Sunday, 26 April 2015

FC2015: A quick overview(part 2)

Continued from part 1, I'll talk about the main strides of clans featured in FC2015, giving you guys a brief overview of how the card works, and how to synergize it with the respective decks. Now, let's get started.

Beauty of Light Snowfall, Shirayuki
Light Snowfall Makeup, Shirayuki
[AUTO]:When this unit is placed on (VC), choose one of your heart cards, search your deck for up to one card with the same card name as that card, call it to (RC), shuffle your deck, at the end of that turn, if you have a heart card with "Shirayuki" in its card name, return the unit called with this effect to your hand, choose a card from your hand, and discard it, if you do not have, put the unit called with this effect on the bottom of your deck.
Obviously, this card works with Shirayuki. The best card to run it alongside with is the break ride. Most people would think you're getting no pluses out of this, but think about it carefully. You're throwing away 1 card, maybe a useless fodder, to minus 20K from one of your opponent's attacks next turn. It's essentially granting you a 20K shield in return for say, a 5K shield? The part about that rear-guard attacking during your turn is an even better bonus. This is more than just good, it's fantastic.

Battle Deity, Asura Kaiser
G-FC01-015-RRR (Sample)
[ACT](VC)[1/Turn]:[Choose a grade 3 card from your drop zone, and put it on the top of your deck] Shuffle your deck, and until end of turn, this unit gets "[AUTO](VC):When this unit's drive check reveals a grade 3 card, if you have a heart card with "Asura Kaiser" in its card name, choose up to four of your rear-guards, and [Stand] them.".
This is too good for a RRR if you ask me. It should bee a GR instead. You're essentially returning your stride fodder to get a higher chance of revealing a Grade 3 during TRIPLE drive check. Imagine having 4 samurais on the field, and a Death Army Lady/Guy. One G3 check will let you stand your WHOLE field in an instant, and those samurais are gonna  get a HUGE power-up. If you put a samurai behind your Vanguard, and revealed a G3, and your opponent guarded for 2 or 3 triggers to pass, he's instantly screwed. The power-up that Bear Down Samurai got would be added to the attack, increasing the attack's total power by 15K at max. Then once you're done striding, if your Vanguard is Immortal Asura, you still have a high chance of getting a G3 and wrecking your opponent again with the samurais. For this deck basically, revealing a G3 in drive check every turn would wreck your opponent upside-down.

Hyper Metalborg, Heavy Duke
10458485 10202425025865846 6796271370303721178 n
[AUTO](VC):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, draw a card for each of your heart cards.". Then, if you have a heart card with "Metalborg" in its card name, until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).
This is just PERFECT to run with a Sin Buster Legion deck. Stride on top of a Legioned vanguard, and you'll be hitting for about 32K(factoring in a boost). Your opponent has to choose to guard now and be open for Sin Buster next turn, or no guard now, and save shield for Sin Buster. His dilemma comes from the draw part of this stride skill. Since you have 2 hearts, you'll draw 2 on hit compared to Sin Buster's draw 1. The only issue that you'll face is the counterblast cost. Likely your opponent will guard this one to prevent you from getting more cards in hand, but that just means you can finish him off easier with Sin Buster next turn.

Great Warrior, Dudley Geronimo
G-FC01-017-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Great Warrior, Dudley Geronimo" from your G zone, and turn it face up] If you have a heart card with "Dudley" in its card name, until end of turn, this unit gets "[AUTO](VC):When your rear-guard attacks, that unit gets [Power]+5000 until end of that battle, and at the end of that battle, put that unit on the bottom of your deck.". Then, if the number of face up cards in your G zone is two or more, until end of turn, this unit gets "[CONT](VC):Your rear-guards may attack a vanguard from the back row.".
Spike Brothers just got the boost it needs. Personally, I think the best G3s to run in a deck with this is 3 Dudley Lucifer, 3 Dudley Emperor, and 2 Dudley Moses. Lucifer for the high powered attacks in a full build Dudley deck. Emperor is a back-up boss, and Moses is just to recycle triggers and necessary cards during Legion.  The only non-Dudley archetype cards you should be running in this deck are the triggers and Reckless Express. That thing works incredibly well with this G unit. Considering your units can attack from the back row and you would be in late game by then, throw 1 or more Reckless Express into the back row and more attackers in the front row for some major killer attacks.

Amon's Claw, Marchocias
G-FC01-018-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with "Amon" in its card name, choose two of your rear-guards with "Amon" in its card name, and those units and this unit get [Power]+3000 for every five cards in your soul until end of turn.
Kinda lackluster, but still pretty ok. This is meant to be a late game card, after you've soulcharged enough with Amon's Legion. You would have at approximately 15 soul by then, so that's an extra 9K to 2 rear-guards. Since your opponent would have spent a lot of shield guarding the Legioned attacks in your previous turns, you would be able to get at least one attack through on this turn or deplete his remaining hand. Not much to say here, since the skill is so simple. Just make sure you don't spam Amon's retiring skill before using this, or you may not have enough counterblast left to use necessary skills on the turn you stride this card.

Silver Thorn Dragon Master, Mystic Luquier
G-FC01-019-RRR (Sample)
[ACT](VC)[1/Turn]:[Choose two of your rear-guards, and put them into your soul] If you have a heart card with "Luquier" in its card name, Soul Charge (2), choose two cards with "Silver Thorn" in its card name from your soul, and call them to separate (RC).
This may seem like a useless card to non-Pale Moon players, but there's advantages to this. Power gaining for one thing. Having those Upright Lions on the field before using this would get them a free extra 6K. You can swap out dead rear-guards like Zelmas and call pressure units like Maricica or Ana, or units with on-call effects like Irina or Zelma, to give your Upright Lion(s) even more power. You can even call back the starter to filter your deck more and put better cards in your soul. 

Ice Prison Underworld God, Cocytus Negative
CocytusG1
[ACT](VC)[1/Turn]:[Counter Blast (1) & Put three cards from the top of your deck into your drop zone] If you have a heart card with "Cocytus" in its card name, choose up to one card from your drop zone, call it to (RC). Then, if you call a unit with "Cocytus" in its card name with this effect, choose a grade 1 or less card from your drop zone, call it (RC), and that unit gets [Power]+4000 until end of turn.
The best way to use this card is to first make sure you have a Cocytus or Cocytur Reverse in your drop zone. Use this unit's skill, and call a Cocytus, then call our favorite Sea Strollling Banshee for a (almost) free draw. This card essentially nets you a +3 in that one turn. Not to mention you can make a 21K column with Cocytus Reverse and Banshee to force a 15K guard from your opponent. The only downside here, is how fast you will deck out. But that can be easily fixed with a Legion unit in your deck. I would  recommend 3 Cocytus, 3 Cocytus Reverse, and 2 Pinot Noir as the G3 lineup in a deck that runs this. Overall, this is another very good and underrated card from FC2015.

Legendary PR<3ISM Duo, Nectaria
G-FC01-021-RRR (Sample)
[AUTO](VC):When this unit's attack hits a vanguard, choose one of your rear-guards, and return it to your hand, if you have a heart card with "PR♥ISM" in its card name, choose a card from your hand, call it to (RC), and that unit gets [Power]+5000 until end of turn, if you have a heart card with "Duo" in its card name, search your deck for one card with the same card name as the unit returned with this effect, reveal it to your opponent, put it into your hand, and shuffle your deck.
The good part about this card is that you can use it with both main archetypes available in the Bermuda Triangle clan. I'll explain both. In a PRISM deck, the best way to pressure your opponent is to attack with a column that has Celtic in it. If this hits, bounce Celtic, use her skill to add power to your other rear-guard column, and call Slaney to bounce the booster and call another G1 to boost her. Alternatively, call a 12K whacker for whacking. In a Duo deck, you can attack with the Vanguard first, preferably with Peace boosting it. On hit, bounce Peace, use Nectaria's skill to search for another Peace, then use Peace's draw skill. By then you ought to have at least 3 Peace in hand, so it's a free draw for you. But of course, all this depends on Nectaria's attack hitting. Even if it doesn't hit, your opponent would have wasted hand trying to guard it. Kind of a balanced card, not too good, yet not that bad.

Carapace Strange Deity, Machining Destroyer
G-FC01-022-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1)-card with "Machining" in its card name] If you have a heart card with "Machining" in its card name, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. Then, if the number of rear-guards you have with "Machining" in its card name is four or more, choose one of your opponent's vanguards, and that unit cannot [Stand] during your opponent's next stand phase.
This is quite good. Meant to run in a deck with Machining Spark Hercules and Machining Warsickle, for 1 counterblast, you get to stun your opponent's Vanguard and 1 pesky rear-guard. A hard counter to the current meta now, with Aqua Force and their pesky rear-guards. Your opponent would either have to waste hand to reride and replace the paralyzed rear-guard, or suffer with 1 less twin drive and RG attack. A good card overall to waste your opponent's hand or give them a hard dilemma.

School Special Investigator, Leo-pald Chaser
G-FC01-023-RRR (Sample)
[AUTO](VC):When this unit attacks a vanguard, if you have a heart card with "Leo-pald" in its card name, choose one of your rear-guards, and until end of turn, it gets [Power]+4000 and "[AUTO](RC):At the end of your turn, retire this unit." "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), search your deck for up to one card with the same name as this unit, reveal it to your opponent, put it to your hand, and shuffle the deck.".
I see a lot of fun to be had with this card and the G1/2 Hamsuke. With this G unit's skill and Hamsuke's skill, it's a free +2 hand for you. If you strided on top of School Hunter, Leopald, his LB4 skill will activate the same time you retire the rear-guard. Therefore you can activate both the G unit's skill and Leopald's LB4 to revive the rear-guard and get a extra copy in hand. Very good card for Great Nature, even though it only works with Leopald or Leopald Reverse.

White Lily Musketeer Captain, Cecilia
G-FC01-024-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose two of your rear-guards with "Musketeer" in its card name, and retire them] If you have a heart card with "Cecilia" in its card name, look at five cards from the top of your deck, search for up to three cards with "Musketeer" in its card name from among them, call them to separate (RC), and shuffle your deck.
Not a very good card. The fact it only works with a Cecilia heart makes things harder. With only the top 5 to look at to call 3 rear-guards, there's a high chance you won't get something good. The best G3 lineup to play in a deck with this G unit is 4 Vera, and 4 Cecilia. Ride Cecilia first to stride and sack some useless fodder or something with an on call effect. Once your field is built up over a few turns on this, ride Vera for end-game pressure.

That about covers it for the main strides each clan receives in the upcoming FC2015. I won't cover the RR's for each clan, since most skills are pretty simple and won't set off awesome combos like some of the RRR's here. Feel free to comment below if my analysis of any of the cards is wrong or you have a better opinion. 
Note: I do not own any of the pictures. All rights goes to the respective owners and Bushiroad Inc.

Signing off, 
Lee Megan



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