Showing posts with label bt11. Show all posts
Showing posts with label bt11. Show all posts

Saturday, 27 April 2013

BT11 updates and the metagame


Hi guys, Le jester here. Here to share with you guys the market prices for bt11 cards and also my comments on it.

Market price 
BT11
001 Prophecy Celestial, Remiel - $12
002 Solidify Celestial, Zerachiel - $15
003 Goddess of Good Luck, Fortuna - $18
004 Burning Hell Seal Dragon, Blockade Inferno -$15
005 Dauntless Drive Dragon - $24
006 Eradicator, Sweep Commando Dragon - $17
007 Blue Flight Dragon Trans-core Dragon - $16
008 Last Card, Revonn - $12
009 Adamantine Celestial Aniel - $10
010 Seal Dragon, Blockade - $5
011 Seal Dragon Rinocross - $13
012 Ancient Dragon Spino Driver - $12
013 Ancient Dragon, Tyranolegend - $10
014 Ravenous Dragon, Battle Rex - $8
015 Ancient Dragon, Parasawall - $6
016 Armor Break Dragon - $7
017 Fiendish Sword Eradicator, Cho-Ou - $6
018 Roaring Ripple, Genovious - $10
019 Tear Knight Lucas - $5
020 Emerald Shield, Paschal - $10

Overhyped Cards
Goddess of Good Luck, Fortuna
Seriously? Was expecting it to be at $18. I believed i have argued why this card is sometimes not that effective.

Underhyped Cards
Roaring Ripple, Genovious
Persona blast and get a free mr invincible effect. I guess persona blast is not that popular in the meta, What's more its also a chain ride. Why play chain ride if ya can do a break ride? To me, i believe this card has some potential

Ancient Dragon Spino Driver
For its effect, its pretty cheap. Guess Dinos just aren't as badass and popular as as compared to dragons.

Ancient Dragon, Parasawall
Looks like tachikaze will become similar to the fate of spike brothers. Its a cheap and effective deck ready to kickass and have a share in the metagame.

Armor Break Dragon
Shouldnt't this card should cost like $7 to $8. It still has it uses though in narukami deck.

Decks that are cheap to build
Tachikaze 70 to 80
Celestial 70 to 90
Genovous Aqua force 60 to 80
blockade crossride 70 to 90

Potential Top Tier Decks 
Tier 1
Angel Feather - Celestials
Kagero - Dauntless Dote
Aqua force - Revonn - transcore variants
Sweep Commando Eradicators

Tier 1.5
Tachikaze Ancient Dragon
Kagero Sealed Dragon

Tier 2
Aqua force Genovious

Thats all for now folks. Stay tune for deck profiles and clan analysis.

Monday, 22 April 2013

A tale of two cards 2

Hi guys, resuming back another discussion session with this section of A tale of two cards. Today we are going to discuss and evaluate these two cards in BT11.

Today we are going to discuss about these two cards: Goddess of Good Luck, Fortuna and Ravenous Dragon, Battle Rex. So which is better and how do I use the cards?

BT11-003-RRR (Sample) VS BattleRex
Goddess of Good Luck, Fortuna's Effect:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit's drive check reveals a grade 1 or greater «Genesis», you may pay the cost. If you do, put the card from that drive check into your drop zone, and perform an additional drive check. [ACT](VC):[Soul Blast (3)] This unit gets [Power]+5000 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Ravenous Dragon, Battle Rex Effect:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit's drive check reveals a grade 3 «Tachikaze», choose one of your rear-guards, retire it, and this unit gets [Power]+10000 until end of that battle. [AUTO](VC):When this unit is boosted by a «Tachikaze», this unit gets [Power]+3000 until end of that battle.

Fortuna
Lets 1st analyse the uses of fortuna. Firstly, for fortuna's effect to trigger, you need to reveal a grade 1 and pay the cost of soul blasting 3 to perform and additional drive check to gain an extra drive check.

Pros:
It will be good to apply constant pressure on your opponent for them to guard No Trigger pass all the way. So Do I always get a trigger? No... Genesis is a type of deck that will soul charge a lot and there are times where triggers will get soul charged under your vanguard. It is good for filtering the unwanted grade 1s, 2s and 3s during late game to lucksack a trigger out of it. Performing a Drive check that reveals a draw trigger may or may not be good for ya if you have your triggers stacked and may hasten up the trigger. Anyways another question is what if i drive check 2 grade 1s and above? Can i use the effect and stacked it? The effect of the 1st drive checked can be used and so long as you have enough soul to pay its cost.and to therefore the 1st checked has to be resolved 1st then the other one can be performed. Means you drive check a g1, you can pay its cost as much as you want until you get a trigger. before the second drive check.

Cons:
Whats the worst trigger to drive check while ya at 4 damage? A fucking heal trigger. A heal trigger and a grade 1 for your drive check is enough to make you either facepalm or flip tables on this card. A draw trigger might also kill you as you dun want to draw a trigger with a draw trigger. The other bad side of it would be if you abused it too much, it will eat up your soul and leave you soulless which in other words impotent once a genesis vanguard has no more souls under them. Another cons of it would be a trigger soul charged by your rearguards effect, which would decrease the chances of pulling a trigger.

Battle Rex
So how about Battle Rex? For Battle rex effect to takes in effect, It just needs to drive check a grade 3 and pay the cost of retiring one tachikaze rearguard to gain an additional 10k attack. Oh so its similar to Goku where all your grade 3s are 10k triggers. So in other words, 8 Grade 3s + 16 triggers = 24 triggers. 50 - 1 starting vanguard = 49. Assuming you have 24/49 triggers. That is about a 50.50 chance of pulling triggers.

Pros:
It apply great pressure on your opponent with a whooping 20k additional power if a grade 3 is drive checked. which the maximum power it can get would be a 38k vanguard with a 8k vanilla booster and assuming your opponent has a 11k vanguard, he would need to guard 30k no pass every turn, if he want's to be safe from any damage. Therefore, if a double grade 3 were to be revealed, it means ya have to retire 2 units. So what cards do i retire? Below are just some suggestions.

 BT02-034EN RBT08-076 CBT08-033 R
BT08-031 RBT08-080 C

Cons
The cons of it would be a squishy 10k base power where it gets ramped quite easily as a vanguard.

To conclude, I like to say that fortuna is quite overhyped than it actually is. Means its not that good especially where you have to lucksack a lot and you have to pay a huge sum of soul blast to abuse its effect, where i would rather run a iwanagahime where i can clear the front row to push for game. As for battle rex, its good for consistant pressure on your opponent where half your deck is triggers.

Disclaimer: These are only my opinions of what these two cards are, not to be deemed as an absolute answer to what it is. Opinions may be slightly biased to a certain extent.

Do Comment below for your point of view or perspective of these two cards.

Tuesday, 16 April 2013

Study guide on Seal Dragons

Hi guys, This is Le Jester over here. Today i am gonna share with you about sealed dragons and why they are OP and can screw your opponent's aqua force deck.

Seal Dragons
7247e8c4Burning Hell Seal Dragon, Blockade Inferno
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) - Cards with "Seal Dragon" in its card name] Retire all of your opponent's grade 2 units, and this unit gets [Power]+10000 until end of turn. [CONT](VC):If you have a card named "Seal Dragon, Blockade" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)

Okay folks lets discuss about the uses of this card. So its a counterblast 2 cards with seal dragons to get a +10k to retire all grade 2s on the field. The question you might wanna ask would be: Isn't Armor Break Dragon better where it retires the front row. My answer is both cards are strong and has its uses however i gotta say that sealed dragons are very effective against decks like Aqua Force. Why is that so?

BT08-007 RRR
Storm Rider, Basil is a grade 2. Aqua force usually flood their field with at least 2 to 3 grade 2s on the field. And basil is one of the most irritating cards that would always hide at the backrow when finished delivering the 1st attack with it. So how do i kill that son of a gun? One way is to use cards like dragonic deathscythe, berserk dragon to target it and retire it for the same cost of counterblast 2. Another way is to kill them with the effect of blockade inferno. Another question about blockade inferno you might ask will be, what if opponent has only grade 3s and 1s on the field or he only has one grade 2?

Let me introduce another card in this archetype of sealed dragons which will answer this question for me.

Koduroi
Seal Dragon, Corduroy
[AUTO]:[Counter Blast (1) - Cards with "Seal Dragon" in its card names] When this unit is placed on (VC) or (RC), if you have a <Kagero> vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards, and retire it, and your opponent look at up to four cards from the top of his or her deck, chooses up to one grade 2 from among them, call it to (RC), and your opponent shuffles his or her deck.

So in this case... What if opponent controls a diamantes thats sits at the backrow as well. Here is one method to screw your opponent up. Use Corduroy to retire the diamantes and hopes he get a basil from the top 4 cards that he picked up to call to rearguard. So why a Basil? Coz you wanna screw up your opponent field and clear all the basils in the deck which will render their Blue Storm Dragon, Maelstrom useless without any 4th attacks. or alternatively you can retire their booster behind their vanguard to call a basil out.

So what i wanna say is that Aqua force is totally no threat to seal dragons at all and is extremely fun to play and troll with.

In other words the combo you need to pull off the stunt is:
7247e8c4 +  Koduroi

After babbling so much about the aboved mentioned combos, Can blockade inferno be played with Dauntless drive dragon? My answer is yes, You dont say. It can be played like a final turn kind of thing. Where blockade and corduroy help you clear all intercepters and rearguards, dauntless drive breakride ability help you to gain additional 10k attack power and also an ability to stand you vanguard again at the cost of discarding 3 cards.

So in total, 11k + 10k + 10k = 31k unboosted vanguard and a 39k with a 8k booster. So in other words, your opponent has to drop a 30k guard for 1 trigger pass and 35 for two and 40 for no trigger pass. But what if i pull all effects into my vanguard and restand it again. So assuming i play criticals, It will be a 41k without any boost and if i were to get both trigger to power up my vanguard. So for the 2nd attack, it will be a 35k guard for 1 trigger pass, 40k guard for 2 trigger pass and 45k for a no trigger pass. To total up, It will be a 40k + 45k = 85 guard to guard the vanguard alone. And assuming both your rearguard columns are 18k, it be a total of 105k guard if your opponent do not have any negates on his hand.

Oh well, that all for now folks, to conclude. Sealed dragons are Badasses that will be a potential OP contender alongside with narukami and their dragonic descendant.

Thursday, 11 April 2013

Updates and Spoilers


This morning VG-BT12: Binding Force of the Black Rings (黒輪縛鎖 lit. Black Ring Binding Chain) was announced for a Japanese release on July 6th. Featuring support for the revived Shadow Paladin clan and the Link Joker clan that will be introduced in TD11: Star-Vader Invasion, BT12 will introduce Link Joker's new "Lock" mechanic. (Although presented as "Lock" phonetically, the kanji 呪縛 used for it means "Spell" or "Curse.")

The set will contain 102 types of cards with 1 reprint, currently believed to be Blaster Dark Revenger from TD10:Purgatory Revenger. It will also support the Pale Moon, Dark Irregulars, Narukami and Gold Paladin clans. Careful scrutinizing of the promotional images reveals cards resembling Great Silver Wolf Garmore, Divine Seal Dragon Dungaree and Mad-Eye Basilisk. The Link Joker units have been noted to resemble existing units from other clans, so far with Blaster Blade on the cover image for TD11, Spectral Duke Dragon on one promotional image for BT12, and Silver Thorn Dragon Tamer, Luquier on the other promo image. Furthermore, the artists for these Link Joker units are the same as their originals, Suzukigorou and Masa.


Notably, as the images for the Garmore and Dungaree lookalikes have United Sanctuary and Dragon Empire nation boxes, it appears that modern promo materials are now eschewing the standard practice of using Sanctuary templates to conceal a unit's nation prior to release. Because of this, the image for TD11 which showed a US nation likely points to Link Joker being from the United Sanctuary. However, due to now counting a version of Luquier among its ranks, Link Joker may be a composite clan with multiple nations contributing to its card pool.

In addition to the new "Lock" mechanic, the image at left advertises that BT12 will also introduce new crossride and break ride units. With Garmore and Dungaree as the speculated crossride candidates, and the Link Joker clan which is already embraced by many cardfighters as an appealing new group of antagonists, BT12 is shaping up to be one of the most anticipated sets of 2013.

Copied from: 
http://vanguardus.blogspot.sg/

BT11 Spoilers

Goddess of Fortune, Fortuna
Goddess of Fortune, Fortuna
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit's drive check reveals a grade 1 or greater «Genesis», you can pay the cost. If you do, put that revealed card into your drop zone after of this drive check, and perform a additional drive check.
[ACT](VC):[Soul Blast (3)] This unit gets [Power]+5000 until end of turn
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Fighter's Collection Spoilers

Wisdom Keeper, Metis
FC01-002 (Sample)
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Genesis» rides this unit, you may pay the cost. If you do, draw a card, Soul Charge (3), choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, Soul Charge (1), and this unit gets [Power]+1000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Story Teller

FC01-004 (Sample)
[AUTO](VC/RC):[Counter Blast (2)] When this unit's attack hits, if you have a «Dark Irregulars» vanguard, you may pay the cost. If you do, draw a card.

Pretty Celeb, Charlotte
FC01-005 (Sample)
[AUTO](RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if you have an «Bermuda Triangle» vanguard, you may pay the cost. If you do, return this unit to your hand, choose up to one «Bermuda Triangle» from your hand other than a card named "Pretty Celeb, Charlotte", and call it to an open (RC).

Dandelion Musketeer, Mirkka
FC01-006 (Sample)
[AUTO](RC):When this unit boosts a «Neo Nectar», if you have a «Neo Nectar» vanguard, and if your deck has been shuffled by your card's effect during this turn, the boosted unit gets [Power]+3000 until end of that battle.

Unrivaled Brush Wielder, Ponga
FC01-007 (Sample)

[AUTO](VC):When this unit attacks a vanguard, if the [Power] of your opponent's battling unit is 12000 or greater, this unit gets [Power]+10000 until end of that battle.
[AUTO](RC):When this unit attacks a vanguard, if you have a «Great Nature» vanguard, this unit gets [Power]+2000 until end of that battle.

Tuesday, 2 April 2013

BT11 Support: part 3

Candle Celestial, Sariel
BT11-025-R (Sample)
[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a «Angel Feather» vanguard, you may pay the cost. If you do, search your deck for up to one «Angel Feather», put it into your damage zone, shuffle your deck, and choose one face up card from your damage zone, and put it into your drop zone.

Solidify Celestial, Zerachiel
BT11-002-RRR (Sample)
[CONT] Limit Break 4 (This ability is active if you have four or more damage):During your turn, if you have face up card named "Solidify Celestial, Zerachiel" in your damage zone, all of your units with 'Celestial' in its card name get [Power]+3000. [ACT](VC):[Counter Blast (2) - Cards with "Celestial" in its card name] This unit gets [Power]+5000 until end of turn. [CONT](VC/RC):Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack)

Roaring Ripple, Genovious
Genovious
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose a card named "Roaring Ripple, Genovious" from your hand, and discard it] At the close step of the battle that this unit attacked a vanguard, if the number of «Aqua Force» you have as [Rest] in your front row is three, you may pay the cost. If you do, [Stand] all your «Aqua Force» rear-guards. [CONT](VC):If you have a card named "Rising Ripple, Baorus" in your soul, this unit gets [Power]+1000.

Eradicator, Sweep Commando Dragon
Sieve
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (2)] During your turn, when an opponent's rear-guard is put in the drop zone by any of your card's effect, you may pay the cost. If you do, draw a card, choose one of your opponent's rear-guards in the front row, retire it, and this unit gets [Power]+5000 until end of turn. [AUTO]:[Choose one of your rear-guards with "Eradicator" in its card name, and put it into your soul] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your opponent's rear-guard in the front row, and retire it. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Ancient Dragon, Tyranno Legend
TyranoLegend
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose three of your rear-guards with "Ancient Dragon" in its card name, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+10000/[Critical]+1 until end of that battle. [ACT](VC):[Counter Blast (2) - Cards with "Ancient Dragon" in its card name] This unit gets [Power]+5000 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Ravenous Dragon, Battle rex
BattleRex
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit's drive check reveals a grade 3 «Tachikaze», choose one of your rear-guards, retire it, and this unit gets [Power]+10000 until end of that battle. [AUTO](VC):When this unit is boosted by a «Tachikaze», this unit gets [Power]+3000 until end of that battle.

Last card, Revonn
Levon sleeve 88
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When this unit attacks a vanguard, if the number of «Aqua Force» you have as [Rest] in your front row is three, you may pay the cost. If you do, this unit gets [Power]+3000/[Critical]+1 until end of that battle. [ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Saturday, 30 March 2013

BT11 part 2: A tale of 2 cards

Sry folks on the late posting of news. x.x I've been busy lately.
Anyways here are more news of BT11 and also tips and my comments about it.

Here is our new section of the blog. A tale of two cards. So what's it all about? We will compare and contrast cards with similar effect. Here is our 1st tale.

Armor Break Dragon
ArmorBreakDragon VS BT07-017EN RR
Armor Break Effect:
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Choose three cards from your hand, and discard them] Retire all fighter's rear-guards in the front row, and this unit gets [Power]+10000/[Critical]+2 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

What?? CounterBlast 3 + 2 criticals and retire everyone's front row?
However it came with a heavy price of discarding 3 cards from hand.
Is this card strong? I can't give a definite answers but i can share my opinions on it though. After all it is a game full of opinions where there is no definite build in anything.

Lets make a comparison with Reijy. 11k vs 10k. Seems that armor break has better defense based on its attack and not too easily ramped down by cards.
How bout its card effect? Retire all frontrow rearguards on both sides of the field. It can be a double edged sword to use it and has to be timed properly for it to be effective.

How to minus your self with this effect will when your opponent has no rearguards in the frontrow and you have a full field with little cards in hand. That is a -5 for yourself.

So when is the best time to use him? Its when you have 1 or no rearguards and opponent has a full field with a small hand size. This way, you pressure him with a 21k+8k boost with 3 criticals to guard no matter what. Not to forget he would not have any units to intercept as well. Best situation would be a double critical trigger check and your opponent knows he can concede.

How bout Reijy? Many people said 15 soul is hard to get? Is it? If you are following my posts, I have shown you how easy to get the 15 soul with reijy by turn 5 or 6. Its not that hard you know.
Anyways speaking of reijy effect, its simply very consistent with the +2 criticals as long it has a 15 soul under him. Means opponent will get pressure to guard him every turn which is similar to perfect raizer. Whereas what i feel makes reijy strong is its consistency. However its lack of power, cause it to be quite easily guarded by units and opponent need not always need to throw a perfect guard to defend against him.

Do look out for my new post where we compare more new cards to what we already have. and also bt11 supports and releases.

Saturday, 23 March 2013

More Badasses in BT11

Good news for tachikaze players who have been playing this clan all this while.
Who says Tachikaze is an under-rated clan? Look at what we got here.

Ancient Dragon, Spino Driver
SpinoDriver
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your «Tachikaze» rear-guards, and retire them] When a «Tachikaze» rides this unit, you may pay the cost. If you do, draw two cards, choose one of your vanguards, and that unit gets [Power]+10000/[Critical]+1 until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)

What???!!! Did i hear wrongly??? Retire 2 to draw 2 and get 10k with a crit.
This guy can be a potential Badass in the game and can be ridden over itself to gain pluses.
How do I use him?
BT08-017 RR+SpinoDriver
You no say??? Duh Of course dark rex lah...
You can apply constant pressure to your opponent and if he guard it, He must be high. To give your opponent a free joy ride on dark rex.

So what is dark rex effect?
BT08-017 RR
[AUTO](Bind zone) Limit Break 4 (This ability is active if you have four or more damage):[Choose three of your «Tachikaze» rear-guards, and retire them] At the beginning of the close step of the battle that your grade 3 or greater «Tachikaze» vanguard's attack did not hit, you may pay the cost. If you do, ride this card. [ACT](Hand):[Bind this card] Choose up to one of your «Tachikaze», and that unit gets [Power]+3000 until end of turn.

YOU GUARD???


Assuming you get the ride, What happen is that you practically retire all your rearguards to get a 20k powered dark rex with a critical. 2 Free draws and another chance for a twin drive to lucksack triggers.

Note that this is only the tip of the Iceberg of what this clan is going to get. More support will come to make this clan considered a Badass and Imba Clan.

Besides support for tachikazes, What other badasses we have in the house?
New Perfect Guard for Kagero.

Sealed Dragon, Linocross
Linocross
CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck) [AUTO]:[Choose a «Kagero» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Kagero», and that unit cannot be hit until end of that battle.

Okay.... Everyone kind of expect this to happen. No other comments though beside the nice artwork.

Burning Hell Seal Dragon, Blockade Inferno
7247e8c4
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) - Cards with "Seal Dragon" in its card name] Retire all of your opponent's grade 2 units, and this unit gets [Power]+10000 until end of turn. [CONT](VC):If you have a card named "Seal Dragon, Blockade" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)

Okay... I was expecting an effect similar to glory maelstrom. Isn't Gauntlet buster better with the ability to gain an extra critical? Doesn't seems to be good though. A bit lackluster and don't turn out to be as OP as what we all anticipate it to be.

Do stay tune for the next update, where we will discuss about Bermuda triangles and the different builds.

Monday, 25 February 2013

BT11 Sneak Peek

We are glad to share some great news to our kagero players in this bt11-Seal dragons unleashed.

Here are some of the important highlights that you might want to take note of this upcoming April.

Ya heard it cardfighters, Blockade dragon will be reprinted in bt11. Means good news for those who don't have it or sold it. It will be confirmed as a new crossride for kagero.

BT02-006EN RRROrg3982049
Blockade dragon's effect:
[CONT](VC):During your turn, your opponent's units cannot intercept.

Do comment below for prediction of its crossride effect. Assuming it will be another glory maestrom or silent tom. That would be Imba and overpowered.

New Breakride for kagero.
Dauntless Drive Dragon
 Dauntless
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Kagerō» rides this unit, choose one of your vanguards, that unit gets [Power]+10000 and gets "[AUTO](VC):[Choose three cards from your hand, and discard them] At the beginning of the close step of the battle that this unit attacked, you may pay the cost. If you do, [Stand] this unit. This ability can only be used once per turn." until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

WHATTTT!!!!! Another dragonic descendant?? Looks damn badass as well. Reminds me stay tune for the new badass hall of fame. Coz we have too much badasses over here.
BT10-006
This means descendant drop price to 9 to 12 dollars liao.
Here are some suggestions on how to use this card.
Dauntless 
Besides kagero, Aqua force get its own break ride as well.
Blue Soaring Dragon, Transcore Dragon
Transcore
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Aqua Force» rides this unit, choose one of your vanguard, that unit gets [Power]+10000 and gets "[AUTO](VC):When this unit attacks a vanguard, your opponent may choose one card from his or her hand, and discard it. If they do not, this unit gets [Critical]+1, and your opponent cannot normal call units to (GC) until end of that battle." until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

This card seems Badass and threatening enough to declare FINAL TURN. If opponent don't wanna discard, Have some balls to take the 2 critical damage and Lucksack Triggers. So its either a -1 or a no guard at all.

Seems to be a good pair with glory maestrom to declare a FINAL TURN.
Transcore Blue Storm Supreme Dragon Glory Maelstrom

Thats all the Badasses that we have with us this upcoming bt11.