Showing posts with label nova grapplers. Show all posts
Showing posts with label nova grapplers. Show all posts

Sunday, 26 April 2015

FC2015: A quick overview(part 2)

Continued from part 1, I'll talk about the main strides of clans featured in FC2015, giving you guys a brief overview of how the card works, and how to synergize it with the respective decks. Now, let's get started.

Beauty of Light Snowfall, Shirayuki
Light Snowfall Makeup, Shirayuki
[AUTO]:When this unit is placed on (VC), choose one of your heart cards, search your deck for up to one card with the same card name as that card, call it to (RC), shuffle your deck, at the end of that turn, if you have a heart card with "Shirayuki" in its card name, return the unit called with this effect to your hand, choose a card from your hand, and discard it, if you do not have, put the unit called with this effect on the bottom of your deck.
Obviously, this card works with Shirayuki. The best card to run it alongside with is the break ride. Most people would think you're getting no pluses out of this, but think about it carefully. You're throwing away 1 card, maybe a useless fodder, to minus 20K from one of your opponent's attacks next turn. It's essentially granting you a 20K shield in return for say, a 5K shield? The part about that rear-guard attacking during your turn is an even better bonus. This is more than just good, it's fantastic.

Battle Deity, Asura Kaiser
G-FC01-015-RRR (Sample)
[ACT](VC)[1/Turn]:[Choose a grade 3 card from your drop zone, and put it on the top of your deck] Shuffle your deck, and until end of turn, this unit gets "[AUTO](VC):When this unit's drive check reveals a grade 3 card, if you have a heart card with "Asura Kaiser" in its card name, choose up to four of your rear-guards, and [Stand] them.".
This is too good for a RRR if you ask me. It should bee a GR instead. You're essentially returning your stride fodder to get a higher chance of revealing a Grade 3 during TRIPLE drive check. Imagine having 4 samurais on the field, and a Death Army Lady/Guy. One G3 check will let you stand your WHOLE field in an instant, and those samurais are gonna  get a HUGE power-up. If you put a samurai behind your Vanguard, and revealed a G3, and your opponent guarded for 2 or 3 triggers to pass, he's instantly screwed. The power-up that Bear Down Samurai got would be added to the attack, increasing the attack's total power by 15K at max. Then once you're done striding, if your Vanguard is Immortal Asura, you still have a high chance of getting a G3 and wrecking your opponent again with the samurais. For this deck basically, revealing a G3 in drive check every turn would wreck your opponent upside-down.

Hyper Metalborg, Heavy Duke
10458485 10202425025865846 6796271370303721178 n
[AUTO](VC):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, draw a card for each of your heart cards.". Then, if you have a heart card with "Metalborg" in its card name, until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).
This is just PERFECT to run with a Sin Buster Legion deck. Stride on top of a Legioned vanguard, and you'll be hitting for about 32K(factoring in a boost). Your opponent has to choose to guard now and be open for Sin Buster next turn, or no guard now, and save shield for Sin Buster. His dilemma comes from the draw part of this stride skill. Since you have 2 hearts, you'll draw 2 on hit compared to Sin Buster's draw 1. The only issue that you'll face is the counterblast cost. Likely your opponent will guard this one to prevent you from getting more cards in hand, but that just means you can finish him off easier with Sin Buster next turn.

Great Warrior, Dudley Geronimo
G-FC01-017-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Great Warrior, Dudley Geronimo" from your G zone, and turn it face up] If you have a heart card with "Dudley" in its card name, until end of turn, this unit gets "[AUTO](VC):When your rear-guard attacks, that unit gets [Power]+5000 until end of that battle, and at the end of that battle, put that unit on the bottom of your deck.". Then, if the number of face up cards in your G zone is two or more, until end of turn, this unit gets "[CONT](VC):Your rear-guards may attack a vanguard from the back row.".
Spike Brothers just got the boost it needs. Personally, I think the best G3s to run in a deck with this is 3 Dudley Lucifer, 3 Dudley Emperor, and 2 Dudley Moses. Lucifer for the high powered attacks in a full build Dudley deck. Emperor is a back-up boss, and Moses is just to recycle triggers and necessary cards during Legion.  The only non-Dudley archetype cards you should be running in this deck are the triggers and Reckless Express. That thing works incredibly well with this G unit. Considering your units can attack from the back row and you would be in late game by then, throw 1 or more Reckless Express into the back row and more attackers in the front row for some major killer attacks.

Amon's Claw, Marchocias
G-FC01-018-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with "Amon" in its card name, choose two of your rear-guards with "Amon" in its card name, and those units and this unit get [Power]+3000 for every five cards in your soul until end of turn.
Kinda lackluster, but still pretty ok. This is meant to be a late game card, after you've soulcharged enough with Amon's Legion. You would have at approximately 15 soul by then, so that's an extra 9K to 2 rear-guards. Since your opponent would have spent a lot of shield guarding the Legioned attacks in your previous turns, you would be able to get at least one attack through on this turn or deplete his remaining hand. Not much to say here, since the skill is so simple. Just make sure you don't spam Amon's retiring skill before using this, or you may not have enough counterblast left to use necessary skills on the turn you stride this card.

Silver Thorn Dragon Master, Mystic Luquier
G-FC01-019-RRR (Sample)
[ACT](VC)[1/Turn]:[Choose two of your rear-guards, and put them into your soul] If you have a heart card with "Luquier" in its card name, Soul Charge (2), choose two cards with "Silver Thorn" in its card name from your soul, and call them to separate (RC).
This may seem like a useless card to non-Pale Moon players, but there's advantages to this. Power gaining for one thing. Having those Upright Lions on the field before using this would get them a free extra 6K. You can swap out dead rear-guards like Zelmas and call pressure units like Maricica or Ana, or units with on-call effects like Irina or Zelma, to give your Upright Lion(s) even more power. You can even call back the starter to filter your deck more and put better cards in your soul. 

Ice Prison Underworld God, Cocytus Negative
CocytusG1
[ACT](VC)[1/Turn]:[Counter Blast (1) & Put three cards from the top of your deck into your drop zone] If you have a heart card with "Cocytus" in its card name, choose up to one card from your drop zone, call it to (RC). Then, if you call a unit with "Cocytus" in its card name with this effect, choose a grade 1 or less card from your drop zone, call it (RC), and that unit gets [Power]+4000 until end of turn.
The best way to use this card is to first make sure you have a Cocytus or Cocytur Reverse in your drop zone. Use this unit's skill, and call a Cocytus, then call our favorite Sea Strollling Banshee for a (almost) free draw. This card essentially nets you a +3 in that one turn. Not to mention you can make a 21K column with Cocytus Reverse and Banshee to force a 15K guard from your opponent. The only downside here, is how fast you will deck out. But that can be easily fixed with a Legion unit in your deck. I would  recommend 3 Cocytus, 3 Cocytus Reverse, and 2 Pinot Noir as the G3 lineup in a deck that runs this. Overall, this is another very good and underrated card from FC2015.

Legendary PR<3ISM Duo, Nectaria
G-FC01-021-RRR (Sample)
[AUTO](VC):When this unit's attack hits a vanguard, choose one of your rear-guards, and return it to your hand, if you have a heart card with "PR♥ISM" in its card name, choose a card from your hand, call it to (RC), and that unit gets [Power]+5000 until end of turn, if you have a heart card with "Duo" in its card name, search your deck for one card with the same card name as the unit returned with this effect, reveal it to your opponent, put it into your hand, and shuffle your deck.
The good part about this card is that you can use it with both main archetypes available in the Bermuda Triangle clan. I'll explain both. In a PRISM deck, the best way to pressure your opponent is to attack with a column that has Celtic in it. If this hits, bounce Celtic, use her skill to add power to your other rear-guard column, and call Slaney to bounce the booster and call another G1 to boost her. Alternatively, call a 12K whacker for whacking. In a Duo deck, you can attack with the Vanguard first, preferably with Peace boosting it. On hit, bounce Peace, use Nectaria's skill to search for another Peace, then use Peace's draw skill. By then you ought to have at least 3 Peace in hand, so it's a free draw for you. But of course, all this depends on Nectaria's attack hitting. Even if it doesn't hit, your opponent would have wasted hand trying to guard it. Kind of a balanced card, not too good, yet not that bad.

Carapace Strange Deity, Machining Destroyer
G-FC01-022-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1)-card with "Machining" in its card name] If you have a heart card with "Machining" in its card name, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. Then, if the number of rear-guards you have with "Machining" in its card name is four or more, choose one of your opponent's vanguards, and that unit cannot [Stand] during your opponent's next stand phase.
This is quite good. Meant to run in a deck with Machining Spark Hercules and Machining Warsickle, for 1 counterblast, you get to stun your opponent's Vanguard and 1 pesky rear-guard. A hard counter to the current meta now, with Aqua Force and their pesky rear-guards. Your opponent would either have to waste hand to reride and replace the paralyzed rear-guard, or suffer with 1 less twin drive and RG attack. A good card overall to waste your opponent's hand or give them a hard dilemma.

School Special Investigator, Leo-pald Chaser
G-FC01-023-RRR (Sample)
[AUTO](VC):When this unit attacks a vanguard, if you have a heart card with "Leo-pald" in its card name, choose one of your rear-guards, and until end of turn, it gets [Power]+4000 and "[AUTO](RC):At the end of your turn, retire this unit." "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), search your deck for up to one card with the same name as this unit, reveal it to your opponent, put it to your hand, and shuffle the deck.".
I see a lot of fun to be had with this card and the G1/2 Hamsuke. With this G unit's skill and Hamsuke's skill, it's a free +2 hand for you. If you strided on top of School Hunter, Leopald, his LB4 skill will activate the same time you retire the rear-guard. Therefore you can activate both the G unit's skill and Leopald's LB4 to revive the rear-guard and get a extra copy in hand. Very good card for Great Nature, even though it only works with Leopald or Leopald Reverse.

White Lily Musketeer Captain, Cecilia
G-FC01-024-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose two of your rear-guards with "Musketeer" in its card name, and retire them] If you have a heart card with "Cecilia" in its card name, look at five cards from the top of your deck, search for up to three cards with "Musketeer" in its card name from among them, call them to separate (RC), and shuffle your deck.
Not a very good card. The fact it only works with a Cecilia heart makes things harder. With only the top 5 to look at to call 3 rear-guards, there's a high chance you won't get something good. The best G3 lineup to play in a deck with this G unit is 4 Vera, and 4 Cecilia. Ride Cecilia first to stride and sack some useless fodder or something with an on call effect. Once your field is built up over a few turns on this, ride Vera for end-game pressure.

That about covers it for the main strides each clan receives in the upcoming FC2015. I won't cover the RR's for each clan, since most skills are pretty simple and won't set off awesome combos like some of the RRR's here. Feel free to comment below if my analysis of any of the cards is wrong or you have a better opinion. 
Note: I do not own any of the pictures. All rights goes to the respective owners and Bushiroad Inc.

Signing off, 
Lee Megan



Saturday, 29 November 2014

Stride Generation~ G!!

Following the introduction of Cardfight!! Vanguard G, we have new G units, and stride.
What are G units?
G units are Grade 4 units with "Triple Drive!". They are not placed in the main deck, but in the G Zone, a zone right abobe the damage zone on the typical playmat. G units can be used for Stride, and each player can have up to 8 G units, with a maximum of 4 copies per unit. 
What is Stride?
Stride is an ability unlocked when both players' Vanguards are Grade 3 or greater. To stride, one must discard 1 or more cards with the grades totaling to 3 or more. All G units are face down in the G Zone at the start of the game. When you stride, choose a G unit and place it face up on the Vanguard circle. At the end of your turn, that unit goes back to the G Zone face up, and cannot be used for stride again. When you stride on your Vanguard, the G unit gains the name and original power value of your "heart". If your original Vanguard is in Legion, choose 1 unit to be the heart. The G unit does not gain the skills of the heart. As the term "triple drive" suggests, you get 3 drive checks when you stride. 

Generation Break
You may have noticed some new units have the symbol GB1 or GB2. These abilities are unlocked when there is the stated number of G units face up in the G Zone or on the Vanguard circle. So for example, if your grade 2 rear guard has a GB1 ability, it can be activated when you have a Striden Vanguard or when there is one face up G unit in the G Zone. 

G Assist:
G assist is a new mechanic designed to help with misgrading. You need to have at least 2 G units to use this. Here's how it works:
1)Reveal your hand to your opponent, proving you don't have a unit 1 grade higher than your Vanguard. 
2)Check the top 5 cards of your deck for a unit 1 grade higher than your Vanguard, and add it to your hand. Shuffle your deck. 
3)Choose 2 G units from your G Zone, and 2 cards from your hand, and remove them from the match. This is not bind or discard. The lost G units cannot be used to fulfil the conditions for Generation Break. 
4) Proceed to ride phase. 
If you did not add a card to your hand during step 2, skip step 3 and jump to step 4. 
The G Assist ability is very costly, hence it should only be used when truly desperate. 

Examples of G units: 
All clans: Harmonics Messiah; Heat Elemental, Magnum; Miracle Elemental, Atmos
Gear Chronicle: Interdimensional Dragon, Mystery Flare Dragon
Royal Paladin: Vague Sacred Knight, Gablade
Oracle Think Tank: Sword Deity of Divine Sound, Takemikazuchi
Nova Grappler: Meteorkaiser, Viktplasma
Kagero: Imperial Flame Dragon King, Route Flare Dragon

This is just a short list of the current known Stride units. Certain clans have new cards which combo well with the Stride mechanic to net huge advantages.
If your favorite clan does not have Stride units yet, you can use the generic clan G units to power up your current deck, or wait for Bushiroad to release G units for that clan.

Happy Cardfighting everyone~!

Signing off,
Lee Megan

Sunday, 15 September 2013

Cray Journal: Nova grapplers

Random Journal about Nova Grapplers written by Kinston Ang.
When I look at my NG deck, all I think about was stand, stand and stand.Nova Grapplers can have crazy number of attacks if you do good link of skills.So this is my current list .

G0
Riot Hornx1
4x of all beast deity triggers

G1
2xG1 Kay clone
4xMax Beat
4xSolar Falcon
4xBlank Marsh

G2
4xBrainie Papio
4xHartred Chaos
4xGolden Anglet

G3
4xEthics Buster
3xEthics Reverse

So, this deck.....Well no words to describe it. Once you play this deck.Wow, I tell you, you are going to love it.Brainie Papio can enable you to stand Max Beat and combo-ed with Max Beat skill, wow! Stand another unit.So how does this works? Brainie hits.CB 1 to stand Max Beat.Max Beat skill to stand another unit.This could easily help you stand a coloum.

Currently, im still thinking whether to play Clay doll Mechanic for the unflipper to continuesly use the counterblast without having to worry about the cost.Well, I tried this deck a few times and this deck can really crush your opponent even without a grade 3.Just spam all your units on daaa field and chiong early game.If they don't have guards they are really dead.Just combo Brainie with Golden Anglet and riot horn you can stand a coloum.SO Strong!!

So this was my G2 formation when I played with my friend

Brainie-Brainie-Golden Anglet
| |
BlankMarsh RiotHorn

Well I can tell you this is a deadly combo.First Riot and Anglet swings. Then Branie boosted by Blank Marsh.Pressure!!! Oppenent guards one pass, awww yea lucky day critical trigger! All effects to VG.Yay seems like it hits.Well Brainie Cb1- look here stand Anglet and Riot! Whewww another column with just cb1.CrAZzYy!

Okay now onto the ultimate finisher style.STAND STAND STAND! BREAKRIDEEEE Ethics Reverse.Okay activate skill +10000.And Ethics R skills, Cb2 lock 2 discard two. Swings in with both rear guards first.I leave a riot horn behind my Anglet. And another Anglet unboosted.Vanguard swings in for 21k and bam ! BREAKRIDE SKILL, Stand front row ! Trigger check, no trigger. Vanguard stands again! Both rear guards attack with extra 3k due to standing in battle phase. Then Vanguard takes aim! Now breakride skill again!! Stand front row! Another 3k ! 15k each Anglet. 8 ATTACKS IN A BREAKRIDE TURN.
CRAZYYYYYY!

Okayy.Time for my Ver 2 list!
G0
SVG→Night Jackal
8Stands
4Crits
4Heal
G1
4xMax Beat
4xKanzen
2xBlank marsh
4x10k swinger
G2
4Anglet
4Hatred
3 brainie
G3
2Ethics R
2Ethics Extreme
4Ethics.

Same old finisher but in case finisher doesn't works, we got Ethics Extreme to save us from the the terror!!! Ethics Extreme STAND Streaming Burst! Check G1 ! STAND UP ANOTHER ONE STAND UP.Swings two more attacks at opponent!

And heres the finish of the Nova Grapplers review.Bleh. Getting bored of typing that much.

Saturday, 16 February 2013

BT10 deck ideas Part1

I am glad to announced that BT10 has been officially released.
Here are some deck ideas with the new supports from BT10.

Deck Idea 1: Nova Grapplers
BT10-008
SVG: Beast Deity White Tiger
G0:
4x Heal
4x Draw
8x Stand

G1:
3x Dancing Wolf
4x Beast Deity, Blank Marsh
3x Beast Deity, Herarti Destroyer
4x Twin Blader

G2:
4x Beast Deity, Hatred Chaos
4x Beast Deity, Golden Anglet
3x Street Bouncer

G3:
4x Beast Deity, Ethics Buster
4x Super Beast Deity, Iluminal Dragon

So how does this deck works?
This deck revolves around standing rearguard columns and Pressuring your opponent with Magic numbers. Reason for the grade 3 line up of Iluminal and Ethics Buster, is to Restand most of your rearguards And hit opponent with magic numbers to up to an additional 2 times this turn. Where in total,
28k vanguard (11k Iluminal dragon + 7k boost + Ethics buster)
+ 16k rearguard (7k + 9k) before re-standing
+ 16k rearguard (7k + 9k) before re-standing
+ 27k rearguard (10k + 12k + 5k trigger) after re-standing
+ 27k rearguard (10k + 12k + 5 trigger) after re-standing

Assuming opponent controls an 11k vanguard
Opponent has to guard At least
30k for no trigger pass for vanguard + 10k for rearguard + 10k for rearguard + 20k for rearguard + 20k for rearguard.
Total of 80k guard. Isn't that an OTK that Over Extends and Over Kill your opponent badly.