Friday, 7 December 2012

Murakumo Deck Profile

So I heard Murakumo has received lots of support recently. Confuse on which build is better?
Here is a clearer picture of the different builds

Build 1
Deck Name: DKV Troller(Anti meta build)
SVG: Body Changing Ninja, Kokuenmaru
G0 triggers:
4x critical
8x draw
4x heal

G1:
4x leave mirage
4x Stealth Beast, Midnight Panther
4x Silent Stealth Rogue, Shijimamaru
2x Stealth Beast, Leaf Racoon

G2:
4x Stealth Beast, Bloody Mist
4x Caped Stealth Rogue, Shanaou
3x Stealth Beast, White Mane

G3:
4x Phantasmagoric Snowy Wind, Shirayuki
4x Dueling Dragon, ZANBAKU

So how does the build works?
Combo 1: Zanbaku+leave racoon to jam and disrupt their hand card.

Combo 2:use kokuenmaru skill to search for shirayuki ASAP. Then lucksack draw triggers to stack her in hand till late game.

Combo 3: Why shanaou? Hmm to say she can hit and run to hand. Keep your hand size large so that leave racoon get + 4k boost and to scare opponent with large hand size. Opponent will be extra cautious.

With little rearguards on your opponent turn, Decks like Narukami, DKV are rendered useless and has little chance to use the limit break, not even the blood stands a chance with a zanbaku on your side of the field.

Build 2
Deck Name: Magatsu Storm
SVG: Stealth Dragon, Magatsu Wind
G0 triggers:
4x draw
8x critical
4x heal

G1:
4x Silent Stealth Rogue, Shijimamaru
4x leave mirage
4x Stealth Dragon, Magatsu Breath
2x Stealth Beast, Leaf Racoon

G2:
4x Stealth Dragon, Magatsu Gale
4x Stealth Beast, Bloody Mist
3x Stealth Beast, White Mane

G3:
4x Covert Demonic Dragon, Magatsu Storm
4x Money-Grubbing Stealth Ogre, Arahabaki or Dueling Dragon, ZANBAKU

How does this build works?
It works optimally with the continuous chain ride and get pluses every turn. Hence the reason why on the less use of draw triggers as compared to shirayuki build. The purpose is to constantly put pressure on your opponent with a full field every turn while gaining hand advantage. I did not add cards like million rat, midnight crow etc.. etc.. as magatsu storms uses a lot of counter blasts hence the reason i add white mane. Grade 3 can be variants or either Arahabaki or ZANBAKU as it is more of a beatdown rush type of play style which its recommendable ya play either of these.

Build 3
Deck Name: Naruto shadow clone(tamamo)
SVG: Stealth Beast, Evil Ferret
G0 triggers:
4x draw
8x critical
4x heal

G1:
4x Demon Summoning Ninja, Jiraiya
2x Stealth Beast, Flame Fox
4x Silent Stealth Rogue, Shijimamaru
4x Stealth Beast, Midnight Panther

G2:
4x Stealth Beast, Bloody Mist
4x Stealth Beast, White Mane
3x Stealth Fiend, Midnight Crow

G3:
4x White Face Golden Fur, Tamamo
4x Stealth Beast, Gigantoad

So how does this deck works? Its more of a combo-based beatdown play style.It bring out the big stuffs as early as the 2nd turn. However it uses lots of counter blasts which is why i max out my unflipper in this deck.

Combo 1: With jiraiya able to bring out a gigantoad with just 1 counterblast, it gives you an advantage at early game and pressure your opponent continually.

Combo 2: evil ferret + gigantoad. evil ferret has the ability to call any murakumo from your hand to the rear guard. so why not combo with it and bring out a gigantoad after uses jiraiya's skill.

Combo 3: Flame fox + Tamamo. Ya boot the fox with the kyubbi. 6k boost + 5k skill + tamamo 10k + 5k skill = 26k attack. If your opponent were to control an 11k vanguard, he has to throw a 20k guard for 1 trigger pass, which means 30k guard for no pass which excludes the attacks from the rear guard. This gaves brutal pressure to your opponent.

Signing off,
Phantom Jester

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