Showing posts with label chaos breaker dragon. Show all posts
Showing posts with label chaos breaker dragon. Show all posts

Tuesday, 15 October 2013

Cray Journal: Link Jokers

Hey folks, Imma just write a mini tourney report and a cray journal about my experience at Chak Fung's 2 man team tourney.

Before that lets talk about my journey for the past 2 weeks since i entered with CBD.
Here was my 1st decklist when i entered.

SVG: Dust tail Unicorn
G0:
4x Meteor Liger
4x Vice Soldat
4x Nebula Captor
4x Stellar Garage

G1
4x Promethium
4x Palladium
3x Chaos Beat Dragon
3x Neon

G2
4x Colony maker
3x Mobius Breath Dragon
4x Radon

G3
4x Infinite Zero Dragon
4x Chaos breaker Dragon

Reviews and experience after playing with this decklist.

Problem 1: Chaos beat dragon
6k base... Get poke by anything and almost everything.
He isn't a good rearguard booster if ya have a 9k rearguard such as colony maker and mobius breath dragon. 15k rearguard collumn gives a 5k guard for rearguard.

So ya telling me to put this behind the vanguard of CBD for a 21k column... Hmmm... right.... So what would ya normally do when ya guarding the middle lane? 20k 2 pass? or just negate? How bout putting the CBD as a rearguard? What card would ya discard as a fodder for CBD and Kanzen? A jam card like a G3 right? And ya get a palladium that will shut down that collumn.

Problem 2: Chaos Breaker Dragon
I am not high to mention this. But CBD has a notorious problem of decking out and unable to end games. Lets all Draw, Deck out, and Lock each other rearguards.

Here is the modded decklist that I used for Link Joker and the team tourney

SVG: Dust tail Unicorn
G0:
4x Meteor Liger
4x Vice Soldat
4x Nebula Captor
4x Stellar Garage

G1
4x Promethium
4x Palladium
4x Demonic Claw Star-vader, Lanthanum
2x Neon

G2
4x Colony maker
3x Mobius Breath Dragon
4x Radon

G3
4x Infinite Zero Dragon
3x Chaos breaker Dragon
1x Nebula Lord Dragon

Reviews and experiences after testing the new decklist.
Nebula Lord Dragon: It help end games. Break Riding a nebula over an Infinite zero is just very pain for late game when the game is stagnant and keeps ya opponent at the edge of his seat. +3k to all front row for each locked unit.

Nebula lord dragon isnt there to use his CB. Ya use the palladium to lock units with CB1 than use the CB2. just imagine all ya columns get +9k and ya control a Lanthanum.

Lanthanum: He combos very well with Radon and CBD given CBD's nature to only lock once per turn. he easily becomes a 9k booster and able to drive a 21k column easily and also as explained good for feeding Steroids and Ecstasy for Final turn. 7k base also makes it a better option over the chaos beat dragon.

Chak Fung Team Tourney Report.
Participants 16 teams.(32 man)
Deck Distribution.
Chaos Breaker
Shadow paladins - Revengers
Dimension Police
Narukami
Kagero
Nubatam

Round 1
Rfd vs CBD( Khai) Win
Rfd vs CBD (Khant Nyar) Loss
Tie Breaker
RFD vs CBD(Khai) Win

Round 2
DP vs CBD(khant)Win
CBD vs CBD(Khai)Loss
Tie Breaker
CBD vs CBD (Win)

Round 3
DP vs CBD(Khai)Win
RFD vs CBD(Khant)Win
.
.
to cut the long story short.

It all lies down to this match. The Most Crucial Match.
Kagero(DDD-inferno) vs CBD(Khai)
Nubatama vs CBD(Khant)
Outcome: Lose-Lose

Notable Experiences faced:
1. Misgrade at mobius for 1 turn in 2 games and still win matches.
2. Survived Daikaiser Twiced. Playing granblue and DI really help me. Credits to Aetas Kun for teaching me :D
3. Loss to Kagero and nubatama which got me stunned at the edge of my seat.

So what actually happened here. It got us really stunned. Just when everyone expect an RFD or CBD to top and kill Link Jokers.

Lets leave ya guys in suspense for now. Imma not gonna reveal how we lost that match which cost us the top 2 positions. Stay tune for the next journal where i am gonna explain in further details.

Monday, 2 September 2013

Lets Break the Chaos!

Sup guys, this Le jestre over here. I be making this post on behalf of my co-author, Purgatory Void Nothingness.
Here is what he have to say:

This Post Contains:
1. Chaos Breaker Overall Analysis (vs Reverse isn't covered as Dee Kit's post has covered)
2. Triangle Lock Card Advantage Calculations (Not all Situations!)

Kai Toshiki: "Strongest Dragon... Advent!", "Lock... You're not escaping!"

He wasn't joking, and you should be scared, for he is...

BT13/007 RRR
Star-vader, Chaos Breaker Dragon
Star Gate/Cyber Dragon/Link Joker
Grade 3/Twin Drive/11k power
Auto [V] [Limit Break (4)] {This ability is active if you have four or more damage): [Soul Blast (1) - Cards with 「Star-vader」 in its card name] During your opponent's end phase, when one of your opponent's locked cards is unlocked , you may pay the cost. If you do, retire that unit, and draw a card.
Activate [V]: [Counter Blast (1) - Cards with 「Star-vader」 in its card name & Choose a card with 「Star-vader」 in its card name from your hand, and discard it] Choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn.
{Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn.}
Continuous [V/R]: Lord {If you have a unit without a same clan as this unit, this unit cannot attack.}

The secret agent of Link Joker...! Stupid jokes aside, Chaos Breaker is the FIRST EVER HARD-counter against a certain Deck-type, specifically, Reverse, but since that has been covered, let's move on, on why you should be scared, even if you're not using Reverse.

Just stare at the Limit Break ability, let it sink in for a few moments. Yes, you pay ONE SOUL to retire one card, draw one card. Yes, it technically uses the Soul better than Dark Zone Clans and depending on the situation, It retires better than the Dragon Empire.

That isn't even including the Lock aspect of the skill. The most obvious one, is to combine it with Infinite Zero and Dust Tail as your Starter. Let us (I) do some calculations shall we?

Break Ride: -1
Dust Tail Unicorn: -1

Results: -2, 3 Units Locked.
Without factoring Lock, this is a -2, which is true for both Nebula and Chaos, but Factoring in Lock and their skills, this -2, gives a much larger Plus.

Assuming a Standard Full field and no Power Boosts, and the classic "Triangle" formation and you are forced to guard everything, you can now guard 15K No pass, instead of 15K 2 Pass VG.
IF your opponent gets 1 Trigger, it would cost you 40K wroth of guards, but don't be fooled, this isn't 4 cards, this is actually 5 cards since 2 attacks are wroth 15K.
2 Triggers, assuming lack of all to the Vanguard, is a 45K. Once again, don't be fooled, It's a 6 card guard.

NEWBIE-TIP: Don't give all your trigger powers to a single Rear-guard if you have 2 rear-guards to attack with. This forces your opponent to throw out more cards to guard your attack as they require 5K Guards.

So, assuming you throw a 15K No pass, which works on almost every vanguard in the meta, so here are the pluses you get.

2 Triggers:+2
1 Trigger:+1
No Trigger: 0

So no matter what happens, if you throw a no Pass, you won't lose anything. ALWAYS throw a no pass, unless you can't afford to throw another 5K.
This equation holds true for basically any card you Break ride, Infinite Zero, Nebula or Chaos. So It's a pretty good deal to Triangle when you can.

It gets better, when you factor in Cards like Niobium and Lanthanum (Or Lasange, if you catch my drift, Jed Lee). I don't have to explain why right? Nebula just takes it to the next Level.

Although Nebula's +9K to the front row matters in terms of guarding, This is about The Advantage Chaos Breaker generates, so let us continue.

So you're Triangle'd and Chaos Breaker stares you in the face. You can pretty much despair right there. Because, Soul Blast 3, is a very affordable cost, it is almost impossible to triangle without 3 soul.

You lose 3 units, and Chaos Breaker draws 3. Not to mention those "3 Units" are not units that you choose and are the least important ones. Units in the Lock Triangle are debatable to be one of the better cards on the rear-guard circles, Yes I know there are plenty of great on-hit or power increasing G1 boosters.

So finally, at the cost of Soul Blast 3, Counterblast 1 Chaos Breaker Gains +3-5, and you lose -3.

Yeah, that is quite the ridiculous amount of Card Advantage. This doesn't even include extra uses of Cards such as Palladium and Dust Tail in addition to Chaos Breaker's Regular Ability. So if you think that +3-5 and your -3 is recoverable... You're gonna to lose more than that.

Prepare yourself, Apocalypse is coming.

~Purgatory Void~