Showing posts with label Murakumo. Show all posts
Showing posts with label Murakumo. Show all posts

Sunday, 26 April 2015

FC2015: A quick overview(part 2)

Continued from part 1, I'll talk about the main strides of clans featured in FC2015, giving you guys a brief overview of how the card works, and how to synergize it with the respective decks. Now, let's get started.

Beauty of Light Snowfall, Shirayuki
Light Snowfall Makeup, Shirayuki
[AUTO]:When this unit is placed on (VC), choose one of your heart cards, search your deck for up to one card with the same card name as that card, call it to (RC), shuffle your deck, at the end of that turn, if you have a heart card with "Shirayuki" in its card name, return the unit called with this effect to your hand, choose a card from your hand, and discard it, if you do not have, put the unit called with this effect on the bottom of your deck.
Obviously, this card works with Shirayuki. The best card to run it alongside with is the break ride. Most people would think you're getting no pluses out of this, but think about it carefully. You're throwing away 1 card, maybe a useless fodder, to minus 20K from one of your opponent's attacks next turn. It's essentially granting you a 20K shield in return for say, a 5K shield? The part about that rear-guard attacking during your turn is an even better bonus. This is more than just good, it's fantastic.

Battle Deity, Asura Kaiser
G-FC01-015-RRR (Sample)
[ACT](VC)[1/Turn]:[Choose a grade 3 card from your drop zone, and put it on the top of your deck] Shuffle your deck, and until end of turn, this unit gets "[AUTO](VC):When this unit's drive check reveals a grade 3 card, if you have a heart card with "Asura Kaiser" in its card name, choose up to four of your rear-guards, and [Stand] them.".
This is too good for a RRR if you ask me. It should bee a GR instead. You're essentially returning your stride fodder to get a higher chance of revealing a Grade 3 during TRIPLE drive check. Imagine having 4 samurais on the field, and a Death Army Lady/Guy. One G3 check will let you stand your WHOLE field in an instant, and those samurais are gonna  get a HUGE power-up. If you put a samurai behind your Vanguard, and revealed a G3, and your opponent guarded for 2 or 3 triggers to pass, he's instantly screwed. The power-up that Bear Down Samurai got would be added to the attack, increasing the attack's total power by 15K at max. Then once you're done striding, if your Vanguard is Immortal Asura, you still have a high chance of getting a G3 and wrecking your opponent again with the samurais. For this deck basically, revealing a G3 in drive check every turn would wreck your opponent upside-down.

Hyper Metalborg, Heavy Duke
10458485 10202425025865846 6796271370303721178 n
[AUTO](VC):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, draw a card for each of your heart cards.". Then, if you have a heart card with "Metalborg" in its card name, until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).
This is just PERFECT to run with a Sin Buster Legion deck. Stride on top of a Legioned vanguard, and you'll be hitting for about 32K(factoring in a boost). Your opponent has to choose to guard now and be open for Sin Buster next turn, or no guard now, and save shield for Sin Buster. His dilemma comes from the draw part of this stride skill. Since you have 2 hearts, you'll draw 2 on hit compared to Sin Buster's draw 1. The only issue that you'll face is the counterblast cost. Likely your opponent will guard this one to prevent you from getting more cards in hand, but that just means you can finish him off easier with Sin Buster next turn.

Great Warrior, Dudley Geronimo
G-FC01-017-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Great Warrior, Dudley Geronimo" from your G zone, and turn it face up] If you have a heart card with "Dudley" in its card name, until end of turn, this unit gets "[AUTO](VC):When your rear-guard attacks, that unit gets [Power]+5000 until end of that battle, and at the end of that battle, put that unit on the bottom of your deck.". Then, if the number of face up cards in your G zone is two or more, until end of turn, this unit gets "[CONT](VC):Your rear-guards may attack a vanguard from the back row.".
Spike Brothers just got the boost it needs. Personally, I think the best G3s to run in a deck with this is 3 Dudley Lucifer, 3 Dudley Emperor, and 2 Dudley Moses. Lucifer for the high powered attacks in a full build Dudley deck. Emperor is a back-up boss, and Moses is just to recycle triggers and necessary cards during Legion.  The only non-Dudley archetype cards you should be running in this deck are the triggers and Reckless Express. That thing works incredibly well with this G unit. Considering your units can attack from the back row and you would be in late game by then, throw 1 or more Reckless Express into the back row and more attackers in the front row for some major killer attacks.

Amon's Claw, Marchocias
G-FC01-018-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with "Amon" in its card name, choose two of your rear-guards with "Amon" in its card name, and those units and this unit get [Power]+3000 for every five cards in your soul until end of turn.
Kinda lackluster, but still pretty ok. This is meant to be a late game card, after you've soulcharged enough with Amon's Legion. You would have at approximately 15 soul by then, so that's an extra 9K to 2 rear-guards. Since your opponent would have spent a lot of shield guarding the Legioned attacks in your previous turns, you would be able to get at least one attack through on this turn or deplete his remaining hand. Not much to say here, since the skill is so simple. Just make sure you don't spam Amon's retiring skill before using this, or you may not have enough counterblast left to use necessary skills on the turn you stride this card.

Silver Thorn Dragon Master, Mystic Luquier
G-FC01-019-RRR (Sample)
[ACT](VC)[1/Turn]:[Choose two of your rear-guards, and put them into your soul] If you have a heart card with "Luquier" in its card name, Soul Charge (2), choose two cards with "Silver Thorn" in its card name from your soul, and call them to separate (RC).
This may seem like a useless card to non-Pale Moon players, but there's advantages to this. Power gaining for one thing. Having those Upright Lions on the field before using this would get them a free extra 6K. You can swap out dead rear-guards like Zelmas and call pressure units like Maricica or Ana, or units with on-call effects like Irina or Zelma, to give your Upright Lion(s) even more power. You can even call back the starter to filter your deck more and put better cards in your soul. 

Ice Prison Underworld God, Cocytus Negative
CocytusG1
[ACT](VC)[1/Turn]:[Counter Blast (1) & Put three cards from the top of your deck into your drop zone] If you have a heart card with "Cocytus" in its card name, choose up to one card from your drop zone, call it to (RC). Then, if you call a unit with "Cocytus" in its card name with this effect, choose a grade 1 or less card from your drop zone, call it (RC), and that unit gets [Power]+4000 until end of turn.
The best way to use this card is to first make sure you have a Cocytus or Cocytur Reverse in your drop zone. Use this unit's skill, and call a Cocytus, then call our favorite Sea Strollling Banshee for a (almost) free draw. This card essentially nets you a +3 in that one turn. Not to mention you can make a 21K column with Cocytus Reverse and Banshee to force a 15K guard from your opponent. The only downside here, is how fast you will deck out. But that can be easily fixed with a Legion unit in your deck. I would  recommend 3 Cocytus, 3 Cocytus Reverse, and 2 Pinot Noir as the G3 lineup in a deck that runs this. Overall, this is another very good and underrated card from FC2015.

Legendary PR<3ISM Duo, Nectaria
G-FC01-021-RRR (Sample)
[AUTO](VC):When this unit's attack hits a vanguard, choose one of your rear-guards, and return it to your hand, if you have a heart card with "PR♥ISM" in its card name, choose a card from your hand, call it to (RC), and that unit gets [Power]+5000 until end of turn, if you have a heart card with "Duo" in its card name, search your deck for one card with the same card name as the unit returned with this effect, reveal it to your opponent, put it into your hand, and shuffle your deck.
The good part about this card is that you can use it with both main archetypes available in the Bermuda Triangle clan. I'll explain both. In a PRISM deck, the best way to pressure your opponent is to attack with a column that has Celtic in it. If this hits, bounce Celtic, use her skill to add power to your other rear-guard column, and call Slaney to bounce the booster and call another G1 to boost her. Alternatively, call a 12K whacker for whacking. In a Duo deck, you can attack with the Vanguard first, preferably with Peace boosting it. On hit, bounce Peace, use Nectaria's skill to search for another Peace, then use Peace's draw skill. By then you ought to have at least 3 Peace in hand, so it's a free draw for you. But of course, all this depends on Nectaria's attack hitting. Even if it doesn't hit, your opponent would have wasted hand trying to guard it. Kind of a balanced card, not too good, yet not that bad.

Carapace Strange Deity, Machining Destroyer
G-FC01-022-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1)-card with "Machining" in its card name] If you have a heart card with "Machining" in its card name, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. Then, if the number of rear-guards you have with "Machining" in its card name is four or more, choose one of your opponent's vanguards, and that unit cannot [Stand] during your opponent's next stand phase.
This is quite good. Meant to run in a deck with Machining Spark Hercules and Machining Warsickle, for 1 counterblast, you get to stun your opponent's Vanguard and 1 pesky rear-guard. A hard counter to the current meta now, with Aqua Force and their pesky rear-guards. Your opponent would either have to waste hand to reride and replace the paralyzed rear-guard, or suffer with 1 less twin drive and RG attack. A good card overall to waste your opponent's hand or give them a hard dilemma.

School Special Investigator, Leo-pald Chaser
G-FC01-023-RRR (Sample)
[AUTO](VC):When this unit attacks a vanguard, if you have a heart card with "Leo-pald" in its card name, choose one of your rear-guards, and until end of turn, it gets [Power]+4000 and "[AUTO](RC):At the end of your turn, retire this unit." "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), search your deck for up to one card with the same name as this unit, reveal it to your opponent, put it to your hand, and shuffle the deck.".
I see a lot of fun to be had with this card and the G1/2 Hamsuke. With this G unit's skill and Hamsuke's skill, it's a free +2 hand for you. If you strided on top of School Hunter, Leopald, his LB4 skill will activate the same time you retire the rear-guard. Therefore you can activate both the G unit's skill and Leopald's LB4 to revive the rear-guard and get a extra copy in hand. Very good card for Great Nature, even though it only works with Leopald or Leopald Reverse.

White Lily Musketeer Captain, Cecilia
G-FC01-024-RRR (Sample)
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose two of your rear-guards with "Musketeer" in its card name, and retire them] If you have a heart card with "Cecilia" in its card name, look at five cards from the top of your deck, search for up to three cards with "Musketeer" in its card name from among them, call them to separate (RC), and shuffle your deck.
Not a very good card. The fact it only works with a Cecilia heart makes things harder. With only the top 5 to look at to call 3 rear-guards, there's a high chance you won't get something good. The best G3 lineup to play in a deck with this G unit is 4 Vera, and 4 Cecilia. Ride Cecilia first to stride and sack some useless fodder or something with an on call effect. Once your field is built up over a few turns on this, ride Vera for end-game pressure.

That about covers it for the main strides each clan receives in the upcoming FC2015. I won't cover the RR's for each clan, since most skills are pretty simple and won't set off awesome combos like some of the RRR's here. Feel free to comment below if my analysis of any of the cards is wrong or you have a better opinion. 
Note: I do not own any of the pictures. All rights goes to the respective owners and Bushiroad Inc.

Signing off, 
Lee Megan



Friday, 7 December 2012

Murakumo Deck Profile

So I heard Murakumo has received lots of support recently. Confuse on which build is better?
Here is a clearer picture of the different builds

Build 1
Deck Name: DKV Troller(Anti meta build)
SVG: Body Changing Ninja, Kokuenmaru
G0 triggers:
4x critical
8x draw
4x heal

G1:
4x leave mirage
4x Stealth Beast, Midnight Panther
4x Silent Stealth Rogue, Shijimamaru
2x Stealth Beast, Leaf Racoon

G2:
4x Stealth Beast, Bloody Mist
4x Caped Stealth Rogue, Shanaou
3x Stealth Beast, White Mane

G3:
4x Phantasmagoric Snowy Wind, Shirayuki
4x Dueling Dragon, ZANBAKU

So how does the build works?
Combo 1: Zanbaku+leave racoon to jam and disrupt their hand card.

Combo 2:use kokuenmaru skill to search for shirayuki ASAP. Then lucksack draw triggers to stack her in hand till late game.

Combo 3: Why shanaou? Hmm to say she can hit and run to hand. Keep your hand size large so that leave racoon get + 4k boost and to scare opponent with large hand size. Opponent will be extra cautious.

With little rearguards on your opponent turn, Decks like Narukami, DKV are rendered useless and has little chance to use the limit break, not even the blood stands a chance with a zanbaku on your side of the field.

Build 2
Deck Name: Magatsu Storm
SVG: Stealth Dragon, Magatsu Wind
G0 triggers:
4x draw
8x critical
4x heal

G1:
4x Silent Stealth Rogue, Shijimamaru
4x leave mirage
4x Stealth Dragon, Magatsu Breath
2x Stealth Beast, Leaf Racoon

G2:
4x Stealth Dragon, Magatsu Gale
4x Stealth Beast, Bloody Mist
3x Stealth Beast, White Mane

G3:
4x Covert Demonic Dragon, Magatsu Storm
4x Money-Grubbing Stealth Ogre, Arahabaki or Dueling Dragon, ZANBAKU

How does this build works?
It works optimally with the continuous chain ride and get pluses every turn. Hence the reason why on the less use of draw triggers as compared to shirayuki build. The purpose is to constantly put pressure on your opponent with a full field every turn while gaining hand advantage. I did not add cards like million rat, midnight crow etc.. etc.. as magatsu storms uses a lot of counter blasts hence the reason i add white mane. Grade 3 can be variants or either Arahabaki or ZANBAKU as it is more of a beatdown rush type of play style which its recommendable ya play either of these.

Build 3
Deck Name: Naruto shadow clone(tamamo)
SVG: Stealth Beast, Evil Ferret
G0 triggers:
4x draw
8x critical
4x heal

G1:
4x Demon Summoning Ninja, Jiraiya
2x Stealth Beast, Flame Fox
4x Silent Stealth Rogue, Shijimamaru
4x Stealth Beast, Midnight Panther

G2:
4x Stealth Beast, Bloody Mist
4x Stealth Beast, White Mane
3x Stealth Fiend, Midnight Crow

G3:
4x White Face Golden Fur, Tamamo
4x Stealth Beast, Gigantoad

So how does this deck works? Its more of a combo-based beatdown play style.It bring out the big stuffs as early as the 2nd turn. However it uses lots of counter blasts which is why i max out my unflipper in this deck.

Combo 1: With jiraiya able to bring out a gigantoad with just 1 counterblast, it gives you an advantage at early game and pressure your opponent continually.

Combo 2: evil ferret + gigantoad. evil ferret has the ability to call any murakumo from your hand to the rear guard. so why not combo with it and bring out a gigantoad after uses jiraiya's skill.

Combo 3: Flame fox + Tamamo. Ya boot the fox with the kyubbi. 6k boost + 5k skill + tamamo 10k + 5k skill = 26k attack. If your opponent were to control an 11k vanguard, he has to throw a 20k guard for 1 trigger pass, which means 30k guard for no pass which excludes the attacks from the rear guard. This gaves brutal pressure to your opponent.

Signing off,
Phantom Jester

Tuesday, 27 November 2012

Introducing the Bad Ass Hall Of Fame

1.Dragonic Overlord The End
 Dragonic Overlord The End.jpg
[CONT](VC/RC): If have a non-«Kagero» vanguard or rear-guard, this unit gets [Power]-2000.
[CONT](VC): If you have a unit named "Dragonic Overlord" in your soul, this unit gets [Power]+2000.
[AUTO](VC): [Counter Blast (2) & Choose a "Dragonic Overlord The End" from your hand, and discard it.] When this unit's attack hits, you may pay the cost. If you do, [Stand] this unit.

2.Majesty Lord Blaster
Majesty Lord Blaster.jpg
 CONT 【V】: If you have a card named "Blaster Blade", and a card named "Blaster Dark" in your soul, this unit gets Power +2000/Critical +1.
AUTO 【V】: [Choose a unit named "Blaster Blade", and a unit named "Blaster Dark" from your Rear-guard Circle, and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets Power +10000 until end of the Battle.

3.Incandescent Lion, Blond Ezel
 Incandescent Lion, Blond Ezel.jpg
 [ACT](VC): Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), put the rest on the bottom of your deck, and increase this unit's [Power] by the original [Power] of the unit called with this effect until end of turn.
[CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards.

4.Dragonic Lawkeeper
 EB03-007EN-RR.jpg
 [ACT](VC): Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] Bind all of your opponent's rear-guards, and at the beginning of the end phase of that turn, your opponent chooses up to four face up cards that were bound with this effect from his or her bind zone, calls them to separate (RC), and puts all other cards that were bound with this effect into the drop zone.
[AUTO](VC):When this unit attacks, if the number of rear-guards your opponent has is two or less, this unit gets [Power]+3000 until end of that battle.

5.Dragonic Kaiser Vermillion "THE BLOOD"
BT05-008.jpg
 [ACT](VC): Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Until end of turn, this unit gets [Power]+5000/[Critical]+1, gets "[CONT](VC):This unit battles every unit in your opponent's front row in one attack."
[CONT](VC): If you have a card named "Dragonic Kaiser Vermillion" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

6.Phantasmagoric Snowy Wind, Shirayuki
 Mugen No Kazahana, Shirayuki.jpg
[AUTO](VG):Limit Break 4(This ability is active if you have four or more damage):[CB(1)&Choose a card named "Phantasmagoric Snowy Wind, Shirayuki" from your hand and discard it] At the beginning of the guard step when this unit was attacked, you may pay the cost. if you do, choose an opponent's attacking unit, and that unit gets Power-20000 until end of that battle.
[CONT](VC/RC): Leader (If you have a unit with a different clan from this unit, this unit cannot attack)

7. Phantom Blaster Overlord
 Phantom Blaster Overlord.jpg
 CONT 【V/R】: If you have a non-«Shadow Paladin» Vanguard or rear-guard, this unit gets Power -2000.
CONT 【V】: If you have a unit named "Phantom Blaster Dragon" in your soul, this unit gets Power +2000.
AUTO 【V】: [Counter Blast (3) & Choose a Phantom Blaster Overlord from your hand, and discard it.] When this unit attacks, you may pay the cost. If you do, this unit gets Power +10000/Critical +1 until end of that turn.

8.Infinite Phantom Invader, Death Army Cosmo Lord
 EB04-002.jpg
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] [Stand] all your «Nova Grappler» rear-guards. If four or more units [Stand] with this effect, this unit gets [Critical]+1 until end of turn. This ability can only be used once per turn.
[ACT](VC):[Choose two of your rear-guards with "Death Army" in their name, and [Rest] them] This unit gets [Power]+5000 until end of turn.

9.Goddess of the Sun, Amaterasu
 BT09-003-RRR (Sample).jpg
 [AUTO](VC): Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, search your deck for up to one «Oracle Think Tank», reveal it to your opponent, put it into your hand, and shuffle your deck.
[CONT](VC): If you have a card named "CEO Amaterasu" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

10.Blue Storm Dragon, Maelstrom
 BT08-005 RRR.jpg
 [AUTO] (VC): Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, if the number of battles during that turn is four or more, until the end of that battle, this unit gets [Power] +5000, gets "[AUTO] (VC): [Counter Blast (1)] When this unit's attack hits, you may pay the cost. If you do, draw a card, choose an opponent's rear-guard, and retire it.".
[CONT] (VC/RC): If you have a non-«Aqua Force» vanguard or rear-guard, this unit gets [Power] -2000.

Thats all folks...

Sunday, 25 November 2012

More Unexpected Surprise

Convicting Dragon, Chrome Jailer Dragon
77e05295.jpg
[ACT](VC) Limit Break 4 (This ability is active when you have four or more damage): [Counter Blast (2) & Choose two of your «Gold Paladin» rear-guards, and retire them] This unit gets [Power]+10000 and [Critical]+1 until end of turn.
[ACT](VC):[Counter Blast (1) & Choose a card named "Convicting Dragon, Chrome Jailer Dragon" from your hand, and discard it] Look at up to four cards from the top of your deck, search for up to two «Gold Paladin» from among them, call them to separate open (RC), and put the rest on the bottom of your deck in any order.

WHY YU NO GIVE CROSSRIDE FOR SDD?




Anyways here are more good news for the murakumo players.
Stealth fae lantern ghost.jpgStealth fae rokurolady.jpg
Here are the draw triggers that we all are waiting for.Mandala just got stronger. Will bushiroad make a cross ride for mandala in Extra Booster?

Here is another boss card for great nature.
Twin Brush Fighter, Polaris

Fighter of ??, Polaris.png
[AUTO](VC): Limit Break 4 (This ability is active when you have 4 or more damage):[Counter Blast(2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your other «Great Nature» rear-guards, stand it, and it gets [Power]+4000 until end of turn. At the end of the turn, retire that unit.
[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+3000 until end of battle.

Now wait.... Doesn't this guy looks too familiar. For the League of Legends player. Bushiroad decide to import volibear and make him into a card.

Fighter of ??, Polaris.png

Saturday, 24 November 2012

More Supports Revealed

A possible Crossride for murakumo?
Phantasmagoric Snowy Wind, Shirayuki
Mugen No Kazahana, Shirayuki.jpg
Whose card effect is yet to be revealed. From the looks of it I kinda like the fanart of it. Anyone willing to sell me this card when released? Planning to buy in Bulk. hehex.

A new Limit break for it as well.
White Face Golden Fur, Tamamo
Silver Fiend Wolf, Tamamo.png
[AUTO](VC): Limit Break 4 (This ability is active when you have 4 or more damage): When this unit attacks a vanguard, this unit gets [Power]+5000 until end of battle.
[ACT](VC): [Counter Blast(1)] Choose one of your grade 2 or higher «Murakumo» rear-guards, search up to one card with the same name as the chosen unit from your deck, call it to a (RC), and shuffle your deck. At the end of the turn, place the unit called by this ability to the bottom of your deck.

Of all things. Bushiroad WHY YOU NO GIVE US AN EXTRA DRAW TRIGGER?

Anyways I guess bushiroad is trying to push this clan on par with mainstream decks such as Aquaforce, Kagero, Dimension Police etc... etc...

Another surprise in store for Narukami players that bushiroad has in store for you.

Dragonic Kaiser Vermillion "THE BLOOD"
 BT05-008.jpg
 [ACT](VC): Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Until end of turn, this unit gets [Power]+5000/[Critical]+1, gets "[CONT](VC):This unit battles every unit in your opponent's front row in one attack."
[CONT](VC): If you have a card named "Dragonic Kaiser Vermillion" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Leader (If you have a unit with a different clan from this unit, this unit cannot attack)

 Wyvern Guard, Guld
Wyvern Guard, Guld2.jpg
I know how you feel. Traders like me will rage on the spot to know Bushiroad will reprint this and
halo shield. Prices will drop drasticly. And reprints always there to spoil the market for us. However to look in the brighter side of things, Reprints means more affordable prices for players who just started.

So here you go. You may consider the reprint as bad news if you want.

Signing off,
-The Phantom Jester-

Wednesday, 21 November 2012

BT09 preview and highlights


BT09: Clash of the Knights and Dragons

The good News :D
Stay tune to know what is the bad news and for more updates on the market price and meta trends.^^

Gold Paladin
Radiant Lion, Platinum Ezel..jpg
Shining Lion, Platina Ezel
Grade 3/Power 11000/No Shield
ACT [V] Limit Break 5 (This ability is active if you have five or more damage): [Counterblast (3)] Choose up to 5 of your <<Gold Paladin>> rearguards, and for this turn they receive Power +5000.
CONT [V] If you have a "Incandescent Lion, Blond Ezel" in your soul, this unit gets Power +2000.
CONT [V/R]: Leader (If you have a unit that is not of the same clan as this card, this unit cannot attack.)

(TL Note: The katakana reads as "Platina Ezel," with "Platina" being a loanword from Spanish meaning Platinum. "Splendorous" instead of Shining is also possible.)

Means Blond Ezel will rise price from 18 to 20 :D
BUY ALL THE EZELS!!!!



Murakumo
Covert Demonic Dragon, Magatsu Storm..jpg
Covert Demon Dragon, Magatsu Storm
Grade 3/Power 10000/No Shield
Auto [V] Limit Break 4 (This ability is active if you have four or more damage): [Counterblast (3)] For this turn, this unit gets Power +3000, you may call from your deck up to 2 "Covert Demon Dragon, Magatsu Storm" to R, shuffle that deck, then at the end of the turn move any units called in this way to the bottom of your deck, in any order.
Continuous [V]: If you have a card named "Stealth Dragon, Magatsu Gale" in your soul, this unit gets Power +1000.

(TL Note: Magatsu can mean "evil" and comes up in reference to evil gods, but the way that it's written here is like how "Kurama Lord" is written--it's most likely meant to be taken as Magatsu Storm and not Evil Storm. Persona fans will know it from Magatsu Inaba and Magatsu Izanagi)

Stealth Dragon, Magatsu Breath
Grade 1/Power 7000/Shield 5000
Continuous [V] If you have a card named "Stealth Dragon, Magatsu Wind" in your soul, this unit gets Power +1000.
Auto: When a card named "Stealth Dragon, Magatsu Gale" rides this unit, and you have a card named "Stealth Dragon, Magatsu Wind" in your soul, you may call up to two "Stealth Dragon, Magatsu Gale" from your deck to separate R, shuffle that deck, then at the end of the turn move nay units called in this way to the bottom of your deck, in any order.

Stealth Dragon, Magatsu Wind
Grade 0/Power 4000/Shield 5000
Auto: When a card named "Stealth Dragon, Magatsu Gale" rides this unit, look at up to seven cards from the top of your deck, search for up to one "Cover Demon Dragon, Magatsu Storm" or "Stealth Dragon, Magatsu Gale" from among them, reveal it to your opponent and shuffle your deck.
Auto: When a <<Murakumo>> other than "Stealth Dragon, Magatsu Breath" rides this unit, you may call this card to R.

Finally murakumo had received their limit break. Apparent happen to be the last clan to receive it.
WHY YU NO GIVE MORE SUPPORT FOR MURAKUMO?