Monday, 28 January 2013

Market Place Deal of the Week

SELLING
JAPANESE:
Blazing Lion, Platina Ezel (Pretty Conned) - $15
Spirit Exceed - $2
Beast Deity, Azure Dragon - $5
Lion Heat - $2
Seal Dragon, Blockade - $2
Divine Seal Dragon, Dungaree - $5
Star Call Trumpeter - $5
Mistress Hurricane - $2
Yellow Bolt - $3
Stealth Beast, Leaves Mirage - RESERVED
Maiden of the Evil Eye, Euryale - $2
Moonlight Witch, Vaha - $2
Dusk Illusionist, Robert - $3
Blade Wing Reijy - $5
Sword Magician, Sarah - $3
Witch Doctor of the Abyss, Negromarl - $2
Golden Beast Tamer - $2
Martial Arts Mutant, Master Beetle - $2
Knight of Fury, Agravain - $2
Enigman Wave - $2
Edel Rose - $2
Vajra Emperor, Indra - $2
General Seifried - $2
Weather Forecaster, Miss Mist - $2
Knight of Nullity, Masquerade - $4
Glass Beads Dragon - $2


ENGLISH:
Still Vampir - $3
Blazing Flare Dragon - $6
Origin Mage, Ildona - $2
Vajra Emperor, Indra - $2
Edel Rose - $2
Dusk Illusionist, Robert - $3
Magician Girl, Kirara - $2
Dragonic Lawkeeper - $3
Sword Magician, Sarah - $3

My POC is Choa Chu Kang, Yew Tee, Bukit Batok, Jurong East, or somewhere around that area. May travel to further places if more purchases are made.

Contact this number if interested -->> 83815183

Sunday, 27 January 2013

Td review Part 2

Trial Deck 9: Eradicator of the Empire
Lets discuss about Narukami's break ride.Introducing the main card for TD9TD09-001 (Sample)

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Narukami» rides this unit, choose one of your opponent's rear-guard in his or her front row, and retire it, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks, if the number of cards in your opponent's damage zone is three or more, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Comments/Opinions
A break ride which allows to retire a unit for no cost. Isn't that Imba + 10k and a free -1 on your opponent. If i were to ride a DKV on him, wouldn't shit just gotten real for the opponent with a total - 3 rear guards. On that single turn, can determine an instant win anytime. Narukami just gotten more consistent alongside with deathscythe dragon. Retiring opponent units every turn.

Friday, 25 January 2013

TD review part 1

New trial decks has been released
Trial Deck 8: Liberator of the Sanctuary & Trial Deck 9: Eradicator of the Empire
Which is Better? Narukami or Gold paladins
Lets 1st discussed about the gold paladins.

Introducing the main card for TD8
TD08-001
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Scenario1
So it seems like a +10000 to vanguard +5k to 3 of your rearguards.
Assuming you ride a 11k vanguard with a 8k booster +10k effect + 10k triggers 2x
==39k total damage (including triggers)

2 columns of 18k rearguards
18k +10k = 28k
18 + 5k = 23k

Assuming opponent controls a 10k vanguard
How much does your opponent need to guard if all were to aim the vanguard
30k guard for no pass for vanguard
20k guard for 1st rearguard
15k guard for 2nd rearguard
total 65kGuard!!

Hmm Lets Compare with the Notorious Galactic Beast, Zeal
BT08-002 RRR
Scenario2
Activate zeal effect 11k + 5k Vanguard effect + 8k boost + 10k triggers 2x
== 34k total damage (including triggers)

2 columns of 18k rearguards
18k +5k = 23k
18 + 5k = 23k

Assuming opponent controls a 10k vanguard
How much does your opponent need to guard if all were to aim the vanguard
25k guard for no pass for vanguard
15k guard for 1st rearguard
15k guard for 2nd rearguard
total 55k Guard(If opponent do not have any triggers)

Conclusion
To conclude Gancelot is better than zeal in a certain aspect as it do not use counter blasts for it to hit high numbers and damage. As compared to zeal where it requires full field presence and also used up counterblasts. Gancelot is optimal when it comes to mid game and late game where it has to be cross ride for its effects to be pulled off.

Possible Techs and combos for Gancelot:
Conviction Dragon, Chromejailer Dragon
White Hare in the Moon's Shadow, Pellinore
Dignified Gold Dragon
Incandescent Lion, Blond Ezel
Platina Ezel
etc...
etc...

Means END OF RAPE FEST FOR ZEAL!!!