attacking vanguard and a 12k attacker. Next, with a Nebula Lord Dragon's effect, it gives a 3k power to all your front row attacking units for each locked units your opponent controls, This easily gives you at least a + 6000 power to all your attackers.

Wait isn't this better than the celestials?




Now, lets do the math behind it, How much must your opponent guard during your turn?
Assuming you have an 8k booster behind every column and a NLD that broke ride this turn, along side with a 12k attacker rear and a mobius breath dragon too. Also to add that your opponent has 3 locked units.
R1: 9k Mobius + 8kboost + 9k NLD effect = 26k column PERFECT NUMBER! 20k GUARD!
R2: 11k Vanguard + 8kboost + 9k NLD effect + 10k 2trigger check = 38k column. 30k NO PASS!
R3: 12k attacker + 8kboost + 9k NLD effect = 29k column. 20k GUARD!
Total power your opponent has to guard: 20k + 30k + 30k = 70k
Minimum handsize your opponent needs to burn to guard this: 6 (1 negate, 4 10k shields and 1 random card)

Now, lets do the math behind it, How much do you have to guard for your opponent's turn?
Assuming opponent has only 2 cards in his front row to attack and controls an EDD.
Lets now imagine.... FINAL TURN!
R1: 12k unboosted attack = -1 from hand for a 5k shield.
VG: 16k descendant with especial CB = -15k 2trigger pass, 20k No pass.
Restand Vanguard: 26k with 2 triggers: 25k 2 pass, or 30k No pass. Or KANZEN!!
Total damage you need to guard: 5+ 20+30 =55k.
Minimum hand you need to tank your opponent W/O restand and W/O especial CB: 2 (5k, 1 10k guard for 2 trigger pass)
Maximum hand you need to tank your opponent: 11cards (11 5k guards)

So who are their key minions?
Star-vader, Dust Tail Unicorn
BT12-033-R (Sample)
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC)) [ACT](RC):[Counter Blast (1) & Put this unit into your soul] If you have a «Link Joker» vanguard, and your opponent has a locked card, you may pay the cost. If you do, choose one of your opponent's rear-guards, and lock it. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)

Star-vader, Mobius Breath Dragon
TD11-005
[AUTO](VC): When this unit's attack hits a vanguard, choose one of your opponent's rear-guards, and lock it. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)

One Who Shoots Gravitational Singularities
SingularPoint
[AUTO](RC):When this unit's attack hits a vanguard, if you have a «Link Joker» vanguard, and your opponent has a locked card, choose one of your opponent's rear-guard, and lock it. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)

How do i deal with these pesky jokers?
So these are the rearguards ya gotta look out for.
Dust-Tail Unicorn is annoying, Kill him fast with your linchiu or by the turn that he rides nebula lord dragon.

So we got 2 different pressure units to play with. Mobius and Singularity.
Mobius is an on hit effect, guard him during the turn your opponent ride his as a VG. Do note that he can target any rearguards to lock, which would give Singularity an effective early game pressure to lock more of your units. YOU MUST BE HIGH TO NOT GUARD.

Singularity is only effective when ya got a locked unit. Otherwise it be a waste of deck space to run 4 of her in your deck, what more its a puny 8k beatstick. However look at it this way, They will need a NLD to turn on the pressure cooker on you where ya gotta guard its additional power that all the front row gains when he rodes on IZD.

The real threat of the Deck is actually NLD and IZD who can start turning on the pressure in you with the locks. So in other words, They need to start a chain of locks with the vanguard's ability. In this case, If they were to fail to ride an IZD, they would need to depend on their CB 2 to start screwing up your field. So in other words ya might wanna control their damage and do not give them a chance to counterblast and start the chain of locks and pressure on you.

Note that Link jokers rearguards do not use counterblasts at all with exception of dust-tail which is CB1.

So how do i counter them? Hmm this is when you play decks that restand the vanguard or decks that do not focus too much on the rearguards or rearguard dependent. Decks such as DOTE, ERADICATORS are barely affected as LJ only focus on crippling your rearguard. Decks that allow your vanguard to hit High numbers are best against them. So no worries readers, your DOTE and ERADICATORS are still badasses that can screw the jokers up.

Signing off,
Le Jester

Friday, 14 June 2013

Bt12 spoilers - Amon and Dark Irregulars

Hey guys, As promised from my previous post, today i will be sharing my opinion on the new dark irregulars support and the new archetype that it just received. Dark irregulars have a new archetype called "Amon".

So who is Amon?
Here is a flashback of who he is. He is dated back in BT03. Hmm who can not forget the infamous amon back then.
Demon World Marquis, Amon
BT03-002EN-RRR
Effect:
[CONT](VC):During your turn, this unit gets [Power]+1000 for each «Dark Irregulars» in your soul. [ACT](VC): [Counter Blast (1) & Choose one of your «Dark Irregulars» rear-guards, and put it into your soul] Your opponent chooses one of his or her rear-guards, and retires it.

Opinions about this card:
Until now there is now news of amon being reprinted in the upcoming bt12. Hope he gets reprinted. To be honest amon can hit really high numbers gradually as its soul grows humongous and continuing eating up its rearguard. Amon is also a marquis which is one of the few nobles of the Demon World. Which means there is actually someone else who is greater than Amon and Amon is actually someone's subordinate.

As for now lets look at amon's servants.
House of Amon, Hell's Draw
Heruzu doro-
[AUTO]:When this unit is placed on (RC), if you have a vanguard with "Amon" in its card name, you may Soul Charge (2)

Opinions about this card:
I kinda like the new art concept for dark irregulars as compared to the previous cards. As for this... Would ya still wanna hunt for flirtatious succubus, when ya have this card to spoon feed your vanguard.

House of Amon, Hell's Deal
アモンの眷族 ヘルズ・ディヌル
[AUTO]: When this unit is placed on (RC), if you have a vanguard with "Amon" in its card name, you may Soul Charge(2).

Opinions about this card:
Another staple that DI shood have. With 2 cards that help you soul charge, its far way consistent and easier to achieve a huge soul at a faster rate, which means hastened devastation for your opponent.

House of Amon, Lon Shinrin
LonShinrin
[AUTO](RC): When this unit attacks, if you have a vanguard with "Amon" in its card name, this unit gets [Power]+3000 until end of battle.

Opinions about this card:
No comments just another grade 2 that can hit a 11k base. Just another burning horn dragon clone and a staple.

House of Amon, Fuu Shinrin
FuShinrin
[AUTO](RC): When this unit attacks, if you have a vanguard with "Amon" in its card name, this unit gets [Power]+3000 until end of battle.

Opinions about this card:
No comments just another grade 1 that can hit a 10k. Just another staple.

House of Amon, Vlad Specula
UldSpecula
[CONT]: Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck) [AUTO]:[Choose a «Dark Irregulars» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Dark Irregulars», and that unit cannot be hit until end of that battle.

Opinions about this card:
Finally, we got an awesome art for DI's Sentinel. I kinda liked the name and the art. Gotta comment that bushiroad are putting more effort into their card art as compared to season 1.

House of Amon, Fate Collector
FateCollector
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC)) [CONT](RC):If the number of «Dark Irregulars» in your soul is six or more, this unit gets "[AUTO](RC):[Put this unit into your soul] At the beginning of the close step of the battle that this unit boosts a «Dark Irregulars», you may pay the cost. If you do, draw a card.".

Opinions about this card:
Hahax i get to draw for free and free soul charge :D

Besides all the amon support, here is some other support.

King of Masks, Dantalian
Dantarian
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Dark Irregulars» rides this unit, choose one of your vanguards, that unit gets [Power]+10000 until end of turn, choose up to three of your «Dark Irregulars» rear-guards, and those units get "[CONT](RC):This unit gets [Power]+1000 for each «Dark Irregulars» in your soul" until end of turn. [AUTO](VC):When this unit attacks a vanguard, Soul Charge (1), and this unit gets [Power]+1000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Opinions about this card:
Who needs A gancelot when ya got dantalian to turn 3 of your rearguards into a mini Amon that enables self charging every turn.

Master of Fifth Element
BT12-016-RR (Sample)
[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, if the number of «Dark Irregulars» in your soul is ten or more, all of your «Dark Irregulars» get [Power]+3000. [AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, Soul Charge (3).

Opinions about this card:
Oh its a weaker counter part for zerachiel. 10k base is so fun to poke at. >.<

Thats it for now... I know this is an overdued post. however its never too late to study these cards that are gonna be released.

Tuesday, 11 June 2013

A new Extension to Le-vanguard

Hey Folks its le jester again. We are glad to announce that we have officially launch our new facebook page. Its Le-vanguard Confessions.

Do drop a confession on this page if you have something to confess, complaint, feedbacks and even crushes, admiration and or anything that you want to shoutout to the other players or afraid to say face to face. Let us be your mouth and we will do the magic for you :D

Meanwhile do subscribe to us. More news is coming your way.

Signing Off
Le Jester

Sunday, 19 May 2013

Tachikaze deck review and tourney report

Hi guys, this is le jester over here. Its been like a week or so since I last update or made a new post. Today I am going to share with everyone my Tachikaze Ancient Dragon deck and give you all insights more about it after testing it for a while. Before that, I would like to introduce a new section of my blog, where i will do tournament reports.

Yew Tee Full Yen MiniMart Tournament
Participants:14
Format: Double Elimination

Round 1 vs Ancient Dragons(Mirror Match)
Match 1
Forgot what happened. I remembered i had a huge advantage and hand size with spino driver.
Match 2
Hit em hard with Tyranno legend with especial counterblast and spawn a collumn of iguanogorg to push for game.
OO

Round 2 vs OTT Soulless
Match 1
Can't remember much, but both has a huge handsize and a match that last vry long.
Match 2
I forgot how i lost.
Match 3
I happened to Outlast him and drain his hand with my extra criticals that Spino and Tyranno Legend gave me which pressured him to guard no pass all the way.
OXO

Top 8:
Round 3 vs DKV THE BLOOD
Match 1
Hit THE BLOOD with perfect number collumns and have a huge hand size of 11 cards.
Match 2
Same as match 1.
OO

Top 4:
Round 4 vs OTT Soulless
Match 1
Silent tom is so annoying. >.<
Hard to guard against CEO, no boosters to hit them hard during early game. Drawn them at late game where i do not need. Hand was all attackers. Can't guard for long and died.
Match 2
Same as match 1.
XX

Result 3rd/4th. Top 4 participants decide to share prize.

Ancient Dragons Decklist that I've used.

SVG:
Ancient Dragon, Baby Rex

Grade 3:
4x Ancient Dragon, Spino Driver
4x Ancient Dragon, Tyranno Legend

Grade 2:
4x Ancient Dragon, BeamAnkylo
4x Ancient Dragon, Deino Clawed
3x Ancient Dragon, Cryolophor

Grade 1:
4x Ancient Dragon, Parasawall
4x Ancient Dragon, Iguanagorg
3x Ancient Dragon, Tri-Plasma
3x Ancient Dragon, Gattling Allo

Grade 0:
6x draw
6x Critical
4x Heal

Now back to the discussion and FAQ About Ancient Dragons, Below are just some of the FAQ that will get you some insights on the deck.
Why more Tachis are Appearing in the meta?
It is cost effective to build. For about $80 you can build one and start eradicating those eradicators and kick ass in the metagame.

Can I use spino's breakride if I have only one rearguard and does the vanguard gain the 10k if I dont pay cost?
No.Apparently, you have to pay cost in order successfully break ride on a spino and gain its full effect.
Here is what the card has to say:
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your «Tachikaze» rear-guards, and retire them] When a «Tachikaze» rides this unit, you may pay the cost. If you do, draw two cards, choose one of your vanguards, and that unit gets [Power]+10000/[Critical]+1 until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)
Therefore for the new vanguard to gain the additional power of 10k and 1 extra critical, you would need to pay its cost of retiring 2 tachikaze units. However this effect may also be a double edge sword. Use it Wisely.
One tip on countering spino, Try to retire and clear their rearguards. Spino needs to eat its rearguard and they need to retire the right rearguards at the correct timing to gain its pluses and to add the pressure.

Can I still superior call a tyranno legend if my opponent decide to retire my Baby Rex or Iguanagorg?
Yes you may superior call him.
Here is baby rex's effect:
[AUTO]: Forerunner (When another unit of the same clan rides this unit, you may call it to (RC)) [AUTO]:[Counter Blast (1)] When this unit is put into the drop zone from (RC), if you have a «Tachikaze» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Ancient Dragon, Tyrannolegend", call it to (RC), and shuffle your deck.

Iguanagorg's effect:
[AUTO]:[Counter Blast (1)] When this unit is put into the drop zone from (RC), if you have a vanguard with "Ancient Dragon" in its card name, you may pay the cost. If you do, call this card to (RC).

Should I add a Sonic Noa (8k booster) to my deck?
My answer is no, It would not have synergy with tyranno legend although you can hit magic numbers if boosted with Spino Driver, it will be a Jam card on your field if you were to boost a tyranno legend.
Tyranno legend would require you to retire 3 units with "Ancient Dragon" in its name to gain the additional 10k and bonus critical when attacking. With a Sonic noa behind him, will screw up your field and cause you to do less stunts with the deck and will not let you hit for high numbers if you are not using his effect.

In conclusion, I would like to mentioned that Ancient Dragons might be one of the best answers I had against the huge wave  of eradicators as a counter measure . It has the consistency and the aggressiveness to push for game in the early game and mid game. And also last till late game and still kick ass with the bonus criticals.
It is a versatile deck to play however, It requires pure timing and set up to really pull off its effects and perform its stunts to screw your opponent up with your Spino Drivers and Tyranno Legend. Ancient Dragon is not as easy as you thought it would be as it can also be a double edged sword at times and at  times, it can give massive advantage and put massive pressure on your opponent every turn.

Meanwhile, Do stay tune and subscribe for more news and do join our marketplace if you are looking for any cards or have any burning questions to ask me.
http://www.facebook.com/groups/levanguard/

Signing Off,
Khai AKA Le Jester

Monday, 13 May 2013

Vanguard Riddle

Hey guys, Still stressed of the aftermath from the releases of bt11 badasses and the banlist? Fear not and chillax. Le jester is here to entertain and to challenge you to outwit me over these riddles.

Riddle 1:
Taste the death and despair on my blades when you fight,
Run in fear and you will erode in torment and blight;
Beyond the darkness in the abyss is where I reside,
I swallowed your spirit and soul which contented me;
I shall then hid your body to rot and eaten by a banshee,
Helpless you are trapped within and furthest from the light;

Who am I?

Riddle 2:
I extend my arms to reach my enemy,
I wield a sword and fought with my thorns, vines and ivy;
I purify those whom defiles my pride and threatened my lord,
My way of life is absolute and pure;
My Beauty is natural and some describe it as allure;
Like a knight in shining armor I surrender my heart flower to whom I adored.

Who am I?

Riddle 3:
I ruled the oceans and the seven seas,
Like an admiral I command my troops, fleets and squadrons;
With my batteries of launchers and pods I sent my soldiers to conquer and seize,
To break the enemy defenses with our artillery, guns and cannons;
We coordinate with our formations via radio and beacons,
Those who opposed shall be dragged to the watery grave,
To propagate our ideals of peace, order and justice to keep our nation safe.

Who Am I?

Do comment below if ya think ya know the answers. :D

Saturday, 23 March 2013

More Badasses in BT11

Good news for tachikaze players who have been playing this clan all this while.
Who says Tachikaze is an under-rated clan? Look at what we got here.

Ancient Dragon, Spino Driver
SpinoDriver
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your «Tachikaze» rear-guards, and retire them] When a «Tachikaze» rides this unit, you may pay the cost. If you do, draw two cards, choose one of your vanguards, and that unit gets [Power]+10000/[Critical]+1 until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)

What???!!! Did i hear wrongly??? Retire 2 to draw 2 and get 10k with a crit.
This guy can be a potential Badass in the game and can be ridden over itself to gain pluses.
How do I use him?
BT08-017 RR+SpinoDriver
You no say??? Duh Of course dark rex lah...
You can apply constant pressure to your opponent and if he guard it, He must be high. To give your opponent a free joy ride on dark rex.

So what is dark rex effect?
BT08-017 RR
[AUTO](Bind zone) Limit Break 4 (This ability is active if you have four or more damage):[Choose three of your «Tachikaze» rear-guards, and retire them] At the beginning of the close step of the battle that your grade 3 or greater «Tachikaze» vanguard's attack did not hit, you may pay the cost. If you do, ride this card. [ACT](Hand):[Bind this card] Choose up to one of your «Tachikaze», and that unit gets [Power]+3000 until end of turn.

YOU GUARD???


Assuming you get the ride, What happen is that you practically retire all your rearguards to get a 20k powered dark rex with a critical. 2 Free draws and another chance for a twin drive to lucksack triggers.

Note that this is only the tip of the Iceberg of what this clan is going to get. More support will come to make this clan considered a Badass and Imba Clan.

Besides support for tachikazes, What other badasses we have in the house?
New Perfect Guard for Kagero.

Sealed Dragon, Linocross
Linocross
CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck) [AUTO]:[Choose a «Kagero» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Kagero», and that unit cannot be hit until end of that battle.

Okay.... Everyone kind of expect this to happen. No other comments though beside the nice artwork.

Burning Hell Seal Dragon, Blockade Inferno
7247e8c4
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) - Cards with "Seal Dragon" in its card name] Retire all of your opponent's grade 2 units, and this unit gets [Power]+10000 until end of turn. [CONT](VC):If you have a card named "Seal Dragon, Blockade" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)

Okay... I was expecting an effect similar to glory maelstrom. Isn't Gauntlet buster better with the ability to gain an extra critical? Doesn't seems to be good though. A bit lackluster and don't turn out to be as OP as what we all anticipate it to be.

Do stay tune for the next update, where we will discuss about Bermuda triangles and the different builds.

Tuesday, 12 March 2013

Troll decks: Dark Irregulars Reijy

Sick of playing decks that are of the mainstream meta?
Here are some ideas on what other decks you can play to troll your opponent during tourneys.

Blade Wing Reijy
His effects are:
[CONT](VC):If the number of «Dark Irregulars» in your soul is fifteen or more, this unit gets [Critical]+2. [AUTO]:When this unit is placed on (VC), choose one of your «Dark Irregulars» rear-guards, search your deck for up to three cards with the same name as that card, put them into your soul, and shuffle your deck.

This card is indeed the best troll in the format to shut down all limit break decks. Now your opponent would want to wish they have a Limit Break 3 instead. Basically leaving your opponent at 3 damage with this card, automatically shuts down their deck mechanisms and power plays that will screw you up. By leaving at them at 3 damage, not only did it cripple them, but also pressure them to guard this card no matter what. This will also save you from the IMBA stunts of the spike brother decks and prevent major plays such as the dragger-dudley combo.
Here is a decklist on how this deck is build.
G0:
1x greedy hand
4x draw trigger
8x critical
G1:
3x March Hare of Nightmareland
4x Demon bike of witching hour
4x Yellow bolt
4x Alluring Succubus

G2:
4x Decadent Succubus
3x Emblem Master
4x Flirtatious Succubus

G3:
4x Blade wing reijy
3x Maquis of the demon world, Amon

How does it work?
How do i get my 15 soul?
Turn 1:
Ride Yellow bolt on greedy hand
BT07-019EN RR + BT07-087EN C
Yellow bolt's effect:
ACT【V/R】: [Rest this unit] If you have a «Dark Irregulars» vanguard, Soul Charge (1).

Greedy hand effect:
AUTO: When another «Dark Irregulars» rides this unit, you may call this card to Rear-guard Circle. ACT【R】: [Counter Blast (1) & Put this unit into your soul] Search your deck for up to one grade 2 or less «Dark Irregulars», put it into your soul, and shuffle your deck.

Meaning, you ride yellow bolt, greedy hand move to rearguard.
Soul size = 0
Rest Yellow bolt effect.
Soul size =1
Use Greedy hand effect to move him to soul and put a grade 2 or below to soul.
Soul size =3

Turn 2:
Ride Decadent Succubus
BT03-043EN-C + PR-0019EN or BT03-024EN-R
Decadent succubus effect:
AUTO【V】: When another of your «Dark Irregulars» is placed on Rear-guard Circle, you may Soul Charge (1).

Soul size =4
Ride her as a vanguard on turn 2, call Alluring succubus and Flirtatious Succubus for a +2 soul each.
+2 +2
Soul size =8
Call demon bike behind vanguard.
Soul size =9
Call emblem master.
Soul size =10
Attack opponent vanguard with emblem master, boosted with Alluring Succubus.
Use counterblast when attack hit vanguard.
Soul size = 10 ~ 13(under perfect condtion)

Turn 3:
Ride Reijy.
Soul size=11 ~ 14
Use reijy effect to soul charge 3 demon bike.
Soul size 14 ~ 17.
Minimum soul size should be around 12~14 under worse case scenario.
Reijy at 15 soul @_@

Trolling begins at turn 4 onwards.

Friday, 1 March 2013

Upcoming metagame and budget decks

On tight budget when playing vanguard and need a new deck? Don't want to play something that is too mainstream on the meta? Before showing you the deck lists and recommendations, It is important that we recognize the current decks that are dominant in the metagame.

Tier 3
1. Dimension Police - Zeal
2. Kagero - Dote
3. Royal Paladins - MLB
4. Granblue - Cocytus/Sword master
5. Megacolony - Giraffa/ Master Beetle
6. Angel Feather - Ergodiel, Cosmo healer
7. Nova grappler - Blaukruger
8. Tachikaze - Raptor/ Dark rex
9. Royal Paladin - Galahad

Tier 2
1. Great Nature - Leopald/Polaris
2. Nova grapplers - Death army Cosmolord
3. Neo Nectar - Sephirot
4. Kagero - Amber dragon
5. Pale Moon - Laquier
6. Kagero - Lawkeeper
7. Gold Paladin - Spectral Duke Dragon/ Chrome Jailer
8. Oracle Think Tank - Battle Sister
9. Dark Irregular - Reijy / Amon
10. Murakumo - Mandala / Shirayuki
11. Murakumo - Magatsu Storm

Tier 1.5
1. Oracle Think Tank - Soulless
2. Oracle Think Tank - Amaterasu
3. Narukami - DKV The Blood
4. Nova Grappler - Perfect Raizer
5. Nova Grappler - Illuminal Dragon
6. Angel Feather - Metatron
7. Gold paladin - Platina Ezel
8. Gold paladin - Pellinore / Gamore
9. Aqua force - Glory Maestrom
10. Bermuda Triangle - Riverie
11. Bermuda Triangle - Lena

Tier 1
1. Narukami - EDD (Descendant)
2. Narukami - Gauntlet Dragon
3. Gold Paladin - Liberator
4. Royal Paladin - Jewel Knights
5. Genesis
6. Spike Brother - Bad End Dagger / Dudley Emperor

Firstly, lets share some decks that will be dominant in the next meta,
Tier 1
1. Aqua Force
Why Aqua force? In case you did not hear the news, this is what happen...
Transcore
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Aqua Force» rides this unit, choose one of your vanguard, that unit gets [Power]+10000 and gets "[AUTO](VC):When this unit attacks a vanguard, your opponent may choose one card from his or her hand, and discard it. If they do not, this unit gets [Critical]+1, and your opponent cannot normal call units to (GC) until end of that battle." until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

2. Kagero
Nuff said... Too many variants with the clan builds with the different supports that are all coming at the same time. From Crossrides to Breakrides.

Tier 1.5
Angel Feather
Guardian Angel of Oracles, Remiel
1362023439-a74z-lqe7vfgcr51362022566-13620226102
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When a «Angel Feather» rides this unit, choose one face up card from your damage zone, put it into your hand, and put the top card of your deck into your damage zone, and choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.

[CONT](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack)

While we anticipate for the upcoming supports, here are some decks that i will recommend that will not only save the pennies on your wallet, but also somewhat competitive and playable in the current metagame while waiting for the next wave of cards.

Budget deck Price Range  (55 - 65)
1. Perfect Raizer
2. Murakumo - Magatsu storm
3. Angel Feather - Metatron
4. OTT - Scarlet witch coco
5. Kagero - lawkeeper

Affordable deck Price Range (80 to 100)
1. Nova grappler - Death Army
2. Spike Brothers

Best deck to own in this format
Tachikaze
Angel Feather
Aqua force
Genesis
Narukami - Eradicator
Royal paladin - Jewel Knights
Kagero
Gold paladin - Liberator
Bermuda triangle
Shadow Paladin
Spike Brothers

Monday, 25 February 2013

BT11 Sneak Peek

We are glad to share some great news to our kagero players in this bt11-Seal dragons unleashed.

Here are some of the important highlights that you might want to take note of this upcoming April.

Ya heard it cardfighters, Blockade dragon will be reprinted in bt11. Means good news for those who don't have it or sold it. It will be confirmed as a new crossride for kagero.

BT02-006EN RRROrg3982049
Blockade dragon's effect:
[CONT](VC):During your turn, your opponent's units cannot intercept.

Do comment below for prediction of its crossride effect. Assuming it will be another glory maestrom or silent tom. That would be Imba and overpowered.

New Breakride for kagero.
Dauntless Drive Dragon
 Dauntless
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Kagerō» rides this unit, choose one of your vanguards, that unit gets [Power]+10000 and gets "[AUTO](VC):[Choose three cards from your hand, and discard them] At the beginning of the close step of the battle that this unit attacked, you may pay the cost. If you do, [Stand] this unit. This ability can only be used once per turn." until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

WHATTTT!!!!! Another dragonic descendant?? Looks damn badass as well. Reminds me stay tune for the new badass hall of fame. Coz we have too much badasses over here.
BT10-006
This means descendant drop price to 9 to 12 dollars liao.
Here are some suggestions on how to use this card.
Dauntless + 
Besides kagero, Aqua force get its own break ride as well.
Blue Soaring Dragon, Transcore Dragon
Transcore
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Aqua Force» rides this unit, choose one of your vanguard, that unit gets [Power]+10000 and gets "[AUTO](VC):When this unit attacks a vanguard, your opponent may choose one card from his or her hand, and discard it. If they do not, this unit gets [Critical]+1, and your opponent cannot normal call units to (GC) until end of that battle." until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

This card seems Badass and threatening enough to declare FINAL TURN. If opponent don't wanna discard, Have some balls to take the 2 critical damage and Lucksack Triggers. So its either a -1 or a no guard at all.

Seems to be a good pair with glory maestrom to declare a FINAL TURN.
Transcore + Blue Storm Supreme Dragon Glory Maelstrom

Thats all the Badasses that we have with us this upcoming bt11.