With the release of the new Bermuda Triangle clan booster for Japanese meta, the new stride-harmony based deck is looking very strong in recent testings.
Before saying anything else, I think I should explain the concept of Harmony.
Harmony is a new mechanic created in the game, so far exclusive to the Bermuda Triangle clan. I'm a little lazy to explain here, so you guys can go read on this link:
http://cardfight.wikia.com/wiki/Harmony
The G3s
Miracle Voice, Lauris
[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)
[AUTO](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit becomes Harmony state, choose two of your units, they get [Power]+5000 until end of turn, and this unit gets [Critical]+1 until end of turn.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, and return it to your hand. If you return a unit this way, draw a card.
Diligent Girl, Riddhe
[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)
[CONT](VC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):During your turn, this unit gets [Power]+5000 for each of your units in Harmony state.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with Harmony ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
Little Princess, Himari
[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)
[AUTO](VC/RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit's attack hits a vanguard, if this unit is in Harmony state, you may pay the cost. If you do, choose one of your other rear-guards, return it to your hand, choose up to one card from your hand, call it to (RC), and that unit gets [Power]+5000 until end of turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn)
Take a good look at these 3, and try to figure out a combo in your head, while I move on to the main techs of the deck that make it so powerful.
Strolling Weather, Emilia
[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit is returned to your hand from (RC), you may pay the cost. If you do, draw a card.
[CONT](VC/RC/GC):Resist (This unit cannot be chosen by the effects of your opponent's cards)
[CONT](VC/RC/GC):Resist (This unit cannot be chosen by the effects of your opponent's cards)
Glitter of Yearning, Spica
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose one of your other rear-guards, return it to your hand, choose up to one card from your hand, call it to (RC), and that unit gets [Power]+3000 until end of turn.
Unprecedented Girl, Potpurri
[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are inHarmony state until end of turn)
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's attack hits a vanguard, choose one of your other rear-guards, return it to your hand, if this unit is in Harmony state, choose up to one card from your hand, and call it to (RC).
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's attack hits a vanguard, choose one of your other rear-guards, return it to your hand, if this unit is in Harmony state, choose up to one card from your hand, and call it to (RC).
Extraordinary Freshman, Shizuku
[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit becomes Harmonystate, look at five cards from the top of your deck, search for up to one grade 3 or greater card from among them, reveal it to your opponent, put it to your hand, and shuffle your deck.
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit becomes Harmonystate, look at five cards from the top of your deck, search for up to one grade 3 or greater card from among them, reveal it to your opponent, put it to your hand, and shuffle your deck.
Sweet Paradise, Manya
[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit boosts, if this unit is in Harmony state, the boosted unit gets [Power]+4000 until end of that battle.
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit boosts, if this unit is in Harmony state, the boosted unit gets [Power]+4000 until end of that battle.
Important Phase, Reina
AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Lauris" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.
First Lesson, Akari
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)
[CONT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):If this unit is in Harmony state, this unit gets "[ACT](RC):[Put this unit into your soul] Choose one of your other rear-guards, return it to your hand, and draw a card.".
[AUTO](VC/RC):Harmony (When another of your units is placed on the same column as this unit, both units are in Harmony state until end of turn)
[CONT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):If this unit is in Harmony state, this unit gets "[ACT](RC):[Put this unit into your soul] Choose one of your other rear-guards, return it to your hand, and draw a card.".
School Etoile, Olivia
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Choose a face down card named "School Etoile, Olivia" from your G zone, and turn it face up] When this unit attacks a vanguard, if the number of face up cards in your G zone is one or more, you may pay the cost. If you do, choose up to five of your rear-guards. If all of the chosen units have different card names, return them to your hand. If the number of cards returned is three or more, choose up to two cards from your hand, call them to separate (RC) in your front row and back row, and this unit gets [Critical]+1 until end of that battle.
[AUTO](VC):[Counter Blast (1) & Choose a face down card named "School Etoile, Olivia" from your G zone, and turn it face up] When this unit attacks a vanguard, if the number of face up cards in your G zone is one or more, you may pay the cost. If you do, choose up to five of your rear-guards. If all of the chosen units have different card names, return them to your hand. If the number of cards returned is three or more, choose up to two cards from your hand, call them to separate (RC) in your front row and back row, and this unit gets [Critical]+1 until end of that battle.
More combos forming in your heads now guys?
Spica and Olivia allows for extra attacks in a turn, and pressuring with Himari can possibly land another attack in the turn. Having Manya as a 10k booster in the same column as Himari is gonna make things a lot more pressurizing, with your opponent having to drop 15K shield every time you attack with that column. When done right, it's possible to have 6 attacks in one turn on the turn you stride Olivia. Here's how. Your field:
Spica-Olivia-Himari
Shizuku-Manya-Manya
Attack unboosted with Himari first. Attack boosted with Spica. Activate Spica's skill, bounce Himari, call her back. Attack with unboosted Himari again. (3 attacks)
Attack with Olivia, bounce Shizuku, Himari, Manya(behind Olivia). Olivia gets +1 crit. Call Spica in front of Manya, Manya behind The rested Spica. (4th attack)
Spica attacks boosted by Manya, skill activates. Bounce the rested Spica, call Potpurri in her place(5th attack).
Attack boosted with Potpurri for a 21k column.(6th attack)
Assuming your opponent did not get any damage triggers during this whole combo, this is arguably the current best game-ender in Bermuda Triangle. Similar concept to Ethics Buster Reverse's "Infinite Hell", a counterblast 3 is kinda justifiable in this case.
The deck's defensive power is just as good as the offensive power. Lauris' on stride skill lets you bounce a unit, and draw a card, for 1 counterblast. If you bounce Emilia, it's a draw 2 for 2 counterblast. Reina helps you draw more during your battle phase, so you have more options to bounce and call different units throughout the battle phase. You can also use this when your Vanguard is Olivia, provided your Heart is Lauris, since the G unit inherits the name of the Heart.
Akari's skill lets you draw even more to boost your defensive capabilities. Assuming she is in Harmony state, use her to bounce Emilia, and net a draw 2 for 1 counterblast.
Shizuku's tech helps to filter the deck by finding you stride fodder and Himaris, increasing your handsize even more to possibly fool your opponent into thinking there's alot of shield in your hand(which there probably is from other effects).
For those of you sick of my babbling, here's a decklist for you to consider. I personally saw this deck in my past 3 shop tournaments, and died 2-0 in all of my match-ups against them.
G4: 4 Olivia, 2 Legend of the Glass Shoe, Amoris, 2 Leisure Soft Ribbon, Somni
G3: 3 Lauris, 3 Himari, 2 Riddhe
G2: 4 Spica, 4 Emilia, 3 Potpurri
G1: 4 Kukuri(unflipper negate), 4 Shizuku, 3 Manya, 3 Duo Clear Parsol, Kura
G0: 4 Reina(crit), 8 other crits(any), 4 heal(any)
Starter: First Lesson, Akari
I may not have mentioned Kukuri, but she is simply the G-era type negate, which lets you unflip if you guard with her and there is another copy of herself in the drop zone. Kura is one of those 5K soulblast 2 unflip 2 cards, which really is a must in this deck which eats up counterblast at the speed of light.
Amoris is the FC2015 RR if you're wondering, which is a good option for your first stride, letting you bounce 2 cards on the field the moment she appears.
Somni is the other good option for your first stride, as she is another pressure unit which lets you bounce one RG and call another, giving it 3K, if her attack hits the opponent's Vanguard.
Really, I've said all I can about this deck. It may be rather expensive to build due to the GR Olivias, and full foil G2 lineup, but this deck is so strong and so fun, you'll probably forget about the cost soon enough, and win enough tournaments to earn back the cost of your deck building. Go test this out for yourself and have fun Cardfighting everyone! :)
Signing off,
Lee Megan
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