Hey folks. Its been quite sometime I never update the blog and been on a hiatus. This Le Jestre who is going to discuss with everyone reading this about the upcoming meta and my opinions on the new cards in bt14.
Lets talk about the current meta.
Tier 1 - G4 Novelle Kagero
Tier 1.5 - CBD Link Joker
Tier 1.5 - Narukami
Tier 2 - RFD Revengers
Tier 2 - Nova Grapplers Beast Diety/ Blau/ Asura
Others not mentioned are decks that are not frequently used in tourneys
Decks that Died to the new meta of 13k base
Revengers
Aqua force
Nova grapplers
Chaos breaker
Lets 1st talk about the cover card GRAND EZEL SCIZZORS
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (2)] Unlock all of your locked cards, and if you have five «Gold Paladin» rear-guards, this unit gets [Power]+10000/[Critical]+1 until end of turn, and at the end of that turn, Soul Charge (1), choose a card from your damage zone, and turn it face up. [CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
My opinions on this card: This card is just isn't liberator. I don't see a reason why it need to target solely link joker and CBD. CBD isn't that popular anymore which people abandoned him to play G4 transcendence dragon.
Lets read the card line by line.
The problem with this card lies in its inability to gain any defensive advantage with its skill conditioned to be ideal only when you have a full field. In other words, this card is vulnerable to massive retirement of rearguard. Ezel would be SHUT DOWN AS A SOLO WARRIOR.
The other loop hole with the card is when you only have 1 open damage for counter blast. Ezel skill needs 2 CB and Soul Blast 2 and only unflips after the cost is paid and the unflipping of damage and soul charge 1 will resolve at the end of the turn.
Which means give Ezel the 4th damage when his damage has 3 cards facedown to TOTAL SHUTDOWN the skill of ezel. Ezel has no skills to recover from mass retirement from decks like Narukami and kageros which will give Ezel Multiplier Minuses if both of the above mentioned shutdown conditions are fulfilled.
To all the CBD Players out there. Nothing to fear out there. Ezel isn't that strong and effective against you.
Next lets discuss about Gancelot Zenith
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)-card with "Liberator" in its card name & Choose one of your grade 2 or less rear-guards, and put it on the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to one «Gold Paladin», call it to an open (RC), and put the rest on the bottom of your deck, and that unit gets [Power]+10000 until end of turn. [CONT](VC):If you have a card named "Solitary Liberator, Gancelot" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
My opinions on this card. Gancelot zenith is just like an Ethic buster Extreme who allows you to deliver 4 attacks every turn. How it works is it refreshes one rearguard with a cost of CB1 and replace with a random rearguard called from the top of the deck and adding a power of 10k. So in this case, I would use one rearguard unboosted to attack your interceptors or your 11k Vanguard and then use the vanguard to attack and trigger gancelot's skill to call the top card to hasten triggers and to drain more hand card and allow both rears to get buffed by trigger effects. However this card DO NOT GIVE PLUSES unless a josephus is called to draw 1.
How to Shutdown this card? Keep on RETIRE and sweep their REARGUARDS. This way, you get to force more cards from their hand to replenish their field to accommodate and cater for his effect. To conclude this card poses very little threat to the dragon empire :D To my dragons, please burn those humans. Muahahahahah!
Next I'm going to discuss about the Broken Heart Jewel Knight Ashlei.
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one of your rear-guards with "Jewel Knight" in its card name, and lock it] Choose up to one of your opponent's rear-guards in the front row, and retire it, and search your deck for up to one card with "Jewel Knight" in its card name, call it to (RC), and shuffle your deck. This ability cannot be used for the rest of that turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn) [CONT](VC):If you have a card named "Pure Heart Jewel Knight, Ashlei" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Opinions about this card: Ashlei is like a card that gives free pluses for a cheap cost of CB1. Lets imagine. A g3 with effects of a Blaster Dark Revenger and a Tartu for CB1, Lock1. And having a base vanguard as ashlei which gives pressure with the critical. Its kinda good to prevent limit break. I kinda find this card decent with a potential +2 everyturn. I kinda love the art. Like how sci-fi she looks like with her sexy curves. Grear Job to the artist that drew her.
Next Imma talk about the Tempest Bolt Dragon
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)-card with "Eradicator" in its card name] Retire all of each fighter's rear-guards. [CONT](VC):During your turn, this unit gets [Power]+2000 for each fighter's open (RC). [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Opinions about this card: His effect is kinda straightforward of burning everything in his sight. What makes this card good is the mass retirement it gave. To me it isnt a staple in an eradicator deck but rather a special tech card to turn the tables of the game when in danger. Its a good card to instant minus your opponent if he is piloting decks that do not offer advantage or low handsize decks which ultimately cripple their offence and attacking power. However against decks like Palemoon and Garmore which are able to offer up to a +5 advantage to replenish field would put his skill to waste.
If you are planning to run this guy, I recommend playing 2 copies at a maximum. As in the art of the card wise, I find him like some mad scientist who experimented on himself and failed which explains the tentacle head and the scythes as its hands which will do its experiments and cut your body open as his test subjects.
Next card worth mentioning would be the Eradicator, Ignition Dragon
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Narukami» rides this unit, you may pay the cost. If you do, your opponent chooses two of his or her rear-guards, and retires them, and choose your vanguard, and that unit gets [Power]+10000 until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Opinions about this card: Lets all play the good old Gauntlet Buster Dragon. Who doesn't forget that badass that stack crits and +3k power while burning opponent rearguards. Well this card makes him more broken. For a cheap cost of CB1, you get to +16k and 2 criticals. How more broken can it get? I personally love its art and how this card brandishes its chainsaw and telling ya that ya better guard your ass otherwise the chainsaw will land in your ass if you no guard. Totally love this art a lot.
Next card that is Meta Defining would be the Dauntless Dominate Dragon Reverse.
I know this card is on par with Dauntless Drive for holding the title of having the most Ds in the name. DDDR
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one of your «Kagerō» rear-guards, and lock it] Until end of turn, this unit gets "[AUTO](VC):When this unit's drive check reveals a grade 1 or greater «Kagerō», choose up to one of your opponent's grade 1 or less rear-guards, retire it, and this unit gets [Power]+3000 until end of turn.". This ability cannot be used for the rest of turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn) [CONT](VC):If you have a card named "Dauntless Drive Dragon" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Opinions about this card. This card is good especially on how it force your opponent to guard a 2 pass no matter what whether you lock or not. This card can be abused with its breakride to stack its skill up to 4 times. I kinda like how it forces the guard and gives your opponent a guarantee minus. Simple yet powerful effect. I kinda like how badass this card art is.
I have tested this badass guy and has proven to be a head to head contender with the G4 Transcendence dragon. Dauntless being able to restand itself and hit perfect numbers of 23k is no joke and to stack reverse's effect is just too sweet and proved to be a badass and deserved the spot in the meta.
Here is the decklist that I've used:
G3
4x Dauntless Drive Dragon
4x Dauntless Dominate Dragon Reverse
G2
3x Berserk Dragon
4x Dominate Drive Dragon
2x Bellicosity dragon
2x Hunger Hell Dragon
G1
4x Dragon Dancer Maria
2x Calamity Tower Wyvern
2x Heatnail Salamander
3x Embodiment of armor, Bahr
3x Sealed dragon, Kersey
G0
4x Heal
3x Sealed dragon Artpitch (Draw)
3x Gattling claw dragon (Draw)
6x Critical
SVG
Lizard Soldier, Conroe
Until next time, stay tune for the part 2 where I'm going to talk about murakumo and all the other supports in bt14 and the current metagame.
Showing posts with label reverse. Show all posts
Showing posts with label reverse. Show all posts
Saturday, 7 December 2013
Sunday, 15 September 2013
Cray Journal: Nova grapplers
Random Journal about Nova Grapplers written by Kinston Ang.
When I look at my NG deck, all I think about was stand, stand and stand.Nova Grapplers can have crazy number of attacks if you do good link of skills.So this is my current list .
G0
Riot Hornx1
4x of all beast deity triggers
G1
2xG1 Kay clone
4xMax Beat
4xSolar Falcon
4xBlank Marsh
G2
4xBrainie Papio
4xHartred Chaos
4xGolden Anglet
G3
4xEthics Buster
3xEthics Reverse
So, this deck.....Well no words to describe it. Once you play this deck.Wow, I tell you, you are going to love it.Brainie Papio can enable you to stand Max Beat and combo-ed with Max Beat skill, wow! Stand another unit.So how does this works? Brainie hits.CB 1 to stand Max Beat.Max Beat skill to stand another unit.This could easily help you stand a coloum.
Currently, im still thinking whether to play Clay doll Mechanic for the unflipper to continuesly use the counterblast without having to worry about the cost.Well, I tried this deck a few times and this deck can really crush your opponent even without a grade 3.Just spam all your units on daaa field and chiong early game.If they don't have guards they are really dead.Just combo Brainie with Golden Anglet and riot horn you can stand a coloum.SO Strong!!
So this was my G2 formation when I played with my friend
Brainie-Brainie-Golden Anglet
| |
BlankMarsh RiotHorn
Well I can tell you this is a deadly combo.First Riot and Anglet swings. Then Branie boosted by Blank Marsh.Pressure!!! Oppenent guards one pass, awww yea lucky day critical trigger! All effects to VG.Yay seems like it hits.Well Brainie Cb1- look here stand Anglet and Riot! Whewww another column with just cb1.CrAZzYy!
Okay now onto the ultimate finisher style.STAND STAND STAND! BREAKRIDEEEE Ethics Reverse.Okay activate skill +10000.And Ethics R skills, Cb2 lock 2 discard two. Swings in with both rear guards first.I leave a riot horn behind my Anglet. And another Anglet unboosted.Vanguard swings in for 21k and bam ! BREAKRIDE SKILL, Stand front row ! Trigger check, no trigger. Vanguard stands again! Both rear guards attack with extra 3k due to standing in battle phase. Then Vanguard takes aim! Now breakride skill again!! Stand front row! Another 3k ! 15k each Anglet. 8 ATTACKS IN A BREAKRIDE TURN.
CRAZYYYYYY!
Okayy.Time for my Ver 2 list!
G0
SVG→Night Jackal
8Stands
4Crits
4Heal
G1
4xMax Beat
4xKanzen
2xBlank marsh
4x10k swinger
G2
4Anglet
4Hatred
3 brainie
G3
2Ethics R
2Ethics Extreme
4Ethics.
Same old finisher but in case finisher doesn't works, we got Ethics Extreme to save us from the the terror!!! Ethics Extreme STAND Streaming Burst! Check G1 ! STAND UP ANOTHER ONE STAND UP.Swings two more attacks at opponent!
And heres the finish of the Nova Grapplers review.Bleh. Getting bored of typing that much.
When I look at my NG deck, all I think about was stand, stand and stand.Nova Grapplers can have crazy number of attacks if you do good link of skills.So this is my current list .
G0
Riot Hornx1
4x of all beast deity triggers
G1
2xG1 Kay clone
4xMax Beat
4xSolar Falcon
4xBlank Marsh
G2
4xBrainie Papio
4xHartred Chaos
4xGolden Anglet
G3
4xEthics Buster
3xEthics Reverse
So, this deck.....Well no words to describe it. Once you play this deck.Wow, I tell you, you are going to love it.Brainie Papio can enable you to stand Max Beat and combo-ed with Max Beat skill, wow! Stand another unit.So how does this works? Brainie hits.CB 1 to stand Max Beat.Max Beat skill to stand another unit.This could easily help you stand a coloum.
Currently, im still thinking whether to play Clay doll Mechanic for the unflipper to continuesly use the counterblast without having to worry about the cost.Well, I tried this deck a few times and this deck can really crush your opponent even without a grade 3.Just spam all your units on daaa field and chiong early game.If they don't have guards they are really dead.Just combo Brainie with Golden Anglet and riot horn you can stand a coloum.SO Strong!!
So this was my G2 formation when I played with my friend
Brainie-Brainie-Golden Anglet
| |
BlankMarsh RiotHorn
Well I can tell you this is a deadly combo.First Riot and Anglet swings. Then Branie boosted by Blank Marsh.Pressure!!! Oppenent guards one pass, awww yea lucky day critical trigger! All effects to VG.Yay seems like it hits.Well Brainie Cb1- look here stand Anglet and Riot! Whewww another column with just cb1.CrAZzYy!
Okay now onto the ultimate finisher style.STAND STAND STAND! BREAKRIDEEEE Ethics Reverse.Okay activate skill +10000.And Ethics R skills, Cb2 lock 2 discard two. Swings in with both rear guards first.I leave a riot horn behind my Anglet. And another Anglet unboosted.Vanguard swings in for 21k and bam ! BREAKRIDE SKILL, Stand front row ! Trigger check, no trigger. Vanguard stands again! Both rear guards attack with extra 3k due to standing in battle phase. Then Vanguard takes aim! Now breakride skill again!! Stand front row! Another 3k ! 15k each Anglet. 8 ATTACKS IN A BREAKRIDE TURN.
CRAZYYYYYY!
Okayy.Time for my Ver 2 list!
G0
SVG→Night Jackal
8Stands
4Crits
4Heal
G1
4xMax Beat
4xKanzen
2xBlank marsh
4x10k swinger
G2
4Anglet
4Hatred
3 brainie
G3
2Ethics R
2Ethics Extreme
4Ethics.
Same old finisher but in case finisher doesn't works, we got Ethics Extreme to save us from the the terror!!! Ethics Extreme STAND Streaming Burst! Check G1 ! STAND UP ANOTHER ONE STAND UP.Swings two more attacks at opponent!
And heres the finish of the Nova Grapplers review.Bleh. Getting bored of typing that much.
Saturday, 7 September 2013
Khai's Cray Journal: Dark Irregulars
Hey folks. Just a random section here. Its called Khai's Cray Journal. :D
Where I just talk about what I learn in vanguard :D
Entry 1:
The east side Cardfighters kinda taught me something vry useful today. Sometime there are times that a deck doesn't suit you or doesn't match ya playstyle or doesn't work. Well what I've learn't is that to look at the deck and a card at a different perspective. Thats when the magic starts to happen and ya somewhat learn to appreciate and abuse a card. Eg. For the case of Dantalian, king of Masks.
TBH I almost gonna make a decision of trading away DI. Until I found something good in it that fits my playing style. Hmm... Who knows that a humble card like dantalian can do so much devastating damage :D
DI playstyles.
How I used to play the clan...
~~~~~~~~~~~~~~~~~~
Oh its like granblue...
Dun spam soul charge, later all triggers you sway...
Soulcharge and stack triggers..
Still Double crit and ALL IN!!
Problems that I've encountered. Oh I got a huge hand-size of 8 at late game and I can't kill you. Ended up decked out and DIE.
Its when I realized that I'm playing and abusing it wrongly..... DI isn't supposed to be defensive clan and field control...
My Previous DeckList
Starter:
Fate Collector
Trigger Line Up.
9x Crit
3x Draw
4x Heal
Grade 1
2x Creeper
4x Poet Of Darkness, Amon
4x Vlad Specula
4x Hell's Deal
Grade 2
4x Phu Geenlin
4x Hell's draw
3x Gwin the Ripper
Grade 3
2x Dantalian
3x Amon
3x Amon Reverse
Reflections on this decklist.
I realised that if imma want to focus on the 10k amon, imma need to play 4 creepers.
Well the Mistake I made here is playing 2. Where i shood be playing 4. I mean come on its amon.... Ya can charge that guy in easily...
Gwin the ripper, that guy is good for a field control if you got an amon as a vanguard for early game.
12k whacker + POD = 21k column 15k guard.
Dantalian. For goodness sake, that guy is so jam on the field when ya ride him. You gotta play 4 amon, 4 amon R. Dantalian just breaks the whole synergy of the deck. And if ya planning to stack triggers like a granblue ruin shade? Dantalian is the worst card for you to ride which totally kills the whole synergy and the triggering of the deck.
Dun give me reasons on dantalian can give a +1 soul charge everyturn... That BS... it slows the deck down and turn your Hell's draw and Hell's Deal to a vanilla which makes you jacked. Break ride and feed rear with steroids? dun think about it. Doesnt work... Been there and tried that....
Hmm 9 crits Cool... thats pretty normal to run 9 to 10 crits in the deck. Your fate collector is as good as a draw trigger where you can draw as an when you want. Which the point of this whole deck is to stock up the soul ASAP and triggering you at late game. However I felt that I used it wrongly and triggering from beginning to the end which I realised why I dun have much soul at early game...
So what I decide to do is to improvise this deck... which gives you 2 options.
A. Built a Full Amon Deck. And REMOVE THOSE DANTALIANS.
B. Focus around Break riding and abuse its power.
So its either BreakRide or Amon.
Amon Build:
SVG:
Starter:
Fate Collector
Trigger Line Up.
10x Crit
2x Draw
4x Heal
Grade 1
3x Creeper
3x Poet Of Darkness, Amon
4x Vlad Specula
4x Hell's Deal
Grade 2
4x Phu Geenlin
4x Hell's draw
3x Gwin the Ripper
Grade 3
4x Amon
4x Amon Reverse
And this deck will double crit you if you guard 2 pass :D
Dantalian Build:
SVG:
Fate Collector
Trigger:
9x Crit
3x Draw
4x Heal
G1
3x alluring Succubus
3x Creeper
4x Poet of Darkness, Amon
4x Vlad specula
G2
4x Psycho Glaives
2x Story Teller
2x Gwin the Ripper
3x Phu Geenlin
G3
4x Dantalian
4x Amon Reverse
The deck mechanics is simple and straightforward. Its meant to abuse dantalian and breakride. Where you 1st aim is to breakride. How it works is ya rush your opponent vanguard and pressure them from beginning to the end. With dantalian along with cards like psycho glaives and alluring succubus to keep on soul charging. break riding with a huge soul is no problem. And break riding everyturn just drains all the kanzen away for late game pressure when you ride the amon R.
Story teller is for the rearguard pressure and defense of drawing additional card if it were to hit where high chance your opponent can't guard this if ya whack their rear with it or when it is already high on Ecstasy. This kinda overcome DI's problem of low handsize on late game and the lack of draws in the deck which makes more space for crits and still double criting you opponent.
~Signing Off Khai~
Where I just talk about what I learn in vanguard :D
Entry 1:
The east side Cardfighters kinda taught me something vry useful today. Sometime there are times that a deck doesn't suit you or doesn't match ya playstyle or doesn't work. Well what I've learn't is that to look at the deck and a card at a different perspective. Thats when the magic starts to happen and ya somewhat learn to appreciate and abuse a card. Eg. For the case of Dantalian, king of Masks.
TBH I almost gonna make a decision of trading away DI. Until I found something good in it that fits my playing style. Hmm... Who knows that a humble card like dantalian can do so much devastating damage :D
DI playstyles.
How I used to play the clan...
~~~~~~~~~~~~~~~~~~
Oh its like granblue...
Dun spam soul charge, later all triggers you sway...
Soulcharge and stack triggers..
Still Double crit and ALL IN!!
Problems that I've encountered. Oh I got a huge hand-size of 8 at late game and I can't kill you. Ended up decked out and DIE.
Its when I realized that I'm playing and abusing it wrongly..... DI isn't supposed to be defensive clan and field control...
My Previous DeckList
Starter:
Fate Collector
Trigger Line Up.
9x Crit
3x Draw
4x Heal
Grade 1
2x Creeper
4x Poet Of Darkness, Amon
4x Vlad Specula
4x Hell's Deal
Grade 2
4x Phu Geenlin
4x Hell's draw
3x Gwin the Ripper
Grade 3
2x Dantalian
3x Amon
3x Amon Reverse
Reflections on this decklist.
I realised that if imma want to focus on the 10k amon, imma need to play 4 creepers.
Well the Mistake I made here is playing 2. Where i shood be playing 4. I mean come on its amon.... Ya can charge that guy in easily...
Gwin the ripper, that guy is good for a field control if you got an amon as a vanguard for early game.
12k whacker + POD = 21k column 15k guard.
Dantalian. For goodness sake, that guy is so jam on the field when ya ride him. You gotta play 4 amon, 4 amon R. Dantalian just breaks the whole synergy of the deck. And if ya planning to stack triggers like a granblue ruin shade? Dantalian is the worst card for you to ride which totally kills the whole synergy and the triggering of the deck.
Dun give me reasons on dantalian can give a +1 soul charge everyturn... That BS... it slows the deck down and turn your Hell's draw and Hell's Deal to a vanilla which makes you jacked. Break ride and feed rear with steroids? dun think about it. Doesnt work... Been there and tried that....
Hmm 9 crits Cool... thats pretty normal to run 9 to 10 crits in the deck. Your fate collector is as good as a draw trigger where you can draw as an when you want. Which the point of this whole deck is to stock up the soul ASAP and triggering you at late game. However I felt that I used it wrongly and triggering from beginning to the end which I realised why I dun have much soul at early game...
So what I decide to do is to improvise this deck... which gives you 2 options.
A. Built a Full Amon Deck. And REMOVE THOSE DANTALIANS.
B. Focus around Break riding and abuse its power.
So its either BreakRide or Amon.
Amon Build:
SVG:
Starter:
Fate Collector
Trigger Line Up.
10x Crit
2x Draw
4x Heal
Grade 1
3x Creeper
3x Poet Of Darkness, Amon
4x Vlad Specula
4x Hell's Deal
Grade 2
4x Phu Geenlin
4x Hell's draw
3x Gwin the Ripper
Grade 3
4x Amon
4x Amon Reverse
And this deck will double crit you if you guard 2 pass :D
Dantalian Build:
SVG:
Fate Collector
Trigger:
9x Crit
3x Draw
4x Heal
G1
3x alluring Succubus
3x Creeper
4x Poet of Darkness, Amon
4x Vlad specula
G2
4x Psycho Glaives
2x Story Teller
2x Gwin the Ripper
3x Phu Geenlin
G3
4x Dantalian
4x Amon Reverse
The deck mechanics is simple and straightforward. Its meant to abuse dantalian and breakride. Where you 1st aim is to breakride. How it works is ya rush your opponent vanguard and pressure them from beginning to the end. With dantalian along with cards like psycho glaives and alluring succubus to keep on soul charging. break riding with a huge soul is no problem. And break riding everyturn just drains all the kanzen away for late game pressure when you ride the amon R.
Story teller is for the rearguard pressure and defense of drawing additional card if it were to hit where high chance your opponent can't guard this if ya whack their rear with it or when it is already high on Ecstasy. This kinda overcome DI's problem of low handsize on late game and the lack of draws in the deck which makes more space for crits and still double criting you opponent.
~Signing Off Khai~
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