Showing posts with label Narukami. Show all posts
Showing posts with label Narukami. Show all posts

Monday, 20 April 2015

FC2015: A quick overview (Part 1)

Today I will be talking about the main G units featured for all clans in the upcoming FC2015. Just a brief explanation, I won't be talking about the Cray Elementals, as that's for another article altogether.
Since all clans are featured, this will be a rather long article, so bear with me. Now then, let's begin, shall we?

Holy Dragon, Religious Soul Saver 
G-FC01-001-GR (Sample)
 [AUTO](VC):[Counter Blast (1) & Choose a face down card named "Holy Dragon, Religious Soul Saver" from your G zone, and turn it face up] When this unit is placed on (VC), if you have a heart card with "Blaster" in its card name, you may pay the cost. If you do, choose up to three of your units, and they get [Power]+5000 until end of turn. Then, if the number of cards in your soul with "Blaster" in its card name is two or more, this unit gets [Critical]+1 until end of turn.
The obvious deck choice to run this with would be MLB(Majesty Lord Blaster). On your G3 turn, make sure you get Blaster Dark, and Blaster Blade into the soul with MLB's skill. Next turn, stride this card for a free crit pressure and high-powered rear guard columns. Make sure you have at least 3 RGs to maximize this effect; 2 in your left column, 1 on the right at least, vice-versa. You can throw a RG behind your VG, but your opponent is likely to just kanzen, so you'd best save your hand, unless you know for sure he does not have a kanzen in hand.

Deity of the Evening Moon, Tsukuyomi 
G-FC01-002-GR (Sample)
[ACT](VC)[1/Turn]:[Choose a face down card named "Deity of the Evening Moon, Tsukuyomi" from your G zone, and turn it face up & Choose a card with "Tsukuyomi" in its card name from your hand, and put it into your soul] If you have a heart card with "Tsukuyomi" in its card name, look at five cards from the top of your deck, search for up to two cards from among them, put them into your hand, and put the rest on the bottom of your deck in any order.
This stride is kinda lackluster for a GR, but pretty good nonetheless. Since it doesn't use any counterblast, you can save the CB for Full moon Tsukuyomi's skill. This stride will ensure that your g1 and g2 Tsukuyomi's do not become dead fodder in your hand. Granting a net +1, not very good, but this helps reach your stack even faster.

Purgation Lion Emperor, Mithril Ezel
Vg03F
ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Purgation Lion Emperor, Mithril Ezel" from your G zone, and turn it face up] If you have a heart card with "Ezel" in its card name, unlock all of your locked cards, look at five cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and increase that unit and this unit's [Power] by the original [Power] of the unit called with this effect until end of turn.
With the return of Link Joker and Glendios(and his stride) this card can be a major killjoy for your opponent when he's about to World End you next turn. It doesn't take as much counterblast and soulblast as Ezel Scissors, so you can keep unlocking just for the trolls. The advantage of being able to superior call something slightly more specific than what Blond Ezel can give is good. Even if your opponent is not a Link Joker, you still get the +1 from the new rear-guard, and the extra power for increased pressure on your turn. 

Supreme Heavenly Emperor, Dragonic Overlord "The Ace"
G-FC01-004-GR (Sample)
[ACT](VC):[Counter Blast (2) & Choose a face down card named "Supreme Heavenly Emperor Dragon, Dragonic Overlord "The Ace"" from your G zone, and turn it face-up] If the number of face up cards in your G zone is two or more, until end of turn, this unit gets drive-1 and "[AUTO](VC)[1/Turn]:[Choose a card from your hand, and discard it & Choose a card with "Overlord" in its card name from your hand, and discard it] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Power]+5000 until end of turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn)".
I see a lot of problems with this unit. The counterblast cost is 1. Imagine using this in a DOTX or DOTR deck. Spend 2 counterblast on this, and what have you left to restand with your boss G3? Another problem is the discard cost. In any Overlord deck, you have to already discard a G3 for stride, then you need to have another Overlord in hand. Since all Overlords a G3s, this may be a problem in all Overlord decks, and WILL be a problem in a DOTX deck. Both DOTE and DOTX require a persona blast to activate their skills. If you throw one of them from your hand, that's 1 less chance to pull off a restand with DOTE or a burn with DOTX. The way I see it, the best part about this card is the high power restand, and the additional +5K after restand. Other than that, not so good. Kind like Dragonic Overlord "The Hype". Haters gonna hate on me, but this is how I see this card.

True Brawler, Big Bang Knuckle Turbo
G-FC01-005-GR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Big Bang Knuckle" in its name, until end of turn, this unit gets "[CONT](VC):When this unit would choose a unit to attack, choose up to three of your opponent's units for each of your heart cards instead, and this unit battles all of the chosen units in one attack.", and this unit gets [Power]+5000 for each face up "True Brawler, Big Bang Knuckle Turbo" in your G zone.
This is so good. Just being in Legion mode ensures you can hit the whole field, and kill all your opponent's rear guards in one shot. Having 2 Big Bang Slash Busters in your left and right column would make for immense attacking power, as if your Vanguard didn't have that already. The consistency is just soooo good. Once you've used up all 4 of this in your G Zone, you can just stick with your Legioned Big Bang Knuckle Buster and whack for high numbers and pressure. With this, your opponent can only attack with his Vanguard or waste resources trying to build a rear-guard presence. Bye-bye Aqua Force.

Death Star-Vader, "Omega Loop" Glendios
G-FC01-006-GR (Sample)
[ACT](VC)[1/Turn]: [Counter Blast (2) & Choose a face-down card named "Death Star-Vader, "Omega Loop" Glendios" from your G Zone, and turn it face-up] If you have a heart with "Glendios" in its card name, your opponent chooses one of his or her (RC) for each of your rear-guards with "Я" in its card name, and puts the top card of his or her deck into that (RC) face down as a locked card. Then if the number of cards in your damage zone is five or more, all your opponent's locked cards cannot be unlocked during his or her next end phase.
Although this card sets up for your World End, the problem is that all your Reverse units from other clans can't attack, since they are no longer considered to be Link Joker units. You'll be screwed over by one heal, and then your opponent can just whack a rear-guard with his Vanguard. Another problem is that you might not have enough counterblast left after using Magnet Hollow's skills and maybe some others you might have, depending on deck build. In short, this card looks good on the surface, and would be good, if it just wasn't so circumstantial. 

Blue Storm Master Dragon, Admiral Maelstrom
G-FC01-007-GR (Sample)
[AUTO](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit's attack hits a vanguard, if it is the fourth battle of that turn or more, and you have a heart card with "Maelstrom" in its card name, you may pay the cost. If you do, draw a card, choose three of your opponent's rear-guards, your opponent chooses one from them for each face up "Blue Storm Master Dragon, Admiral Maelstrom" in your G zone, and retires them.

Obviously, Aqua Force can very well achieve a fourth attack with the Vanguard. In this situation, your opponent will either retire 1 or 3 of their rear-guards from the skill. The only issue here is thatthe skill is an on-hit effect. This can be seen not as a problem, but as an advantage which would force shield out of your opponent before you use Glory Maelstrom or Reverse Maelstrom's skill. This way, the deck becomes more pressure-centric, and it would be meant to outlast your opponent but whittling down their hand until they have nothing left.

Interdimensional Dragon, Epoch Maker Dragon
G-FC01-008-GR (Sample)
[AUTO](VC):When this unit's attack hits a vanguard, you may choose one of your rear-guards, and bind it face up. If you do, search your deck for up to one grade 3 card, call it to (RC), shuffle your deck, and at the end of your turn, put the unit called with this effect on the bottom of your deck. If you put a card on the bottom of your deck this way, choose a card bound with this effect from your bind zone, and call it to (RC).
This card basically allows for you to get a fourth attack in one turn, not accounting for stand triggers. Again, the issue/advantage is that this is an on-hit effect. Your opponent can either choose to no guard and risk taking around 3 damage(including 1 crit trigger) or waste shield guarding this, and be open to your Ragnaclock's crit later in the game. This effect was not really meant to go off most of the time, but this card acts as a pressure unit in the deck.

Holy Celestial, Mikael
Vg02
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with "Celestial" in its card name, put the top card of your deck into your damage zone, choose a face up card from your damage zone, and call it to (RC). Then, if you have a face up card in your damage zone with the same name as a card in your hearts, the unit called with this effect gets [Power]+5000 until end of turn.
This card is one of the good cards from this set, as it works with any of the Celestial bosses in Angel Feather(except maybe the FC2014 card). The best card to run this with would be the Celestial Legion, considering its ability to create huge-powered columns. For old school, you can run this with Zerachiel or Ramiel Reverse to build your field for their limit break to go off next turn.

True Revenger, Dragruler Revenant
G-FC01-010-RRR (Sample)
[ACT](VC)[1/Turn]:[Choose one of your rear-guards with "Revenger" in its card name, and retire it] If you have a heart card with "Revenger" in its card name, search your deck for up to one grade 1 or less card with "Revenger" in its card name, call it to (RC), shuffle your deck, that unit and this unit get [Power]+3000 until end of turn.
As the name suggests, it's best to run this card with Dragruler to create columns harder to guard while your opponent is already at 5 damage thanks to Dragruler's skill. The best way to abuse the ability is to call something with Mana, then kill it with this skill and summon either a Blaster Dark or Masquerade. A so-so card, you can run it with any Shadow Paladin Revenger deck, although it doesn't exactly generate any pluses.

Divine Flame Ultimate Regalia, Demeter
G-FC01-011-RRR (Sample)
[AUTO](VC):[Counter Blast (1)] When this unit attacks a vanguard, if you have a heart card with "Regalia" in its card name, you may pay the cost. If you do, for each of your heart cards, Soul Charge (3), choose a card from your damage zone, and turn it face up.
Simple, but great. There's several ways to use this card. You can ride Angelica then stride this, so you can use pure angel's secondary skill to draw one card and still be able to break ride next turn. Even if you soul charge triggers this way, you can soul blast it out with the break ride. You can also use this to refill your soul after using CEO Yggdrasil's skill. If your Vanguard is in Legion when you stride this, it's a instant 6 soul for you, allowing you to use Yggdrasil again next turn for more pressure.

Six Realms Stealth Dragon, Jorurirakan
Joururirakan
[AUTO](VC):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards, bind it face up, your opponent chooses a card from his or her hand, and binds it face down. At the end of that turn, if you have a heart card with "Shura Stealth Dragon" in its card name, your opponent puts the cards bound with this effect into his or her drop zone, if you do not have, your opponent puts the cards bound with this effect into his or her hand.
This G unit works with any of the current Nubatama bosses, even the break ride, since they all have Shura Stealth Dragon in the name. You can choose a pesky rear-guard from your opponent's field, and get rid of it by the end of your turn(I'm looking at Aqua Force and Nova Grapplers). And while they are allowed to choose which card from hand to bind, it's likely they'll have to throw some shield or an important card, allowing higher chances for your attacks to get through. This is the kind of good support Nubatama's been waiting for for so long.

 Super Ancient Dragon, Parititian
Parititan
[AUTO]:When this unit placed on (VC), if you have a heart card with "Ancient Dragon" in its card name, choose a rear-guard of all fighters, retire them, and increase this unit's [Power] by the sum of the original [Power] of the units retired with this effect until end of turn. Then, if the [Power] increased with this effect is 20000 or more, this unit gets [Critical]+1 until end of turn.
Translation: you and your opponent retire 1 rear-guard each, and if the total power of those 2 units is 20K or more, this unit gets +1 crit. It seems good, it's hard to get that extra critical. One will have to retire a 11K rear-guard, and the other a 9K rear-guard. Obviously your opponent wouldn't want you getting that extra crit, so he'll choose a G1 with about 7K power. The only surefire way to make sure you get that crit is in a tag match, where all 4 players will have to retire 1. In normal matches, the main purpose of this card is to force your opponent to retire their rear-guards, and you can keep yours by choosing Tyrannobite or the G1 version to retire, then revive them with their counterblast skill. This card is meant to work in a deck with Tyrannoquake and/or Tyrannolegend to keep up the pressure with high-powered attacks and easy-to-get crits.

I will continue this article with a Part 2 coming very soon :) 
For now, feel free to comment on anything below :)
Note: I don't own any of the images above. Credits to their respective owners and Bushiroad Inc.
-Megan Lee

Saturday, 7 December 2013

BT14 Meta and opinions

Hey folks. Its been quite sometime I never update the blog and been on a hiatus. This Le Jestre who is going to discuss with everyone reading this about the upcoming meta and my opinions on the new cards in bt14.

Lets talk about the current meta.
Tier 1 - G4 Novelle Kagero
Tier 1.5 - CBD Link Joker
Tier 1.5 - Narukami
Tier 2 - RFD Revengers
Tier 2 - Nova Grapplers Beast Diety/ Blau/ Asura
Others not mentioned are decks that are not frequently used in tourneys

Decks that Died to the new meta of 13k base
Revengers
Aqua force
Nova grapplers
Chaos breaker

Lets 1st talk about the cover card GRAND EZEL SCIZZORS
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (2)] Unlock all of your locked cards, and if you have five «Gold Paladin» rear-guards, this unit gets [Power]+10000/[Critical]+1 until end of turn, and at the end of that turn, Soul Charge (1), choose a card from your damage zone, and turn it face up. [CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

My opinions on this card: This card is just isn't liberator. I don't see a reason why it need to target solely link joker and CBD. CBD isn't that popular anymore which people abandoned him to play G4 transcendence dragon.

Lets read the card line by line.
The problem with this card lies in its inability to gain any defensive advantage with its skill conditioned to be ideal only when you have a full field. In other words, this card is vulnerable to massive retirement of rearguard. Ezel would be SHUT DOWN AS A SOLO WARRIOR.
The other loop hole with the card is when you only have 1 open damage for counter blast. Ezel skill needs 2 CB and Soul Blast 2 and only unflips after the cost is paid and the unflipping of damage and soul charge 1 will resolve at the end of the turn.

Which means give Ezel the 4th damage when his damage has 3 cards facedown to TOTAL SHUTDOWN the skill of ezel. Ezel has no skills to recover from mass retirement from decks like Narukami and kageros which will give Ezel Multiplier Minuses if both of the above mentioned shutdown conditions are fulfilled.

To all the CBD Players out there. Nothing to fear out there. Ezel isn't that strong and effective against you.

Next lets discuss about Gancelot Zenith
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)-card with "Liberator" in its card name & Choose one of your grade 2 or less rear-guards, and put it on the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to one «Gold Paladin», call it to an open (RC), and put the rest on the bottom of your deck, and that unit gets [Power]+10000 until end of turn. [CONT](VC):If you have a card named "Solitary Liberator, Gancelot" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

My opinions on this card. Gancelot zenith is just like an Ethic buster Extreme who allows you to deliver 4 attacks every turn. How it works is it refreshes one rearguard with a cost of CB1 and replace with a random rearguard called from the top of the deck and adding a power of 10k. So in this case, I would use one rearguard unboosted to attack your interceptors or your 11k Vanguard and then use the vanguard to attack and trigger gancelot's skill to call the top card to hasten triggers and to drain more hand card and allow both rears to get buffed by trigger effects. However this card DO NOT GIVE PLUSES unless a josephus is called to draw 1.

How to Shutdown this card? Keep on RETIRE and sweep their REARGUARDS. This way, you get to force more cards from their hand to replenish their field to accommodate and cater for his effect. To conclude this card poses very little threat to the dragon empire :D To my dragons, please burn those humans. Muahahahahah!

Next I'm going to discuss about the Broken Heart Jewel Knight Ashlei.
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one of your rear-guards with "Jewel Knight" in its card name, and lock it] Choose up to one of your opponent's rear-guards in the front row, and retire it, and search your deck for up to one card with "Jewel Knight" in its card name, call it to (RC), and shuffle your deck. This ability cannot be used for the rest of that turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn) [CONT](VC):If you have a card named "Pure Heart Jewel Knight, Ashlei" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Opinions about this card: Ashlei is like a card that gives free pluses for a cheap cost of CB1. Lets imagine. A g3 with effects of a Blaster Dark Revenger and a Tartu for CB1, Lock1. And having a base vanguard as ashlei which gives pressure with the critical. Its kinda good to prevent limit break. I kinda find this card decent with a potential +2 everyturn. I kinda love the art. Like how sci-fi she looks like with her sexy curves. Grear Job to the artist that drew her.

Next Imma talk about the Tempest Bolt Dragon
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)-card with "Eradicator" in its card name] Retire all of each fighter's rear-guards. [CONT](VC):During your turn, this unit gets [Power]+2000 for each fighter's open (RC). [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Opinions about this card: His effect is kinda straightforward of burning everything in his sight. What makes this card good is the mass retirement it gave. To me it isnt a staple in an eradicator deck but rather a special tech card to turn the tables of the game when in danger. Its a good card to instant minus your opponent if he is piloting decks that do not offer advantage or low handsize decks which ultimately cripple their offence and attacking power. However against decks like Palemoon and Garmore which are able to offer up to a +5 advantage to replenish field would put his skill to waste.

If you are planning to run this guy, I recommend playing 2 copies at a maximum. As in the art of the card wise, I find him like some mad scientist who experimented on himself and failed which explains the tentacle head and the scythes as its hands which will do its experiments and cut your body open as his test subjects.

Next card worth mentioning would be the Eradicator, Ignition Dragon
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Narukami» rides this unit, you may pay the cost. If you do, your opponent chooses two of his or her rear-guards, and retires them, and choose your vanguard, and that unit gets [Power]+10000 until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Opinions about this card: Lets all play the good old Gauntlet Buster Dragon. Who doesn't forget that badass that stack crits and +3k power while burning opponent rearguards. Well this card makes him more broken. For a cheap cost of CB1, you get to +16k and 2 criticals. How more broken can it get? I personally love its art and how this card brandishes its chainsaw and telling ya that ya better guard your ass otherwise the chainsaw will land in your ass if you no guard. Totally love this art a lot.

Next card that is Meta Defining would be the Dauntless Dominate Dragon Reverse.
I know this card is on par with Dauntless Drive for holding the title of having the most Ds in the name. DDDR
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one of your «Kagerō» rear-guards, and lock it] Until end of turn, this unit gets "[AUTO](VC):When this unit's drive check reveals a grade 1 or greater «Kagerō», choose up to one of your opponent's grade 1 or less rear-guards, retire it, and this unit gets [Power]+3000 until end of turn.". This ability cannot be used for the rest of turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn) [CONT](VC):If you have a card named "Dauntless Drive Dragon" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Opinions about this card. This card is good especially on how it force your opponent to guard a 2 pass no matter what whether you lock or not. This card can be abused with its breakride to stack its skill up to 4 times. I kinda like how it forces the guard and gives your opponent a guarantee minus. Simple yet powerful effect. I kinda like how badass this card art is.

I have tested this badass guy and has proven to be a head to head contender with the G4 Transcendence dragon. Dauntless being able to restand itself and hit perfect numbers of 23k is no joke and to stack reverse's effect is just too sweet and proved to be a badass and deserved the spot in the meta.

Here is the decklist that I've used:
G3
4x Dauntless Drive Dragon
4x Dauntless Dominate Dragon Reverse

G2
3x Berserk Dragon
4x Dominate Drive Dragon
2x Bellicosity dragon
2x Hunger Hell Dragon

G1
4x Dragon Dancer Maria
2x Calamity Tower Wyvern
2x Heatnail Salamander
3x Embodiment of armor, Bahr
3x Sealed dragon, Kersey

G0
4x Heal
3x Sealed dragon Artpitch (Draw)
3x Gattling claw dragon (Draw)
6x Critical

SVG
Lizard Soldier, Conroe

Until next time, stay tune for the part 2 where I'm going to talk about murakumo and all the other supports in bt14 and the current metagame.

Friday, 5 April 2013

More updates and New Clan: Link Joker


TD11: Star-vader Invasion

Release Date: 22nd June 2013
Features the new Link Joker clan.
A constructed deck built of 50 cards.
There are 18 different cards.
The deck includes 1 RR and 2 R cards. Includes cards used in Season 3 of the Cardfight!! Vanguard Anime
The official price is 1,050 Yen.


Fighter's collection:
Liberator of Rigid Spear, Bureobellis
FC01-001 (Sample)
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Gold Paladin» rides this unit, you may pay the cost. If you do, look at up to two cards from the top of your deck, search for up to two «Gold Paladin» from among them, call them to separate open (RC), put the rest on the bottom of your deck in any order, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Eradicator, Electric Shaper Dragon
FC 03
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Narukami» rides this unit, choose one of your vanguards, that unit gets [Power]+10000, and gets "[AUTO](VC):When an opponent's rear-guard is put in the drop zone by any of your card's effect, choose one of your opponent's rear-guards in the back row of the same column as the retired unit, and retire it." until end of turn. [AUTO](VC):When this unit attacks, if the number of cards in your opponent's damage zone is three or more, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Saturday, 30 March 2013

BT11 part 2: A tale of 2 cards

Sry folks on the late posting of news. x.x I've been busy lately.
Anyways here are more news of BT11 and also tips and my comments about it.

Here is our new section of the blog. A tale of two cards. So what's it all about? We will compare and contrast cards with similar effect. Here is our 1st tale.

Armor Break Dragon
ArmorBreakDragon VS BT07-017EN RR
Armor Break Effect:
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Choose three cards from your hand, and discard them] Retire all fighter's rear-guards in the front row, and this unit gets [Power]+10000/[Critical]+2 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

What?? CounterBlast 3 + 2 criticals and retire everyone's front row?
However it came with a heavy price of discarding 3 cards from hand.
Is this card strong? I can't give a definite answers but i can share my opinions on it though. After all it is a game full of opinions where there is no definite build in anything.

Lets make a comparison with Reijy. 11k vs 10k. Seems that armor break has better defense based on its attack and not too easily ramped down by cards.
How bout its card effect? Retire all frontrow rearguards on both sides of the field. It can be a double edged sword to use it and has to be timed properly for it to be effective.

How to minus your self with this effect will when your opponent has no rearguards in the frontrow and you have a full field with little cards in hand. That is a -5 for yourself.

So when is the best time to use him? Its when you have 1 or no rearguards and opponent has a full field with a small hand size. This way, you pressure him with a 21k+8k boost with 3 criticals to guard no matter what. Not to forget he would not have any units to intercept as well. Best situation would be a double critical trigger check and your opponent knows he can concede.

How bout Reijy? Many people said 15 soul is hard to get? Is it? If you are following my posts, I have shown you how easy to get the 15 soul with reijy by turn 5 or 6. Its not that hard you know.
Anyways speaking of reijy effect, its simply very consistent with the +2 criticals as long it has a 15 soul under him. Means opponent will get pressure to guard him every turn which is similar to perfect raizer. Whereas what i feel makes reijy strong is its consistency. However its lack of power, cause it to be quite easily guarded by units and opponent need not always need to throw a perfect guard to defend against him.

Do look out for my new post where we compare more new cards to what we already have. and also bt11 supports and releases.

Monday, 25 February 2013

BT11 Sneak Peek

We are glad to share some great news to our kagero players in this bt11-Seal dragons unleashed.

Here are some of the important highlights that you might want to take note of this upcoming April.

Ya heard it cardfighters, Blockade dragon will be reprinted in bt11. Means good news for those who don't have it or sold it. It will be confirmed as a new crossride for kagero.

BT02-006EN RRROrg3982049
Blockade dragon's effect:
[CONT](VC):During your turn, your opponent's units cannot intercept.

Do comment below for prediction of its crossride effect. Assuming it will be another glory maestrom or silent tom. That would be Imba and overpowered.

New Breakride for kagero.
Dauntless Drive Dragon
 Dauntless
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Kagerō» rides this unit, choose one of your vanguards, that unit gets [Power]+10000 and gets "[AUTO](VC):[Choose three cards from your hand, and discard them] At the beginning of the close step of the battle that this unit attacked, you may pay the cost. If you do, [Stand] this unit. This ability can only be used once per turn." until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

WHATTTT!!!!! Another dragonic descendant?? Looks damn badass as well. Reminds me stay tune for the new badass hall of fame. Coz we have too much badasses over here.
BT10-006
This means descendant drop price to 9 to 12 dollars liao.
Here are some suggestions on how to use this card.
Dauntless 
Besides kagero, Aqua force get its own break ride as well.
Blue Soaring Dragon, Transcore Dragon
Transcore
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Aqua Force» rides this unit, choose one of your vanguard, that unit gets [Power]+10000 and gets "[AUTO](VC):When this unit attacks a vanguard, your opponent may choose one card from his or her hand, and discard it. If they do not, this unit gets [Critical]+1, and your opponent cannot normal call units to (GC) until end of that battle." until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

This card seems Badass and threatening enough to declare FINAL TURN. If opponent don't wanna discard, Have some balls to take the 2 critical damage and Lucksack Triggers. So its either a -1 or a no guard at all.

Seems to be a good pair with glory maestrom to declare a FINAL TURN.
Transcore Blue Storm Supreme Dragon Glory Maelstrom

Thats all the Badasses that we have with us this upcoming bt11.



Friday, 1 February 2013

BT10 review part 1

Booster Set 10: Triumphant Return of the King of Knights

Feature a new clan called Genesis which would be played and pilot by Misaki in the new season of Link Joker.

Here is the trump card used by Misaki at the moment, Battle Deity of the Moonlit Night, Artemis
Artemis3

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose a card from your hand, put it into your soul, and this unit gets [Power]+5000 until end of that battle.
[CONT](VC):If you have a card named "Twilight Hunter, Artemis" in your soul, this unit gets [Power]+1000.

As you can see it focus around manipulating its soul to gain hand advantage as it also doesn't use any counter blast.

In bt10 is also feature another counterpart of alfred, where he has liberator in his name.
Liberator of Round Table, Alfred
LiberatorofRoundTableAlfred

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, this unit gets [Power]+2000 for each of your rear-guards with "Liberator" in its card name.
[ACT](VC):[Counter Blast (2) - Cards with "Liberator" in their card name] Look at up to one card from the top of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Look we have another potential Bad Ass card when combo with Gancelot. Means every turn you get a 10k boost without any restraint.

Narukami has more variants and more variety to its playstyle after being revealed that there are two characters(Naoki Ishida, Kai Toshiki) that play the same clan in the anime.

Eradicator, Gauntlet Buster Dragon
BT10-007-RRR (Sample)
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When an opponent's rear-guard is put into the drop zone with one of your card's effects, this unit gets [Power]+3000/[Critical]+1 until end of turn.
[ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in their card name] Your opponent chooses one of his or her rear-guards, and retires it.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Here is one Bad Ass when rode on Sword vowing dragon. This gives a guarantee effect of getting the critical every turn with its consistent playstyle of retiring opponent units. Love the Artwork though, Looks like one Real Bad Ass to lookout for in the upcoming meta.

Eradicator, Dragonic Descendant
Eradicator, Dragonic Descendant
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose three cards with "Eradicator" in their card name from your hand, and discard them] At the beginning of the close step of the battle that this unit's attack did not hit, you may pay the cost. If you do, [Stand] this unit, and gets [Critical]+1 until end of turn. This ability can only be used once per turn.
[ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in their names] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Looks like a potential "DOTE" eff with 3 cards to pay to activate its effect. Seems balanced after the Restriction of DOTE. Good for pressuring your opponent with trigger stacks. Effect seems to balanced out after a -3 as a cost and a +4 after drive check. Seems good enough +1. I would recommend play 6 draw, 6 crit. Another Bad Ass to look out for as well.

Pureheart Jewel Knight, Ashlei
Ashlei
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Royal Paladin» rides this unit, you may choose one of your vanguards, that unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Leading Jewel Knight, Salome
Salome
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks, if the number of other rear-guards you have with "Jewel Knight" in its card name is four or more, this unit gets [Power]+2000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (2) - Cards with "Jewel Knight" in their card name] Search your deck for up to one card with "Jewel Knight" in its card name, call it to (RC), and shuffle your deck.

Seems like royal paladins are back with bitches like Jewel Knights, an archetype being played by Kourin. Dogs evolves to bitches in season 3. Salome seems to be imba when rode over Ashlei with her effect gave 10k power and +1 critical. Not to mention Salome's own effect which allow her to gain a critical every turn as long as there is 4 or more rearguards. So total would be 3 criticals. How to counter her? Retire her units and attack her rearguard.

Sunday, 27 January 2013

Td review Part 2

Trial Deck 9: Eradicator of the Empire
Lets discuss about Narukami's break ride.Introducing the main card for TD9TD09-001 (Sample)

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Narukami» rides this unit, choose one of your opponent's rear-guard in his or her front row, and retire it, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks, if the number of cards in your opponent's damage zone is three or more, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Comments/Opinions
A break ride which allows to retire a unit for no cost. Isn't that Imba + 10k and a free -1 on your opponent. If i were to ride a DKV on him, wouldn't shit just gotten real for the opponent with a total - 3 rear guards. On that single turn, can determine an instant win anytime. Narukami just gotten more consistent alongside with deathscythe dragon. Retiring opponent units every turn.