Showing posts with label Liberator of the Sanctuary. Show all posts
Showing posts with label Liberator of the Sanctuary. Show all posts

Friday, 1 February 2013

BT10 review part 1

Booster Set 10: Triumphant Return of the King of Knights

Feature a new clan called Genesis which would be played and pilot by Misaki in the new season of Link Joker.

Here is the trump card used by Misaki at the moment, Battle Deity of the Moonlit Night, Artemis
Artemis3

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose a card from your hand, put it into your soul, and this unit gets [Power]+5000 until end of that battle.
[CONT](VC):If you have a card named "Twilight Hunter, Artemis" in your soul, this unit gets [Power]+1000.

As you can see it focus around manipulating its soul to gain hand advantage as it also doesn't use any counter blast.

In bt10 is also feature another counterpart of alfred, where he has liberator in his name.
Liberator of Round Table, Alfred
LiberatorofRoundTableAlfred

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, this unit gets [Power]+2000 for each of your rear-guards with "Liberator" in its card name.
[ACT](VC):[Counter Blast (2) - Cards with "Liberator" in their card name] Look at up to one card from the top of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Look we have another potential Bad Ass card when combo with Gancelot. Means every turn you get a 10k boost without any restraint.

Narukami has more variants and more variety to its playstyle after being revealed that there are two characters(Naoki Ishida, Kai Toshiki) that play the same clan in the anime.

Eradicator, Gauntlet Buster Dragon
BT10-007-RRR (Sample)
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When an opponent's rear-guard is put into the drop zone with one of your card's effects, this unit gets [Power]+3000/[Critical]+1 until end of turn.
[ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in their card name] Your opponent chooses one of his or her rear-guards, and retires it.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Here is one Bad Ass when rode on Sword vowing dragon. This gives a guarantee effect of getting the critical every turn with its consistent playstyle of retiring opponent units. Love the Artwork though, Looks like one Real Bad Ass to lookout for in the upcoming meta.

Eradicator, Dragonic Descendant
Eradicator, Dragonic Descendant
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose three cards with "Eradicator" in their card name from your hand, and discard them] At the beginning of the close step of the battle that this unit's attack did not hit, you may pay the cost. If you do, [Stand] this unit, and gets [Critical]+1 until end of turn. This ability can only be used once per turn.
[ACT](VC):[Counter Blast (2) - Cards with "Eradicator" in their names] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Looks like a potential "DOTE" eff with 3 cards to pay to activate its effect. Seems balanced after the Restriction of DOTE. Good for pressuring your opponent with trigger stacks. Effect seems to balanced out after a -3 as a cost and a +4 after drive check. Seems good enough +1. I would recommend play 6 draw, 6 crit. Another Bad Ass to look out for as well.

Pureheart Jewel Knight, Ashlei
Ashlei
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Royal Paladin» rides this unit, you may choose one of your vanguards, that unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Leading Jewel Knight, Salome
Salome
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks, if the number of other rear-guards you have with "Jewel Knight" in its card name is four or more, this unit gets [Power]+2000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (2) - Cards with "Jewel Knight" in their card name] Search your deck for up to one card with "Jewel Knight" in its card name, call it to (RC), and shuffle your deck.

Seems like royal paladins are back with bitches like Jewel Knights, an archetype being played by Kourin. Dogs evolves to bitches in season 3. Salome seems to be imba when rode over Ashlei with her effect gave 10k power and +1 critical. Not to mention Salome's own effect which allow her to gain a critical every turn as long as there is 4 or more rearguards. So total would be 3 criticals. How to counter her? Retire her units and attack her rearguard.

Friday, 25 January 2013

TD review part 1

New trial decks has been released
Trial Deck 8: Liberator of the Sanctuary & Trial Deck 9: Eradicator of the Empire
Which is Better? Narukami or Gold paladins
Lets 1st discussed about the gold paladins.

Introducing the main card for TD8
TD08-001
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Scenario1
So it seems like a +10000 to vanguard +5k to 3 of your rearguards.
Assuming you ride a 11k vanguard with a 8k booster +10k effect + 10k triggers 2x
==39k total damage (including triggers)

2 columns of 18k rearguards
18k +10k = 28k
18 + 5k = 23k

Assuming opponent controls a 10k vanguard
How much does your opponent need to guard if all were to aim the vanguard
30k guard for no pass for vanguard
20k guard for 1st rearguard
15k guard for 2nd rearguard
total 65kGuard!!

Hmm Lets Compare with the Notorious Galactic Beast, Zeal
BT08-002 RRR
Scenario2
Activate zeal effect 11k + 5k Vanguard effect + 8k boost + 10k triggers 2x
== 34k total damage (including triggers)

2 columns of 18k rearguards
18k +5k = 23k
18 + 5k = 23k

Assuming opponent controls a 10k vanguard
How much does your opponent need to guard if all were to aim the vanguard
25k guard for no pass for vanguard
15k guard for 1st rearguard
15k guard for 2nd rearguard
total 55k Guard(If opponent do not have any triggers)

Conclusion
To conclude Gancelot is better than zeal in a certain aspect as it do not use counter blasts for it to hit high numbers and damage. As compared to zeal where it requires full field presence and also used up counterblasts. Gancelot is optimal when it comes to mid game and late game where it has to be cross ride for its effects to be pulled off.

Possible Techs and combos for Gancelot:
Conviction Dragon, Chromejailer Dragon
White Hare in the Moon's Shadow, Pellinore
Dignified Gold Dragon
Incandescent Lion, Blond Ezel
Platina Ezel
etc...
etc...

Means END OF RAPE FEST FOR ZEAL!!!