Showing posts with label tachikaze. Show all posts
Showing posts with label tachikaze. Show all posts

Monday, 20 April 2015

FC2015: A quick overview (Part 1)

Today I will be talking about the main G units featured for all clans in the upcoming FC2015. Just a brief explanation, I won't be talking about the Cray Elementals, as that's for another article altogether.
Since all clans are featured, this will be a rather long article, so bear with me. Now then, let's begin, shall we?

Holy Dragon, Religious Soul Saver 
G-FC01-001-GR (Sample)
 [AUTO](VC):[Counter Blast (1) & Choose a face down card named "Holy Dragon, Religious Soul Saver" from your G zone, and turn it face up] When this unit is placed on (VC), if you have a heart card with "Blaster" in its card name, you may pay the cost. If you do, choose up to three of your units, and they get [Power]+5000 until end of turn. Then, if the number of cards in your soul with "Blaster" in its card name is two or more, this unit gets [Critical]+1 until end of turn.
The obvious deck choice to run this with would be MLB(Majesty Lord Blaster). On your G3 turn, make sure you get Blaster Dark, and Blaster Blade into the soul with MLB's skill. Next turn, stride this card for a free crit pressure and high-powered rear guard columns. Make sure you have at least 3 RGs to maximize this effect; 2 in your left column, 1 on the right at least, vice-versa. You can throw a RG behind your VG, but your opponent is likely to just kanzen, so you'd best save your hand, unless you know for sure he does not have a kanzen in hand.

Deity of the Evening Moon, Tsukuyomi 
G-FC01-002-GR (Sample)
[ACT](VC)[1/Turn]:[Choose a face down card named "Deity of the Evening Moon, Tsukuyomi" from your G zone, and turn it face up & Choose a card with "Tsukuyomi" in its card name from your hand, and put it into your soul] If you have a heart card with "Tsukuyomi" in its card name, look at five cards from the top of your deck, search for up to two cards from among them, put them into your hand, and put the rest on the bottom of your deck in any order.
This stride is kinda lackluster for a GR, but pretty good nonetheless. Since it doesn't use any counterblast, you can save the CB for Full moon Tsukuyomi's skill. This stride will ensure that your g1 and g2 Tsukuyomi's do not become dead fodder in your hand. Granting a net +1, not very good, but this helps reach your stack even faster.

Purgation Lion Emperor, Mithril Ezel
Vg03F
ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Purgation Lion Emperor, Mithril Ezel" from your G zone, and turn it face up] If you have a heart card with "Ezel" in its card name, unlock all of your locked cards, look at five cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and increase that unit and this unit's [Power] by the original [Power] of the unit called with this effect until end of turn.
With the return of Link Joker and Glendios(and his stride) this card can be a major killjoy for your opponent when he's about to World End you next turn. It doesn't take as much counterblast and soulblast as Ezel Scissors, so you can keep unlocking just for the trolls. The advantage of being able to superior call something slightly more specific than what Blond Ezel can give is good. Even if your opponent is not a Link Joker, you still get the +1 from the new rear-guard, and the extra power for increased pressure on your turn. 

Supreme Heavenly Emperor, Dragonic Overlord "The Ace"
G-FC01-004-GR (Sample)
[ACT](VC):[Counter Blast (2) & Choose a face down card named "Supreme Heavenly Emperor Dragon, Dragonic Overlord "The Ace"" from your G zone, and turn it face-up] If the number of face up cards in your G zone is two or more, until end of turn, this unit gets drive-1 and "[AUTO](VC)[1/Turn]:[Choose a card from your hand, and discard it & Choose a card with "Overlord" in its card name from your hand, and discard it] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Power]+5000 until end of turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn)".
I see a lot of problems with this unit. The counterblast cost is 1. Imagine using this in a DOTX or DOTR deck. Spend 2 counterblast on this, and what have you left to restand with your boss G3? Another problem is the discard cost. In any Overlord deck, you have to already discard a G3 for stride, then you need to have another Overlord in hand. Since all Overlords a G3s, this may be a problem in all Overlord decks, and WILL be a problem in a DOTX deck. Both DOTE and DOTX require a persona blast to activate their skills. If you throw one of them from your hand, that's 1 less chance to pull off a restand with DOTE or a burn with DOTX. The way I see it, the best part about this card is the high power restand, and the additional +5K after restand. Other than that, not so good. Kind like Dragonic Overlord "The Hype". Haters gonna hate on me, but this is how I see this card.

True Brawler, Big Bang Knuckle Turbo
G-FC01-005-GR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Big Bang Knuckle" in its name, until end of turn, this unit gets "[CONT](VC):When this unit would choose a unit to attack, choose up to three of your opponent's units for each of your heart cards instead, and this unit battles all of the chosen units in one attack.", and this unit gets [Power]+5000 for each face up "True Brawler, Big Bang Knuckle Turbo" in your G zone.
This is so good. Just being in Legion mode ensures you can hit the whole field, and kill all your opponent's rear guards in one shot. Having 2 Big Bang Slash Busters in your left and right column would make for immense attacking power, as if your Vanguard didn't have that already. The consistency is just soooo good. Once you've used up all 4 of this in your G Zone, you can just stick with your Legioned Big Bang Knuckle Buster and whack for high numbers and pressure. With this, your opponent can only attack with his Vanguard or waste resources trying to build a rear-guard presence. Bye-bye Aqua Force.

Death Star-Vader, "Omega Loop" Glendios
G-FC01-006-GR (Sample)
[ACT](VC)[1/Turn]: [Counter Blast (2) & Choose a face-down card named "Death Star-Vader, "Omega Loop" Glendios" from your G Zone, and turn it face-up] If you have a heart with "Glendios" in its card name, your opponent chooses one of his or her (RC) for each of your rear-guards with "Я" in its card name, and puts the top card of his or her deck into that (RC) face down as a locked card. Then if the number of cards in your damage zone is five or more, all your opponent's locked cards cannot be unlocked during his or her next end phase.
Although this card sets up for your World End, the problem is that all your Reverse units from other clans can't attack, since they are no longer considered to be Link Joker units. You'll be screwed over by one heal, and then your opponent can just whack a rear-guard with his Vanguard. Another problem is that you might not have enough counterblast left after using Magnet Hollow's skills and maybe some others you might have, depending on deck build. In short, this card looks good on the surface, and would be good, if it just wasn't so circumstantial. 

Blue Storm Master Dragon, Admiral Maelstrom
G-FC01-007-GR (Sample)
[AUTO](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit's attack hits a vanguard, if it is the fourth battle of that turn or more, and you have a heart card with "Maelstrom" in its card name, you may pay the cost. If you do, draw a card, choose three of your opponent's rear-guards, your opponent chooses one from them for each face up "Blue Storm Master Dragon, Admiral Maelstrom" in your G zone, and retires them.

Obviously, Aqua Force can very well achieve a fourth attack with the Vanguard. In this situation, your opponent will either retire 1 or 3 of their rear-guards from the skill. The only issue here is thatthe skill is an on-hit effect. This can be seen not as a problem, but as an advantage which would force shield out of your opponent before you use Glory Maelstrom or Reverse Maelstrom's skill. This way, the deck becomes more pressure-centric, and it would be meant to outlast your opponent but whittling down their hand until they have nothing left.

Interdimensional Dragon, Epoch Maker Dragon
G-FC01-008-GR (Sample)
[AUTO](VC):When this unit's attack hits a vanguard, you may choose one of your rear-guards, and bind it face up. If you do, search your deck for up to one grade 3 card, call it to (RC), shuffle your deck, and at the end of your turn, put the unit called with this effect on the bottom of your deck. If you put a card on the bottom of your deck this way, choose a card bound with this effect from your bind zone, and call it to (RC).
This card basically allows for you to get a fourth attack in one turn, not accounting for stand triggers. Again, the issue/advantage is that this is an on-hit effect. Your opponent can either choose to no guard and risk taking around 3 damage(including 1 crit trigger) or waste shield guarding this, and be open to your Ragnaclock's crit later in the game. This effect was not really meant to go off most of the time, but this card acts as a pressure unit in the deck.

Holy Celestial, Mikael
Vg02
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with "Celestial" in its card name, put the top card of your deck into your damage zone, choose a face up card from your damage zone, and call it to (RC). Then, if you have a face up card in your damage zone with the same name as a card in your hearts, the unit called with this effect gets [Power]+5000 until end of turn.
This card is one of the good cards from this set, as it works with any of the Celestial bosses in Angel Feather(except maybe the FC2014 card). The best card to run this with would be the Celestial Legion, considering its ability to create huge-powered columns. For old school, you can run this with Zerachiel or Ramiel Reverse to build your field for their limit break to go off next turn.

True Revenger, Dragruler Revenant
G-FC01-010-RRR (Sample)
[ACT](VC)[1/Turn]:[Choose one of your rear-guards with "Revenger" in its card name, and retire it] If you have a heart card with "Revenger" in its card name, search your deck for up to one grade 1 or less card with "Revenger" in its card name, call it to (RC), shuffle your deck, that unit and this unit get [Power]+3000 until end of turn.
As the name suggests, it's best to run this card with Dragruler to create columns harder to guard while your opponent is already at 5 damage thanks to Dragruler's skill. The best way to abuse the ability is to call something with Mana, then kill it with this skill and summon either a Blaster Dark or Masquerade. A so-so card, you can run it with any Shadow Paladin Revenger deck, although it doesn't exactly generate any pluses.

Divine Flame Ultimate Regalia, Demeter
G-FC01-011-RRR (Sample)
[AUTO](VC):[Counter Blast (1)] When this unit attacks a vanguard, if you have a heart card with "Regalia" in its card name, you may pay the cost. If you do, for each of your heart cards, Soul Charge (3), choose a card from your damage zone, and turn it face up.
Simple, but great. There's several ways to use this card. You can ride Angelica then stride this, so you can use pure angel's secondary skill to draw one card and still be able to break ride next turn. Even if you soul charge triggers this way, you can soul blast it out with the break ride. You can also use this to refill your soul after using CEO Yggdrasil's skill. If your Vanguard is in Legion when you stride this, it's a instant 6 soul for you, allowing you to use Yggdrasil again next turn for more pressure.

Six Realms Stealth Dragon, Jorurirakan
Joururirakan
[AUTO](VC):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards, bind it face up, your opponent chooses a card from his or her hand, and binds it face down. At the end of that turn, if you have a heart card with "Shura Stealth Dragon" in its card name, your opponent puts the cards bound with this effect into his or her drop zone, if you do not have, your opponent puts the cards bound with this effect into his or her hand.
This G unit works with any of the current Nubatama bosses, even the break ride, since they all have Shura Stealth Dragon in the name. You can choose a pesky rear-guard from your opponent's field, and get rid of it by the end of your turn(I'm looking at Aqua Force and Nova Grapplers). And while they are allowed to choose which card from hand to bind, it's likely they'll have to throw some shield or an important card, allowing higher chances for your attacks to get through. This is the kind of good support Nubatama's been waiting for for so long.

 Super Ancient Dragon, Parititian
Parititan
[AUTO]:When this unit placed on (VC), if you have a heart card with "Ancient Dragon" in its card name, choose a rear-guard of all fighters, retire them, and increase this unit's [Power] by the sum of the original [Power] of the units retired with this effect until end of turn. Then, if the [Power] increased with this effect is 20000 or more, this unit gets [Critical]+1 until end of turn.
Translation: you and your opponent retire 1 rear-guard each, and if the total power of those 2 units is 20K or more, this unit gets +1 crit. It seems good, it's hard to get that extra critical. One will have to retire a 11K rear-guard, and the other a 9K rear-guard. Obviously your opponent wouldn't want you getting that extra crit, so he'll choose a G1 with about 7K power. The only surefire way to make sure you get that crit is in a tag match, where all 4 players will have to retire 1. In normal matches, the main purpose of this card is to force your opponent to retire their rear-guards, and you can keep yours by choosing Tyrannobite or the G1 version to retire, then revive them with their counterblast skill. This card is meant to work in a deck with Tyrannoquake and/or Tyrannolegend to keep up the pressure with high-powered attacks and easy-to-get crits.

I will continue this article with a Part 2 coming very soon :) 
For now, feel free to comment on anything below :)
Note: I don't own any of the images above. Credits to their respective owners and Bushiroad Inc.
-Megan Lee

Sunday, 19 May 2013

Tachikaze deck review and tourney report

Hi guys, this is le jester over here. Its been like a week or so since I last update or made a new post. Today I am going to share with everyone my Tachikaze Ancient Dragon deck and give you all insights more about it after testing it for a while. Before that, I would like to introduce a new section of my blog, where i will do tournament reports.

Yew Tee Full Yen MiniMart Tournament
Participants:14
Format: Double Elimination

Round 1 vs Ancient Dragons(Mirror Match)
Match 1
Forgot what happened. I remembered i had a huge advantage and hand size with spino driver.
Match 2
Hit em hard with Tyranno legend with especial counterblast and spawn a collumn of iguanogorg to push for game.
OO

Round 2 vs OTT Soulless
Match 1
Can't remember much, but both has a huge handsize and a match that last vry long.
Match 2
I forgot how i lost.
Match 3
I happened to Outlast him and drain his hand with my extra criticals that Spino and Tyranno Legend gave me which pressured him to guard no pass all the way.
OXO

Top 8:
Round 3 vs DKV THE BLOOD
Match 1
Hit THE BLOOD with perfect number collumns and have a huge hand size of 11 cards.
Match 2
Same as match 1.
OO

Top 4:
Round 4 vs OTT Soulless
Match 1
Silent tom is so annoying. >.<
Hard to guard against CEO, no boosters to hit them hard during early game. Drawn them at late game where i do not need. Hand was all attackers. Can't guard for long and died.
Match 2
Same as match 1.
XX

Result 3rd/4th. Top 4 participants decide to share prize.

Ancient Dragons Decklist that I've used.

SVG:
Ancient Dragon, Baby Rex

Grade 3:
4x Ancient Dragon, Spino Driver
4x Ancient Dragon, Tyranno Legend

Grade 2:
4x Ancient Dragon, BeamAnkylo
4x Ancient Dragon, Deino Clawed
3x Ancient Dragon, Cryolophor

Grade 1:
4x Ancient Dragon, Parasawall
4x Ancient Dragon, Iguanagorg
3x Ancient Dragon, Tri-Plasma
3x Ancient Dragon, Gattling Allo

Grade 0:
6x draw
6x Critical
4x Heal

Now back to the discussion and FAQ About Ancient Dragons, Below are just some of the FAQ that will get you some insights on the deck.
Why more Tachis are Appearing in the meta?
It is cost effective to build. For about $80 you can build one and start eradicating those eradicators and kick ass in the metagame.

Can I use spino's breakride if I have only one rearguard and does the vanguard gain the 10k if I dont pay cost?
No.Apparently, you have to pay cost in order successfully break ride on a spino and gain its full effect.
Here is what the card has to say:
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your «Tachikaze» rear-guards, and retire them] When a «Tachikaze» rides this unit, you may pay the cost. If you do, draw two cards, choose one of your vanguards, and that unit gets [Power]+10000/[Critical]+1 until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)
Therefore for the new vanguard to gain the additional power of 10k and 1 extra critical, you would need to pay its cost of retiring 2 tachikaze units. However this effect may also be a double edge sword. Use it Wisely.
One tip on countering spino, Try to retire and clear their rearguards. Spino needs to eat its rearguard and they need to retire the right rearguards at the correct timing to gain its pluses and to add the pressure.

Can I still superior call a tyranno legend if my opponent decide to retire my Baby Rex or Iguanagorg?
Yes you may superior call him.
Here is baby rex's effect:
[AUTO]: Forerunner (When another unit of the same clan rides this unit, you may call it to (RC)) [AUTO]:[Counter Blast (1)] When this unit is put into the drop zone from (RC), if you have a «Tachikaze» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Ancient Dragon, Tyrannolegend", call it to (RC), and shuffle your deck.

Iguanagorg's effect:
[AUTO]:[Counter Blast (1)] When this unit is put into the drop zone from (RC), if you have a vanguard with "Ancient Dragon" in its card name, you may pay the cost. If you do, call this card to (RC).

Should I add a Sonic Noa (8k booster) to my deck?
My answer is no, It would not have synergy with tyranno legend although you can hit magic numbers if boosted with Spino Driver, it will be a Jam card on your field if you were to boost a tyranno legend.
Tyranno legend would require you to retire 3 units with "Ancient Dragon" in its name to gain the additional 10k and bonus critical when attacking. With a Sonic noa behind him, will screw up your field and cause you to do less stunts with the deck and will not let you hit for high numbers if you are not using his effect.

In conclusion, I would like to mentioned that Ancient Dragons might be one of the best answers I had against the huge wave  of eradicators as a counter measure . It has the consistency and the aggressiveness to push for game in the early game and mid game. And also last till late game and still kick ass with the bonus criticals.
It is a versatile deck to play however, It requires pure timing and set up to really pull off its effects and perform its stunts to screw your opponent up with your Spino Drivers and Tyranno Legend. Ancient Dragon is not as easy as you thought it would be as it can also be a double edged sword at times and at  times, it can give massive advantage and put massive pressure on your opponent every turn.

Meanwhile, Do stay tune and subscribe for more news and do join our marketplace if you are looking for any cards or have any burning questions to ask me.
http://www.facebook.com/groups/levanguard/

Signing Off,
Khai AKA Le Jester

Monday, 22 April 2013

A tale of two cards 2

Hi guys, resuming back another discussion session with this section of A tale of two cards. Today we are going to discuss and evaluate these two cards in BT11.

Today we are going to discuss about these two cards: Goddess of Good Luck, Fortuna and Ravenous Dragon, Battle Rex. So which is better and how do I use the cards?

BT11-003-RRR (Sample) VS BattleRex
Goddess of Good Luck, Fortuna's Effect:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit's drive check reveals a grade 1 or greater «Genesis», you may pay the cost. If you do, put the card from that drive check into your drop zone, and perform an additional drive check. [ACT](VC):[Soul Blast (3)] This unit gets [Power]+5000 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Ravenous Dragon, Battle Rex Effect:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit's drive check reveals a grade 3 «Tachikaze», choose one of your rear-guards, retire it, and this unit gets [Power]+10000 until end of that battle. [AUTO](VC):When this unit is boosted by a «Tachikaze», this unit gets [Power]+3000 until end of that battle.

Fortuna
Lets 1st analyse the uses of fortuna. Firstly, for fortuna's effect to trigger, you need to reveal a grade 1 and pay the cost of soul blasting 3 to perform and additional drive check to gain an extra drive check.

Pros:
It will be good to apply constant pressure on your opponent for them to guard No Trigger pass all the way. So Do I always get a trigger? No... Genesis is a type of deck that will soul charge a lot and there are times where triggers will get soul charged under your vanguard. It is good for filtering the unwanted grade 1s, 2s and 3s during late game to lucksack a trigger out of it. Performing a Drive check that reveals a draw trigger may or may not be good for ya if you have your triggers stacked and may hasten up the trigger. Anyways another question is what if i drive check 2 grade 1s and above? Can i use the effect and stacked it? The effect of the 1st drive checked can be used and so long as you have enough soul to pay its cost.and to therefore the 1st checked has to be resolved 1st then the other one can be performed. Means you drive check a g1, you can pay its cost as much as you want until you get a trigger. before the second drive check.

Cons:
Whats the worst trigger to drive check while ya at 4 damage? A fucking heal trigger. A heal trigger and a grade 1 for your drive check is enough to make you either facepalm or flip tables on this card. A draw trigger might also kill you as you dun want to draw a trigger with a draw trigger. The other bad side of it would be if you abused it too much, it will eat up your soul and leave you soulless which in other words impotent once a genesis vanguard has no more souls under them. Another cons of it would be a trigger soul charged by your rearguards effect, which would decrease the chances of pulling a trigger.

Battle Rex
So how about Battle Rex? For Battle rex effect to takes in effect, It just needs to drive check a grade 3 and pay the cost of retiring one tachikaze rearguard to gain an additional 10k attack. Oh so its similar to Goku where all your grade 3s are 10k triggers. So in other words, 8 Grade 3s + 16 triggers = 24 triggers. 50 - 1 starting vanguard = 49. Assuming you have 24/49 triggers. That is about a 50.50 chance of pulling triggers.

Pros:
It apply great pressure on your opponent with a whooping 20k additional power if a grade 3 is drive checked. which the maximum power it can get would be a 38k vanguard with a 8k vanilla booster and assuming your opponent has a 11k vanguard, he would need to guard 30k no pass every turn, if he want's to be safe from any damage. Therefore, if a double grade 3 were to be revealed, it means ya have to retire 2 units. So what cards do i retire? Below are just some suggestions.

 BT02-034EN RBT08-076 CBT08-033 R
BT08-031 RBT08-080 C

Cons
The cons of it would be a squishy 10k base power where it gets ramped quite easily as a vanguard.

To conclude, I like to say that fortuna is quite overhyped than it actually is. Means its not that good especially where you have to lucksack a lot and you have to pay a huge sum of soul blast to abuse its effect, where i would rather run a iwanagahime where i can clear the front row to push for game. As for battle rex, its good for consistant pressure on your opponent where half your deck is triggers.

Disclaimer: These are only my opinions of what these two cards are, not to be deemed as an absolute answer to what it is. Opinions may be slightly biased to a certain extent.

Do Comment below for your point of view or perspective of these two cards.

Tuesday, 2 April 2013

BT11 Support: part 3

Candle Celestial, Sariel
BT11-025-R (Sample)
[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a «Angel Feather» vanguard, you may pay the cost. If you do, search your deck for up to one «Angel Feather», put it into your damage zone, shuffle your deck, and choose one face up card from your damage zone, and put it into your drop zone.

Solidify Celestial, Zerachiel
BT11-002-RRR (Sample)
[CONT] Limit Break 4 (This ability is active if you have four or more damage):During your turn, if you have face up card named "Solidify Celestial, Zerachiel" in your damage zone, all of your units with 'Celestial' in its card name get [Power]+3000. [ACT](VC):[Counter Blast (2) - Cards with "Celestial" in its card name] This unit gets [Power]+5000 until end of turn. [CONT](VC/RC):Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack)

Roaring Ripple, Genovious
Genovious
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose a card named "Roaring Ripple, Genovious" from your hand, and discard it] At the close step of the battle that this unit attacked a vanguard, if the number of «Aqua Force» you have as [Rest] in your front row is three, you may pay the cost. If you do, [Stand] all your «Aqua Force» rear-guards. [CONT](VC):If you have a card named "Rising Ripple, Baorus" in your soul, this unit gets [Power]+1000.

Eradicator, Sweep Commando Dragon
Sieve
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (2)] During your turn, when an opponent's rear-guard is put in the drop zone by any of your card's effect, you may pay the cost. If you do, draw a card, choose one of your opponent's rear-guards in the front row, retire it, and this unit gets [Power]+5000 until end of turn. [AUTO]:[Choose one of your rear-guards with "Eradicator" in its card name, and put it into your soul] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your opponent's rear-guard in the front row, and retire it. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Ancient Dragon, Tyranno Legend
TyranoLegend
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose three of your rear-guards with "Ancient Dragon" in its card name, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+10000/[Critical]+1 until end of that battle. [ACT](VC):[Counter Blast (2) - Cards with "Ancient Dragon" in its card name] This unit gets [Power]+5000 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Ravenous Dragon, Battle rex
BattleRex
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit's drive check reveals a grade 3 «Tachikaze», choose one of your rear-guards, retire it, and this unit gets [Power]+10000 until end of that battle. [AUTO](VC):When this unit is boosted by a «Tachikaze», this unit gets [Power]+3000 until end of that battle.

Last card, Revonn
Levon sleeve 88
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When this unit attacks a vanguard, if the number of «Aqua Force» you have as [Rest] in your front row is three, you may pay the cost. If you do, this unit gets [Power]+3000/[Critical]+1 until end of that battle. [ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn. [CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Saturday, 23 March 2013

More Badasses in BT11

Good news for tachikaze players who have been playing this clan all this while.
Who says Tachikaze is an under-rated clan? Look at what we got here.

Ancient Dragon, Spino Driver
SpinoDriver
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your «Tachikaze» rear-guards, and retire them] When a «Tachikaze» rides this unit, you may pay the cost. If you do, draw two cards, choose one of your vanguards, and that unit gets [Power]+10000/[Critical]+1 until end of turn. [AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)

What???!!! Did i hear wrongly??? Retire 2 to draw 2 and get 10k with a crit.
This guy can be a potential Badass in the game and can be ridden over itself to gain pluses.
How do I use him?
BT08-017 RR+SpinoDriver
You no say??? Duh Of course dark rex lah...
You can apply constant pressure to your opponent and if he guard it, He must be high. To give your opponent a free joy ride on dark rex.

So what is dark rex effect?
BT08-017 RR
[AUTO](Bind zone) Limit Break 4 (This ability is active if you have four or more damage):[Choose three of your «Tachikaze» rear-guards, and retire them] At the beginning of the close step of the battle that your grade 3 or greater «Tachikaze» vanguard's attack did not hit, you may pay the cost. If you do, ride this card. [ACT](Hand):[Bind this card] Choose up to one of your «Tachikaze», and that unit gets [Power]+3000 until end of turn.

YOU GUARD???


Assuming you get the ride, What happen is that you practically retire all your rearguards to get a 20k powered dark rex with a critical. 2 Free draws and another chance for a twin drive to lucksack triggers.

Note that this is only the tip of the Iceberg of what this clan is going to get. More support will come to make this clan considered a Badass and Imba Clan.

Besides support for tachikazes, What other badasses we have in the house?
New Perfect Guard for Kagero.

Sealed Dragon, Linocross
Linocross
CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck) [AUTO]:[Choose a «Kagero» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Kagero», and that unit cannot be hit until end of that battle.

Okay.... Everyone kind of expect this to happen. No other comments though beside the nice artwork.

Burning Hell Seal Dragon, Blockade Inferno
7247e8c4
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) - Cards with "Seal Dragon" in its card name] Retire all of your opponent's grade 2 units, and this unit gets [Power]+10000 until end of turn. [CONT](VC):If you have a card named "Seal Dragon, Blockade" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you do not have units with the same clan as this unit, this unit cannot attack.)

Okay... I was expecting an effect similar to glory maelstrom. Isn't Gauntlet buster better with the ability to gain an extra critical? Doesn't seems to be good though. A bit lackluster and don't turn out to be as OP as what we all anticipate it to be.

Do stay tune for the next update, where we will discuss about Bermuda triangles and the different builds.