Monday, 25 February 2013

BT11 Sneak Peek

We are glad to share some great news to our kagero players in this bt11-Seal dragons unleashed.

Here are some of the important highlights that you might want to take note of this upcoming April.

Ya heard it cardfighters, Blockade dragon will be reprinted in bt11. Means good news for those who don't have it or sold it. It will be confirmed as a new crossride for kagero.

BT02-006EN RRROrg3982049
Blockade dragon's effect:
[CONT](VC):During your turn, your opponent's units cannot intercept.

Do comment below for prediction of its crossride effect. Assuming it will be another glory maestrom or silent tom. That would be Imba and overpowered.

New Breakride for kagero.
Dauntless Drive Dragon
 Dauntless
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «KagerĊ» rides this unit, choose one of your vanguards, that unit gets [Power]+10000 and gets "[AUTO](VC):[Choose three cards from your hand, and discard them] At the beginning of the close step of the battle that this unit attacked, you may pay the cost. If you do, [Stand] this unit. This ability can only be used once per turn." until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

WHATTTT!!!!! Another dragonic descendant?? Looks damn badass as well. Reminds me stay tune for the new badass hall of fame. Coz we have too much badasses over here.
BT10-006
This means descendant drop price to 9 to 12 dollars liao.
Here are some suggestions on how to use this card.
Dauntless 
Besides kagero, Aqua force get its own break ride as well.
Blue Soaring Dragon, Transcore Dragon
Transcore
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Aqua Force» rides this unit, choose one of your vanguard, that unit gets [Power]+10000 and gets "[AUTO](VC):When this unit attacks a vanguard, your opponent may choose one card from his or her hand, and discard it. If they do not, this unit gets [Critical]+1, and your opponent cannot normal call units to (GC) until end of that battle." until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

This card seems Badass and threatening enough to declare FINAL TURN. If opponent don't wanna discard, Have some balls to take the 2 critical damage and Lucksack Triggers. So its either a -1 or a no guard at all.

Seems to be a good pair with glory maestrom to declare a FINAL TURN.
Transcore Blue Storm Supreme Dragon Glory Maelstrom

Thats all the Badasses that we have with us this upcoming bt11.



Saturday, 23 February 2013

Launch of marketplace

We are glad to announced that we have officially launched our own marketplace where vanguard traders can buy and sell or even trade their unwanted cards. Not to mention as well connect, discuss and meet up with more players.

Join us now.
http://www.facebook.com/groups/levanguard/

We will also randomly feature one of your trading posts and highlights of the marketplace. Do stay tune for more news, contests, tournaments and meet-up events where players can congregate and have tons of fun together. Do look out for our YouTube Channel that will be launched soon as well.

Meantime have fun Cardfighters.

Saturday, 16 February 2013

BT10 deck ideas Part1

I am glad to announced that BT10 has been officially released.
Here are some deck ideas with the new supports from BT10.

Deck Idea 1: Nova Grapplers
BT10-008
SVG: Beast Deity White Tiger
G0:
4x Heal
4x Draw
8x Stand

G1:
3x Dancing Wolf
4x Beast Deity, Blank Marsh
3x Beast Deity, Herarti Destroyer
4x Twin Blader

G2:
4x Beast Deity, Hatred Chaos
4x Beast Deity, Golden Anglet
3x Street Bouncer

G3:
4x Beast Deity, Ethics Buster
4x Super Beast Deity, Iluminal Dragon

So how does this deck works?
This deck revolves around standing rearguard columns and Pressuring your opponent with Magic numbers. Reason for the grade 3 line up of Iluminal and Ethics Buster, is to Restand most of your rearguards And hit opponent with magic numbers to up to an additional 2 times this turn. Where in total,
28k vanguard (11k Iluminal dragon + 7k boost + Ethics buster)
+ 16k rearguard (7k + 9k) before re-standing
+ 16k rearguard (7k + 9k) before re-standing
+ 27k rearguard (10k + 12k + 5k trigger) after re-standing
+ 27k rearguard (10k + 12k + 5 trigger) after re-standing

Assuming opponent controls an 11k vanguard
Opponent has to guard At least
30k for no trigger pass for vanguard + 10k for rearguard + 10k for rearguard + 20k for rearguard + 20k for rearguard.
Total of 80k guard. Isn't that an OTK that Over Extends and Over Kill your opponent badly.

Monday, 11 February 2013

Breakrides, Crossrides and Chainrides

With the new season of cardfight!! Vanguard link joker,

There will be a new shift to the meta where new clans and archetypes/themes are introduced. Archetypes such as eradicator, liberator and jewel knight will began to dominate the upcoming meta not to mention a new clan of genesis.

With new card mechanics such as break ride, will decks that still run old mechanics such as crossride and chain ride still be able to survive long in the upcoming meta?

Lets for now review and compare the different card mechanics that have been around for quite sometime.

Chainride
Chainride basically works like an evolution where the vanguard evolves into stronger version of themselves as you ride the vanguard. It becomes similar to pokemon for example, charmander would evolve into charmeleon and finally into charizard. In this case charmander is like the starting vanguard,  charizard would be the grade 3 final form of it.

BT04-041EN-RBT04-077EN-C (Sample)BT04-019EN-RRBT04-008EN-RRR

How is chainride strong in the meta?
Chainrides are for those who love consistent gameplay and effects that will be pulled off every turn. Chainrides usually give the player a free +1 or a guaranteed search for a grade 1. However there may be drawbacks if you were to miss the chain such as some cards may require a certain card to be within the soul for it to pull its effect off or give an extra 1k power. Its either your vanguard is a 10k or a 11k base. The difference of 1 k can make a huge difference during the guard step.

Crossride
Crossride is actually supposed to be meant like a grade 4 vanguard where it rides over a grade 3 with a grade 3. This is also to solve the problem of creating a grade 4 and having it grade jammed in your hand. Crossrides are an upgraded version of a grade 3 trump card such as Dragonic Kaiser Vermillion or Incandescent Lion, Blond Ezel.

Dragonic Kaiser VermillionBT09-008

Crossrides are usually the cards that would define the FINAL TURN. where its ultimate break effect will usually activates to end the game. Cards like Platina Ezel are usually used to end game.

Breakride
Breakrides are grade 3s that will give its effect to another grade 3 that has rode over it. Such as the case of Solitary Liberator Gancelot where he will give its effect of to the grade 3 that overrode it:
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

TD08-001LiberatorofRoundTableAlfred

Therefore in this scenario gancelot's skill will be given to alfred when overrode. Where alfred will gain + 10k and its 3 rearguards get a +5keach stacked on top of alfred's own card effect.
To made things clearly,
Assuming you have perfect columns with 8k boost each with a full field, Alfred's effect will take place 1st, he will gain 2k for each rearguard total of 10k + 11k base power. Next gancelot's effect will be stacked over it with the extra 10k. Therefore alfred's column would be 10k effect +11k base power + 10k gancelot + 8k boost == Massive damage of 39k vanguard without any triggers!!

FAQ
Qn: Can break ride be mixed with crossride?
Ans: No as it would break the chain ride and the effects and consistency of the ride will be truncated and unable to pull off.

Stay tune for more insights and clan and card analysis. Next we will be sharing more about the shift in the metagame to see which clan would be of dominance in the locals.

Monday, 4 February 2013

MVP for the next format

Having problems with crossride & breakride? Here is the solution for you.

Dueling Dragon, ZANBAKU
EB01-002
[CONT](VC/RC):If you have a non-«Murakumo» vanguard or rear-guard, this unit gets [Power]-2000. [AUTO](VC):At the beginning of your opponent's ride phase, if your opponent's vanguard is grade 3 or greater, your opponent may choose one card from their hand, and discard it. If they do not, your opponent cannot normal ride during that ride phase.

Why is he the MVP, As you can see from my previous posts, I've been mentioning about the new card mechanics and gameplay of breakride & crossride. So how do I counter them. Note that for these mechanisms to work, they have to be rode by the same grade of grade 3 again. Therefore make ZANBAKU's effect nasty to -1 your opponent which they have to choose between riding the grade 3 or discarding a hand card. This can be annoying and risky for your opponent if he has no fodder or limited fodder to discard.and pay the cost. I sense a rise of price for this card. No reprints, yet so many crossrides and breakride around. This guy gonna be worth a bounty when the meta shifts again. At least 7 to 8 bucks.

Friday, 1 February 2013

BT10 review part 1

Booster Set 10: Triumphant Return of the King of Knights

Feature a new clan called Genesis which would be played and pilot by Misaki in the new season of Link Joker.

Here is the trump card used by Misaki at the moment, Battle Deity of the Moonlit Night, Artemis
Artemis3

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose a card from your hand, put it into your soul, and this unit gets [Power]+5000 until end of that battle.
[CONT](VC):If you have a card named "Twilight Hunter, Artemis" in your soul, this unit gets [Power]+1000.

As you can see it focus around manipulating its soul to gain hand advantage as it also doesn't use any counter blast.

In bt10 is also feature another counterpart of alfred, where he has liberator in his name.
Liberator of Round Table, Alfred
LiberatorofRoundTableAlfred

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, this unit gets [Power]+2000 for each of your rear-guards with "Liberator" in its card name.
[ACT](VC):[Counter Blast (2) - Cards with "Liberator" in their card name] Look at up to one card from the top of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Look we have another potential Bad Ass card when combo with Gancelot. Means every turn you get a 10k boost without any restraint.

Narukami has more variants and more variety to its playstyle after being revealed that there are two characters(Naoki Ishida, Kai Toshiki) that play the same clan in the anime.

Eradicator, Gauntlet Buster Dragon
BT10-007-RRR (Sample)
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When an opponent's rear-guard is put into the drop zone with one of your card's effects, this unit gets [Power]+3000/[Critical]+1 until end of turn.
[ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in their card name] Your opponent chooses one of his or her rear-guards, and retires it.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Here is one Bad Ass when rode on Sword vowing dragon. This gives a guarantee effect of getting the critical every turn with its consistent playstyle of retiring opponent units. Love the Artwork though, Looks like one Real Bad Ass to lookout for in the upcoming meta.

Eradicator, Dragonic Descendant
Eradicator, Dragonic Descendant
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose three cards with "Eradicator" in their card name from your hand, and discard them] At the beginning of the close step of the battle that this unit's attack did not hit, you may pay the cost. If you do, [Stand] this unit, and gets [Critical]+1 until end of turn. This ability can only be used once per turn.
[ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in their names] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Looks like a potential "DOTE" eff with 3 cards to pay to activate its effect. Seems balanced after the Restriction of DOTE. Good for pressuring your opponent with trigger stacks. Effect seems to balanced out after a -3 as a cost and a +4 after drive check. Seems good enough +1. I would recommend play 6 draw, 6 crit. Another Bad Ass to look out for as well.

Pureheart Jewel Knight, Ashlei
Ashlei
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Royal Paladin» rides this unit, you may choose one of your vanguards, that unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Leading Jewel Knight, Salome
Salome
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks, if the number of other rear-guards you have with "Jewel Knight" in its card name is four or more, this unit gets [Power]+2000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (2) - Cards with "Jewel Knight" in their card name] Search your deck for up to one card with "Jewel Knight" in its card name, call it to (RC), and shuffle your deck.

Seems like royal paladins are back with bitches like Jewel Knights, an archetype being played by Kourin. Dogs evolves to bitches in season 3. Salome seems to be imba when rode over Ashlei with her effect gave 10k power and +1 critical. Not to mention Salome's own effect which allow her to gain a critical every turn as long as there is 4 or more rearguards. So total would be 3 criticals. How to counter her? Retire her units and attack her rearguard.