Showing posts with label chain ride. Show all posts
Showing posts with label chain ride. Show all posts

Thursday, 4 July 2013

Link Joker Part 2 SchwarzChild Dragon

Hey folks, This is le-jester over here. I am here to share a few Extra spoilers, decklist of the SchwarzChild Dragon build that you might want to play with link jokers.

Schwarzschild Dragon
BT12-006-RRR (Sample)
[ACT] (VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Choose a card named "Schwarzschild Dragon" from your hand, and discard it] Choose up to three of your opponent's rear-guards, lock them, and this unit gets [Power]+10000/[Critical]+1 until end of turn. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn) [AUTO]:[Counter Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to one card named "Schwarzschild Dragon" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck. [CONT]:If you have a card named "Gravity Collapse Dragon" in your soul, this unit gets [Power]+1000.

My comments on this Badass:
Whoa... Lock 3 cards. Triangle lock and ya GG.com Persona blast? Seriously? Its way too counterblast heavy. A chain ride ride for LJ. Its been time chain ride got respawned into the meta after being on hiatus and unpopular for so long.

Gravity Collapse Dragon
Gravity Collapse
[CONT](VC): When you have a card named "Gravity Ball Dragon" in your soul, this unit gets [Power]+1000.[AUTO]: When this unit rides on "Gravity Ball Dragon" and you have a card named "Micro-hole Dracokid" in soul, choose up to one of your opponent's rearguard and lock it.(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)

Gravity Ball Dragon
Gravity Ball
[CONT](VC): If you have a card named "Micro-hole Dracokid" in your soul, this unit gets [Power]+1000. [AUTO]: When a grade 2 «Link Joker» other than a card named "Gravity Collapse Dragon" rides this unit, if you have a card named "Micro-hole Dracokid" in your soul, look at up to seven cards from the top of your deck, search for up to one card named "Gravity Collapse Dragon" from among them, ride it, and shuffle your deck.

Micro-hole Dracokid
Micro-Hole
[AUTO]: When a card named "Gravity Ball Dragon" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Gravity Collapse Dragon" or "Schwarzschild Dragon" from among them, reveal it to your opponent, put it to your hand, and shuffle your deck. [AUTO]: When a «Link Joker» other than a card named "Gravity Ball Dragon" rides this unit, you may call this card to (RC).

So now we can conclude the 2 distinct build in Link Jokers
BT12 S05 SPVSBT12-006-RRR (Sample)
Here is my decklist for Schwarzchild dragon.

SVG:
1x Micro-Hole Dracokid

G0:
4x Star-vader, Vice Soldiert (Critical Trigger)
4x Star-vader, Meteor Liger (Critical Trigger)
4x Star-vader, Nebula Captor (Draw Trigger)
4x Star-vader, Stellar Garage (Heal Trigger)

G1:
4x Gravity Ball Dragon
4x Barrier Star-vader, Promethium
4x Demonic Claw Star-vader, Lanthanum
2x One Who Opens the Black Door OR Hollow Twin Blades, Binary Star

G2:
4x Gravity Collapse Dragon
4x Gamma Burst Fenrir
3x One Who Shoots Gravitational Singularities

G3:
4x Star-Vader, Infinite Zero Dragon
4x SchwarzChild Dragon

Comments on this decklist:
This deck focuses on locking your opponent consistently every turn and gain pluses via the chain ride.
Reason why I played Lanthanum is its a 9k booster when your opponent has a locked rearguard.
I also picked One Who Opens the Black Door for consistency and speed in getting the extra copy of SchwarzChild Dragon ASAP and to hasten the process.

Gravity Collapse is an effective card that locks your opponent units freely without any counterblasts. Which is the prefered card to play over a mobius breath whose condition is harder to fulfill. Fenrir for a 11k beatstick and Singularities for Further Pressure.

This deck focuses on Riding IZD as your grade 3 over SZD. As it helps to buy you time to stock up the other piece and do a devastating persona blast later on. This deck doesn't uses much counterblasts at all with exception of SZD for the "Final Turn" and the triangle lock. This deck is quite fast ya may say with the chain ride. However every chain ride has only ONE major weakness which will cause it to lose to itself which is missing the chainride.

Signing off,
 Le Jester

Monday, 11 February 2013

Breakrides, Crossrides and Chainrides

With the new season of cardfight!! Vanguard link joker,

There will be a new shift to the meta where new clans and archetypes/themes are introduced. Archetypes such as eradicator, liberator and jewel knight will began to dominate the upcoming meta not to mention a new clan of genesis.

With new card mechanics such as break ride, will decks that still run old mechanics such as crossride and chain ride still be able to survive long in the upcoming meta?

Lets for now review and compare the different card mechanics that have been around for quite sometime.

Chainride
Chainride basically works like an evolution where the vanguard evolves into stronger version of themselves as you ride the vanguard. It becomes similar to pokemon for example, charmander would evolve into charmeleon and finally into charizard. In this case charmander is like the starting vanguard,  charizard would be the grade 3 final form of it.

BT04-041EN-RBT04-077EN-C (Sample)BT04-019EN-RRBT04-008EN-RRR

How is chainride strong in the meta?
Chainrides are for those who love consistent gameplay and effects that will be pulled off every turn. Chainrides usually give the player a free +1 or a guaranteed search for a grade 1. However there may be drawbacks if you were to miss the chain such as some cards may require a certain card to be within the soul for it to pull its effect off or give an extra 1k power. Its either your vanguard is a 10k or a 11k base. The difference of 1 k can make a huge difference during the guard step.

Crossride
Crossride is actually supposed to be meant like a grade 4 vanguard where it rides over a grade 3 with a grade 3. This is also to solve the problem of creating a grade 4 and having it grade jammed in your hand. Crossrides are an upgraded version of a grade 3 trump card such as Dragonic Kaiser Vermillion or Incandescent Lion, Blond Ezel.

Dragonic Kaiser VermillionBT09-008

Crossrides are usually the cards that would define the FINAL TURN. where its ultimate break effect will usually activates to end the game. Cards like Platina Ezel are usually used to end game.

Breakride
Breakrides are grade 3s that will give its effect to another grade 3 that has rode over it. Such as the case of Solitary Liberator Gancelot where he will give its effect of to the grade 3 that overrode it:
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

TD08-001LiberatorofRoundTableAlfred

Therefore in this scenario gancelot's skill will be given to alfred when overrode. Where alfred will gain + 10k and its 3 rearguards get a +5keach stacked on top of alfred's own card effect.
To made things clearly,
Assuming you have perfect columns with 8k boost each with a full field, Alfred's effect will take place 1st, he will gain 2k for each rearguard total of 10k + 11k base power. Next gancelot's effect will be stacked over it with the extra 10k. Therefore alfred's column would be 10k effect +11k base power + 10k gancelot + 8k boost == Massive damage of 39k vanguard without any triggers!!

FAQ
Qn: Can break ride be mixed with crossride?
Ans: No as it would break the chain ride and the effects and consistency of the ride will be truncated and unable to pull off.

Stay tune for more insights and clan and card analysis. Next we will be sharing more about the shift in the metagame to see which clan would be of dominance in the locals.