Showing posts with label nubatama. Show all posts
Showing posts with label nubatama. Show all posts

Sunday, 3 August 2014

Nubatama Legion

Well, Bushiroad's least supported clan gets support in the latest Anime Matsuri. Good for that :)
Let's take a look at their Legion units shall we?

Shura Stealth Dragon, Mantrakongou
[ACT](VC): Legion 20000 "Shura Stealth Dragon, Daranikongou"
[ACT](VC): [Counter Blast (1), and discard 1 card with the same name as a unit on your (VC)] If this unit is in Legion and your opponent has 4 or more cards in his/her hand, you may pay the cost. If you do, choose 2 cards from your opponent's hand, and bind them face down. Choose one of your opponent's rearguards, and bind it face up. During the start of your end phase, return all cards binded by this card's skill to your opponent's hand. 
[AUTO](VC): When this unit attacks a Vanguard, if there is another unit in the center column, this unit gets [Power]+3000.

Shura Stealth Dragon, Daranikongou
[AUTO](RC): When this unit attacks a Vanguard, if your Vanguard is in Legion, this unit gets [Power]+2000 and "[AUTO](RC)]: [Soul Blast (1) When this unit's attack hits a Vanguard, you may pay the cost. If you do, choose up to 2 cards from your opponent's bind zone, and place it into his/her drop zone" until end of turn.

Well, well. I kinda expected this from Bushiroad. Although Nubatama rarely gets support, when they do, it's really good. These 2 cards add on to their gimmick of playing with the opponent's bind zone very well. The Legion effect can be achieved very easily, considering most Legion decks would have large handsizes, and having very few cards in hand is kind of Nubatama's "thing".
The G2 Legion mate combos with the G3 very well for high pressure. The Legion skill would place 3 cards at maximum into your opponent's bind zone, then the G2 can attack the Vanguard to pressure your opponent to guard. If he/she doesn't guard, that's an instant -2 for him/her, which is obviously a bad thing. For even more pressure, the starter from BT13 can be placed behind the Vanguard. Here is it's skill:
Stealth Beast, Kuroko
[AUTO] Forerunner (When a unit of the same clan rides this unit, you may call this unit to  (RC))
[AUTO](RC): [Soul Blast (1)] When an attack hits a Vanguard during the battle that this unit boosted, if you have a <<Nubatama>> Vanguard, you may pay the cost. If you do, choose up to 2 cards in your opponent's bind zone, and put them into the drop zone.
By using this unit and placing it behind your Vanguard, it adds even more pressure. Even if you attack with the G2 Legion mate first and it fails to hit, this unit boosting the Vanguard's high-powered attack would add alot of pressure to your opponent to guard, or it's -2 to them instantly.
Overall, I would say I'm impressed by these 2 units, as not only do they go along with Nubatama's old gimmick, they are very pressurizing units when used correctly in a well-built deck. To help you, below is a decklist I came up with. Feel free to follow it or share your opinions in the comments :)

4 Shura Stealth Dragon, Mantrakongou; 4 Shura Stealth Dragon Kabukicongo
4 Shura Stealth Dragon, Daranikongou; 4 Stealth Dragon, Kokujou; 3 Stealth Beast, Tamahagane
4 Stealth Beast, Minjakure(pg); 4 Stealth Dragon, Dreadmaster; 4 Tempest Steath Rouge, Fuuki
2 Stealth Beast, Hagakure; 4 Stealth Dragon, Kurogane(critical); 4 Stealth Fiend, Mashiromomen(stand); 4 Stealth Fiend, Otsuzura(draw); 4 Stealth Fiend, Zashikihime(heal)
Starter: Stealth Beast, Kuroko

Kabukicongo acts as a back-up plan when your hand size goes too low, and you can't afford to use the Legion skill anymore. This way, he still pressurizes your opponent a lot with his LB4, and the help of the G2 Legion mate and Kuroko.
Kokujou is basically a staple in every Nubatama deck. Because of the cards in the bind zone, Kokujou will power up significantly when you use the Legion skill or Kabukicongo's LB4 skill. Tamahagane can be combo'ed with the Legion skill to set 4 cards in your opponent's bind zone, a nice even number for Daranikongou and Kuroko's skills to go off.
Dreadmaster is just a pressure unit for your opponent to guard, since you would very easily have less cards in your hand than him/her. Fuuki helps to build up the soul, and at the same time combos with the Legion skill to make 4 cards in the drop zone for Daranikongou and Kuroko's skills to go off later.
Hagakure is just fun to use as it makes your opponent use up his/her hand even on his/her turn, since you would very easily have less cards in hand than your opponent(unless he/she purposely decides to use up his/her whole hand on RGs, which would leave him/her quite defenseless later).
There is no other option than rainbow triggers for Nubatama, but it works well nonetheless. Stands can be used to restand pressure units on the field(like Daranikongou), criticals add to pressure on the high powered units on the field(like Kokujou), and draws help to maintain hand size at a decent level to maintain defense.

All in all, Nubatama is a very fun deck to use, but tricky as you need to know when to time your moves right. Feel free to share your opinions on these cards and the decklist in the comments below :)

Signing off,
Lee Megan

Wednesday, 31 July 2013

Nubatama or NOOBatama

Hey folks, This is Le Jestre here. Today i am going to discuss about Nubatama. The clan that have been MIA since BT01. So where did those ninjas disappear to?

Bushiroad sure have something up under their sleeves that they don't wanna disclose yet. Lets 1st answer the burning questions that everyone been asking.

IS NUBATAMA OP?
Lets 1st make an analysis of what support this clan will be receiving in the upcoming bt13.

Ashura Stealth Dragon, Kujikiri Kongou
修羅忍竜 クジキリコンゴウ
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Nubatama» rides this unit, choose your vanguard, that unit gets [Power]+10000 until end of turn, your opponent chooses a card from his or her hand, discards it, chooses a card from his or her hand, binds it face down, and at the end of that turn, puts that card into his or her hand. [AUTO](VC):When this unit attacks, if the number of cards in your opponent's hand is three or less, this unit gets [Power]+2000 until end of that battle [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Opinions about this card: What?! discard 1 card and bind 1 card?! whoa... Isnt that a minus 2 for the opponent if ya were to break ride on him. Wouldn't this totally put transcore to shame...

Ashura Stealth Dragon, Kabuki Kongou
修羅忍竜 カブキコンゴウ
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, bind all of your opponent's rear-guards face up, if the number of cards in your opponent's bind zone is three or more, this unit gets [Power]+10000 until end of that battle, and at the end of that turn, your opponent puts all those cards that were bound with this effect into his or her hand. [ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Opinions about this card: Isn't this better than the dragonic lawkeeper. CB1 to bind all their rearguards during their turn and gaining additional 10k power is just slightly broken for a single counterblast. So how to avoid him screwing your vanguard? It is to not give him enough targets to bind 3 cards into the bind zone.

How is this card effective in the meta?
This card is effective against decks that are reliant on their rearguard and field presence. Decks like Gold Paladin, Link Jokers, Celestials, Aqua Force.

What are the other support that can be played with this card?
Stealth Beast, Tamahagane
忍獣 タマハガネ
[AUTO]: When this unit is placed on (VC) or (RC), if you have a «Nubatama» vanguard, choose up to one of your opponent's rear-guards, bind it face up, and at the end of that turn, your opponent puts that card into his or her hand.

Storm Stealth Rogue, Fuuki
嵐の忍鬼 フウキ
[ACT](RC):[Counter Blast (1) & Put this unit into your soul] If you have a «Nubatama» vanguard, and if the number of cards in your opponent's hand is three or more, you may pay the cost. If you do, choose a card at random from your opponent's hand, bind it face down, and at the end of that turn, your opponent puts that card into his or her hand.

Stealth Dragon, Dreadmaster
BT01-069EN C
[AUTO](RC):[Counter Blast (1)] When an attack hits during the battle that this unit boosted a «Nubatama», if the number of cards in your hand is less than your opponent's, you may pay the cost. If you do, your opponent chooses a card from his or her hand, and discards it.

Stealth Beast, Kuroko
忍獣 クロコ
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC)) [AUTO](RC):[Soul Blast (1)] When an attack hits a vanguard during the battle that this unit boosted, if you have a «Nubatama» vanguard, you may pay the cost. If you do, choose up to two cards in your opponent's bind zone, and put them into the drop zone.

So what are the different type of combos a nubatama deck would pull off?
Lets imagine with me...
Kujikiri(breakride) + Kabuki(limit break) + Boost with Kuruko = 36k solo vanguard column
Not to forget the pressure that the booster adds to the vanguard where if ya were to let the attack hit. Which Effectively -2 your opponent.
Lets imagine Kujikiri discard 2 10k shields = 20k shield

Lets count now count how much your opponent will minus.
25k for 1 pass(max -5 cards, min -3cards)
30k for 2 pass(max -6 cards, min -3cards)
35k for No pass(max -7 cards, min - 4cards)
Or Kanzen!!! -2cards
Now wait... What if ya kanzen get binded? Oh fark!!!!
Maximum number of cards your opponent will lose guarding this collumn
= 10 cards if he guard with 5k shields.

Minimum number of cards your opponent will minus if he kanzen
= 3 (negate + discard)

This obviously tells ya on how to play this card and play against it. Nuff said Just Kanzen!!!

Now lets look at the combos the rearguard can pull.
Storm Stealth Rogue, Fuuki + Stealth Beast Kuroko
So what it does is that Fuuki will bind 1 card in your hand which is equivalent a minus 1 for your opponent during the guard step and a breakeven for yourself when she moves to the soul to give fodder to spam Kuroko's effect.

So how to prevent this from happening, Burn Fuuki as soon as she appear on the field as allowing her on the field will become a threat when they broke ride on that turn. Which works similarly like a dust tail unicorn.

Tamahagane + Dreadmaster
What it does is that it pressure your opponent rearguard or vanguard with the attack. Therefore it is recommended to attack with this card after the vanguard to gain some buffs from the trigger. Coz a rearguard taking a hit from this guy is practically a minus 2 cards which hits you at a magic number of 16k where assuming ya rearguard is decent 9k and your vanguard is a 11k. Its either ya minus one to guard for your rear or minus two to let your rearguard die and chooses a card to minus from your hand. This can be good and bad. As sometimes ya might wanna let this card hit if you do not have enough shields in your hand to guard which allow you to discards dead cards in your hand like grade 3s.